Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GDEV_Stubs.h
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1#ifndef OS_DOLPHIN_GDEV_STUBS_H
2#define OS_DOLPHIN_GDEV_STUBS_H
3
5
6#ifdef __cplusplus
7extern "C" {
8#endif
9
10int gdev_cc_initialize(void* inputPendingPtrRef, EXICallback monitorCallback);
12int gdev_cc_open();
13int gdev_cc_close();
14int gdev_cc_read(u8* data, int size);
15int gdev_cc_write(const u8* bytes, int length);
18int gdev_cc_peek();
20
21#ifdef __cplusplus
22}
23#endif
24
25#endif /* OS_DOLPHIN_GDEV_STUBS_H */
int gdev_cc_write(const u8 *bytes, int length)
Definition main.c:81
int gdev_cc_read(u8 *data, int size)
Definition main.c:46
int gdev_cc_peek()
Definition main.c:119
int gdev_cc_close()
Definition main.c:42
int gdev_cc_open()
Definition main.c:33
int gdev_cc_post_stop()
Definition main.c:114
int gdev_cc_pre_continue()
Definition main.c:109
int gdev_cc_initialize(void *inputPendingPtrRef, EXICallback monitorCallback)
Definition main.c:21
int gdev_cc_shutdown()
Definition main.c:29
int gdev_cc_initinterrupts()
Definition main.c:137
void(* EXICallback)(s32 chan, OSContext *context)
Definition AmcTypes.h:7
unsigned int size
Definition __os.h:106
unsigned char u8
Definition types.h:8