Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTXfb.cpp File Reference

Functions

void clearIndex__6JUTXfbFv ()
 
void common_init__6JUTXfbFi ()
 
void __ct__6JUTXfbFPC16_GXRenderModeObjP7JKRHeapQ26JUTXfb10EXfbNumber ()
 
void __dt__6JUTXfbFv ()
 
void delXfb__6JUTXfbFi ()
 
void createManager__6JUTXfbFP7JKRHeapQ26JUTXfb10EXfbNumber ()
 
void destroyManager__6JUTXfbFv ()
 
void initiate__6JUTXfbFUsUsP7JKRHeapQ26JUTXfb10EXfbNumber ()
 
void__nw__FUl ()
 
void__nwa__FUlP7JKRHeapi ()
 
void __dl__FPv ()
 
void _savegpr_27 ()
 
void _savegpr_28 ()
 
void _savegpr_29 ()
 
void _restgpr_27 ()
 
void _restgpr_28 ()
 
void _restgpr_29 ()
 

Variables

u8 sManager__6JUTXfb [4+4]
 
u8 sSystemHeap__7JKRHeap [4]
 
u8 sManager__8JUTVideo [4]
 

Function Documentation

◆ __ct__6JUTXfbFPC16_GXRenderModeObjP7JKRHeapQ26JUTXfb10EXfbNumber()

void __ct__6JUTXfbFPC16_GXRenderModeObjP7JKRHeapQ26JUTXfb10EXfbNumber ( )

◆ __dl__FPv()

void __dl__FPv ( )

◆ __dt__6JUTXfbFv()

void __dt__6JUTXfbFv ( )

◆ __nw__FUl()

void * __nw__FUl ( )

◆ __nwa__FUlP7JKRHeapi()

void * __nwa__FUlP7JKRHeapi ( )

◆ _restgpr_27()

void _restgpr_27 ( )

◆ _restgpr_28()

void _restgpr_28 ( )

◆ _restgpr_29()

void _restgpr_29 ( )

◆ _savegpr_27()

void _savegpr_27 ( )

◆ _savegpr_28()

void _savegpr_28 ( )

◆ _savegpr_29()

void _savegpr_29 ( )

◆ clearIndex__6JUTXfbFv()

void clearIndex__6JUTXfbFv ( )

◆ common_init__6JUTXfbFi()

void common_init__6JUTXfbFi ( )

◆ createManager__6JUTXfbFP7JKRHeapQ26JUTXfb10EXfbNumber()

void createManager__6JUTXfbFP7JKRHeapQ26JUTXfb10EXfbNumber ( )

◆ delXfb__6JUTXfbFi()

void delXfb__6JUTXfbFi ( )

◆ destroyManager__6JUTXfbFv()

void destroyManager__6JUTXfbFv ( )

◆ initiate__6JUTXfbFUsUsP7JKRHeapQ26JUTXfb10EXfbNumber()

void initiate__6JUTXfbFUsUsP7JKRHeapQ26JUTXfb10EXfbNumber ( )

Variable Documentation

◆ sManager__6JUTXfb

u8 sManager__6JUTXfb[4+4]

◆ sManager__8JUTVideo

u8 sManager__8JUTVideo[4]

◆ sSystemHeap__7JKRHeap

u8 sSystemHeap__7JKRHeap[4]