Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | func_80280588 () |
void | JPAGetYZRotateMtx__FssPA4_f () |
void | JPAGetXYZRotateMtx__FsssPA4_f () |
void | func_802807E0 () |
void | func_80280808 () |
void | JPACalcKeyAnmValue__FfUsPCf () |
void | _savegpr_28 () |
void | _restgpr_28 () |
static f32 | floatDummyFunc () |
void | JPAGetDirMtx (JGeometry::TVec3< f32 > const ¶m_0, f32(*param_1)[4]) |
void | JPAGetYZRotateMtx (s16 angleY, s16 angleZ, f32(*param_2)[4]) |
void | JPAGetXYZRotateMtx (s16 x, s16 y, s16 z, Mtx mtx) |
void | JPASetRMtxTVecfromMtx (f32 const (*param_0)[4], f32(*param_1)[4], JGeometry::TVec3< f32 > *param_2) |
void | JPASetRMtxSTVecfromMtx (f32 const (*param_0)[4], f32(*param_1)[4], JGeometry::TVec3< f32 > *param_2, JGeometry::TVec3< f32 > *param_3) |
f32 | JPACalcKeyAnmValue (f32 param_0, u16 param_1, f32 const *param_2) |
Variables | |
u8 | sincosTable___5JMath [65536] |
void _restgpr_28 | ( | ) |
void _savegpr_28 | ( | ) |
void func_80280588 | ( | ) |
void func_802807E0 | ( | ) |
void func_80280808 | ( | ) |
void JPACalcKeyAnmValue__FfUsPCf | ( | ) |
void JPAGetDirMtx | ( | JGeometry::TVec3< f32 > const & | param_0, |
f32(*) | param_1[4] | ||
) |
void JPAGetXYZRotateMtx__FsssPA4_f | ( | ) |
void JPAGetYZRotateMtx__FssPA4_f | ( | ) |
void JPASetRMtxSTVecfromMtx | ( | f32 const (*) | param_0[4], |
f32(*) | param_1[4], | ||
JGeometry::TVec3< f32 > * | param_2, | ||
JGeometry::TVec3< f32 > * | param_3 | ||
) |
void JPASetRMtxTVecfromMtx | ( | f32 const (*) | param_0[4], |
f32(*) | param_1[4], | ||
JGeometry::TVec3< f32 > * | param_2 | ||
) |
u8 sincosTable___5JMath[65536] |