Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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GDBase.c File Reference

Functions

void GDInitGDLObj (GDLObj *obj, u8 *start, u32 len)
 
void GDFlushCurrToMem (void)
 
void GDPadCurr32 (void)
 
void GDOverflowed (void)
 

Variables

GDLObj__GDCurrentDL = NULL
 
static GDOverflowCallback overflowcb = NULL
 

Function Documentation

◆ GDFlushCurrToMem()

void GDFlushCurrToMem ( void  )

◆ GDInitGDLObj()

void GDInitGDLObj ( GDLObj obj,
u8 start,
u32  len 
)

GDBase.c Description:

◆ GDOverflowed()

void GDOverflowed ( void  )

◆ GDPadCurr32()

void GDPadCurr32 ( void  )

Variable Documentation

◆ __GDCurrentDL

GDLObj* __GDCurrentDL = NULL

◆ overflowcb

GDOverflowCallback overflowcb = NULL
static