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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Functions | |
int | udp_cc_initialize (void *flagOut, __OSInterruptHandler handler) |
int | udp_cc_shutdown (void) |
int | udp_cc_open (void) |
int | udp_cc_close (void) |
int | udp_cc_read (u8 *dest, int size) |
int | udp_cc_write (const u8 *src, int size) |
int | udp_cc_peek (void) |
int | udp_cc_pre_continue (void) |
int | udp_cc_post_stop (void) |
int udp_cc_close | ( | void | ) |
int udp_cc_initialize | ( | void * | flagOut, |
__OSInterruptHandler | handler ) |
int udp_cc_open | ( | void | ) |
int udp_cc_peek | ( | void | ) |
int udp_cc_post_stop | ( | void | ) |
int udp_cc_pre_continue | ( | void | ) |
int udp_cc_read | ( | u8 * | dest, |
int | size ) |
int udp_cc_shutdown | ( | void | ) |
int udp_cc_write | ( | const u8 * | src, |
int | size ) |