Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | GDInitGDLObj (GDLObj *obj, u8 *start, u32 len) |
void | GDFlushCurrToMem (void) |
void | GDPadCurr32 (void) |
void | GDOverflowed (void) |
Variables | |
GDLObj * | __GDCurrentDL = NULL |
static GDOverflowCallback | overflowcb = NULL |
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static |