Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
GDEV_Stubs.h
Go to the documentation of this file.
1#ifndef OS_DOLPHIN_GDEV_STUBS_H
2#define OS_DOLPHIN_GDEV_STUBS_H
3
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10int gdev_cc_initialize(void* inputPendingPtrRef, EXICallback monitorCallback);
12int gdev_cc_open();
13int gdev_cc_close();
14int gdev_cc_read(u8* data, int size);
15int gdev_cc_write(const u8* bytes, int length);
18int gdev_cc_peek();
20
21#ifdef __cplusplus
22}
23#endif
24
25#endif /* OS_DOLPHIN_GDEV_STUBS_H */
int gdev_cc_write(const u8 *bytes, int length)
Definition main.c:74
int gdev_cc_read(u8 *data, int size)
Definition main.c:39
int gdev_cc_peek()
Definition main.c:112
int gdev_cc_close()
Definition main.c:35
int gdev_cc_open()
Definition main.c:26
int gdev_cc_post_stop()
Definition main.c:107
int gdev_cc_pre_continue()
Definition main.c:102
int gdev_cc_initialize(void *inputPendingPtrRef, EXICallback monitorCallback)
Definition main.c:14
int gdev_cc_shutdown()
Definition main.c:22
int gdev_cc_initinterrupts()
Definition main.c:130
void(* EXICallback)(s32 chan, OSContext *context)
Definition AmcTypes.h:7
unsigned int size
Definition __os.h:106
unsigned char u8
Definition types.h:8