Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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msl_memory.h
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1#ifndef MSL_MEMORY_H_
2#define MSL_MEMORY_H_
3
4namespace std {
5
6template<class ForwardIt, class Size, class T>
7inline ForwardIt uninitialized_fill_n(ForwardIt first, Size count, const T& value) {
8 for (; count > 0; ++first, (void) --count) {
9 *first = value;
10 }
11 return first;
12}
13
14template<class InputIt, class NoThrowForwardIt>
16 for (; first != last; ++first, ++d_first) {
17 *d_first = *first;
18 }
19 return d_first;
20}
21
22}
23
24#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
static const double T[]
Definition k_tan.c:106
Definition d_a_e_wb.cpp:12
NoThrowForwardIt uninitialized_copy(InputIt first, InputIt last, NoThrowForwardIt d_first)
Definition msl_memory.h:15
ForwardIt uninitialized_fill_n(ForwardIt first, Size count, const T &value)
Definition msl_memory.h:7