Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GDEV_Stubs.h
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1#ifndef OS_DOLPHIN_GDEV_STUBS_H
2#define OS_DOLPHIN_GDEV_STUBS_H
3
4#include <amc/AmcExi2Comm.h>
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10int gdev_cc_initialize(void* inputPendingPtrRef, EXICallback monitorCallback);
14int gdev_cc_read(u8* data, int size);
15int gdev_cc_write(const u8* bytes, int length);
20
21#ifdef __cplusplus
22}
23#endif
24
25#endif /* OS_DOLPHIN_GDEV_STUBS_H */
int gdev_cc_write(const u8 *bytes, int length)
int gdev_cc_read(u8 *data, int size)
int gdev_cc_peek()
int gdev_cc_close()
int gdev_cc_open()
int gdev_cc_post_stop()
int gdev_cc_pre_continue()
int gdev_cc_initialize(void *inputPendingPtrRef, EXICallback monitorCallback)
int gdev_cc_shutdown()
int gdev_cc_initinterrupts()