Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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global.h
Go to the documentation of this file.
1#ifndef _global_h_
2#define _global_h_
3
4#include "dolphin/types.h"
5
6#define VERSION_GCN_USA 0
7#define VERSION_GCN_PAL 1
8#define VERSION_GCN_JPN 2
9#define VERSION_WII_USA_R0 3
10#define VERSION_WII_USA_R2 4
11#define VERSION_WII_PAL 5
12#define VERSION_WII_JPN 6
13#define VERSION_WII_KOR 7
14#define VERSION_WII_USA_KIOSK 8
15#define VERSION_WII_PAL_KIOSK 9
16#define VERSION_SHIELD 10
17#define VERSION_SHIELD_PROD 11
18#define VERSION_SHIELD_DEBUG 12
19
20#define PLATFORM_GCN (VERSION >= VERSION_GCN_USA && VERSION <= VERSION_GCN_JPN)
21#define PLATFORM_WII (VERSION >= VERSION_WII_USA_R0 && VERSION <= VERSION_WII_PAL_KIOSK)
22#define PLATFORM_SHIELD (VERSION >= VERSION_SHIELD && VERSION <= VERSION_SHIELD_DEBUG)
23
24#define REGION_USA (VERSION == VERSION_GCN_USA || VERSION == VERSION_WII_USA_R0 || VERSION == VERSION_WII_USA_R2 || VERSION == VERSION_WII_USA_KIOSK)
25#define REGION_PAL (VERSION == VERSION_GCN_PAL || VERSION == VERSION_WII_PAL || VERSION == VERSION_WII_PAL_KIOSK)
26#define REGION_JPN (VERSION == VERSION_GCN_JPN || VERSION == VERSION_WII_JPN)
27#define REGION_KOR (VERSION == VERSION_WII_KOR)
28#define REGION_CHN (VERSION == VERSION_SHIELD || VERSION == VERSION_SHIELD_PROD || VERSION == VERSION_SHIELD_DEBUG)
29
30// define DEBUG if it isn't already so it can be used in conditions
31#ifndef DEBUG
32#define DEBUG 0
33#endif
34
35#define ARRAY_SIZE(o) (s32)(sizeof(o) / sizeof(o[0]))
36#define ARRAY_SIZEU(o) (sizeof(o) / sizeof(o[0]))
37
38// Align X to the previous N bytes (N must be power of two)
39#define ALIGN_PREV(X, N) ((X) & ~((N)-1))
40// Align X to the next N bytes (N must be power of two)
41#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N)-1), N)
42#define IS_ALIGNED(X, N) (((X) & ((N)-1)) == 0)
43#define IS_NOT_ALIGNED(X, N) (((X) & ((N)-1)) != 0)
44
45#define ROUND(n, a) (((u32)(n) + (a)-1) & ~((a)-1))
46#define TRUNC(n, a) (((u32)(n)) & ~((a)-1))
47
48#define JUT_EXPECT(...)
49
50#define _SDA_BASE_(dummy) 0
51#define _SDA2_BASE_(dummy) 0
52
53#ifdef __MWERKS__
54#define GLUE(a, b) a##b
55#define GLUE2(a, b) GLUE(a, b)
56
57#if VERSION == VERSION_GCN_USA
58#define STATIC_ASSERT(cond) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
59#else
60#define STATIC_ASSERT(...)
61#endif
62#else
63#define STATIC_ASSERT(...)
64#endif
65
66#ifdef __MWERKS__
67// Intrinsics
68extern int __cntlzw(unsigned int);
69extern int __rlwimi(int, int, int, int, int);
70extern void __dcbz(void*, int);
71extern void __sync();
72extern int __abs(int);
73#else
74// to stop clangd errors
75#define __cntlzw
76#define __rlwimi
77#define __dcbz
78#define __sync
79#define __abs
80#endif
81
82#ifndef __MWERKS__
83void* __memcpy(void*, const void*, int);
84#endif
85
86#define FAST_DIV(x, n) (x >> (n / 2))
87
88#define SQUARE(x) ((x) * (x))
89
90// floating-point constants
91#define _HUGE_ENUF 1e+300
92#define INFINITY ((float)(_HUGE_ENUF * _HUGE_ENUF))
93#define HUGE_VAL ((double)INFINITY)
94#define HUGE_VALL ((long double)INFINITY)
95#define DOUBLE_INF HUGE_VAL
96static const float INF = 2000000000.0f;
97
98// hack to make strings with no references compile properly
99#define DEAD_STRING(s) OSReport(s)
100
101#define READU32_BE(ptr, offset) \
102 (((u32)ptr[offset] << 24) | ((u32)ptr[offset + 1] << 16) | ((u32)ptr[offset + 2] << 8) | (u32)ptr[offset + 3]);
103
104// Hack to trick the compiler into not inlining functions that use this macro.
105#define FORCE_DONT_INLINE \
106 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
107 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
108 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
109 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
110 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
111 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
112 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
113 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
114 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
115 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
116 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
117 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
118 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
119 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
120 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; \
121 (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0; (void*)0;
122
123#ifdef __MWERKS__
124#define SJIS(character, value) character
125#else
126#define SJIS(character, value) ((u32)value)
127#endif
128
129#endif
int __abs(int)
int __rlwimi(int, int, int, int, int)
static const float INF
Definition global.h:96
void __dcbz(void *, int)
int __cntlzw(unsigned int)
void * __memcpy(void *, const void *, int)
void __sync()