Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_dylink.h
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1#ifndef C_C_DYLINK_H
2#define C_C_DYLINK_H
3
5
6struct cDylPhs {
7 static int phase_01(void*);
8 static int phase_02(s16*);
9 static int phase_03(void*);
10 static int Link(request_of_phase_process_class*, s16);
11 static int Unlink(request_of_phase_process_class*, s16);
12};
13
15 s16 mKey;
16 const char* name;
17};
18
20void cDyl_InitAsync();
21
22BOOL cDyl_IsLinked(s16 i_ProfName);
23BOOL cDyl_Unlink(s16 i_ProfName);
24int cDyl_LinkASync(s16 i_ProfName);
25
26BOOL cCc_Check();
27
28#endif /* C_C_DYLINK_H */
Definition c_dylink.h:14
s16 mKey
Definition c_dylink.h:15
const char * name
Definition c_dylink.h:16
Definition c_dylink.h:6
static int Unlink(request_of_phase_process_class *, s16)
Definition c_dylink.cpp:1032
static int phase_02(s16 *)
Definition c_dylink.cpp:1005
static int phase_03(void *)
Definition c_dylink.cpp:1014
static int Link(request_of_phase_process_class *, s16)
Definition c_dylink.cpp:1018
static int phase_01(void *)
Definition c_dylink.cpp:1001
Definition c_phase.h:19