Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_ap_game.cpp File Reference

Functions

int dumpTagObject (void *i_object, void *)
 
int dumpObject (void *i_object, void *i_data)
 
void fapGm_After ()
 
void fapGm_Execute ()
 
void fapGm_Create ()
 

Variables

static u8 data_8073f6e8 = 1
 
static u8 data_8073f6e9 = 1
 
static u8 data_8073f6ea = 1
 
static u8 data_8073f6eb = 1
 
fapGm_HIO_c g_HIO
 

Function Documentation

◆ dumpObject()

int dumpObject ( void * i_object,
void * i_data )

◆ dumpTagObject()

int dumpTagObject ( void * i_object,
void *  )

◆ fapGm_After()

void fapGm_After ( )

◆ fapGm_Create()

void fapGm_Create ( )

◆ fapGm_Execute()

void fapGm_Execute ( )

Variable Documentation

◆ data_8073f6e8

u8 data_8073f6e8 = 1
static

◆ data_8073f6e9

u8 data_8073f6e9 = 1
static

◆ data_8073f6ea

u8 data_8073f6ea = 1
static

◆ data_8073f6eb

u8 data_8073f6eb = 1
static

◆ g_HIO

fapGm_HIO_c g_HIO