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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | G2DInitSprite (G2DSprite *sprite) |
void | G2DDrawSprite (G2DSprite *sprite, G2DPosOri *po) |
static void | FillSection (G2DLayer *layer, s8 *aSortBuffer, s32 *nScanLine, s32 nEvent, s16 *nIdx, s32 *nL, s32 *nR, f32 *rLeft, f32 *rRight, f32 rStep0, f32 rStep1, s32 nMapX, s32 nMapY) |
void | G2DDrawLayer (G2DLayer *layer, s8 *aSortBuffer) |
void | G2DSetCamera (G2DPosOri *po) |
void | G2DInitWorld (u32 nWorldX, u32 nWorldY) |
void | G2DSetViewport (u16 nLeft, u16 nTop, u16 nWidth, u16 nHeight) |
Variables | |
static G2DGlob | glob |
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inlinestatic |
void G2DInitSprite | ( | G2DSprite * | sprite | ) |
void G2DSetCamera | ( | G2DPosOri * | po | ) |
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static |