Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GDEV_Stubs.h
Go to the documentation of this file.
1#ifndef OS_DOLPHIN_GDEV_STUBS_H
2#define OS_DOLPHIN_GDEV_STUBS_H
3
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
12int gdev_cc_open();
13int gdev_cc_close();
14int gdev_cc_read(u8* data, int size);
15int gdev_cc_write(const u8* bytes, int length);
18int gdev_cc_peek();
20
21#ifdef __cplusplus
22}
23#endif
24
25#endif /* OS_DOLPHIN_GDEV_STUBS_H */
__OSInterruptHandler AmcEXICallback
Definition AmcExi2Stubs.h:10
int gdev_cc_write(const u8 *bytes, int length)
Definition main.c:82
int gdev_cc_read(u8 *data, int size)
Definition main.c:46
int gdev_cc_initialize(void *inputPendingPtrRef, AmcEXICallback monitorCallback)
Definition main.c:17
int gdev_cc_peek()
Definition main.c:123
int gdev_cc_close()
Definition main.c:41
int gdev_cc_open()
Definition main.c:31
int gdev_cc_post_stop()
Definition main.c:117
int gdev_cc_pre_continue()
Definition main.c:111
int gdev_cc_shutdown()
Definition main.c:26
int gdev_cc_initinterrupts()
Definition main.c:142
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static u16 data[4]
Definition d_vibration.cpp:114
unsigned char u8
Definition types.h:8