Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
c_dylink.h
Go to the documentation of this file.
1#ifndef C_C_DYLINK_H
2#define C_C_DYLINK_H
3
5
6struct cDylPhs {
7 /* 80018804 */ static int phase_01(void*);
8 /* 8001880C */ static int phase_02(s16*);
9 /* 80018844 */ static int phase_03(void*);
10 /* 8001884C */ static int Link(request_of_phase_process_class*, s16);
11 /* 80018890 */ static int Unlink(request_of_phase_process_class*, s16);
12};
13
16 const char* name;
17};
18
20void cDyl_InitAsync();
21
22#endif /* C_C_DYLINK_H */
Definition c_dylink.h:14
s16 mKey
Definition c_dylink.h:15
const char * name
Definition c_dylink.h:16
Definition c_dylink.h:6
static int Unlink(request_of_phase_process_class *, s16)
Definition c_dylink.cpp:942
static int phase_02(s16 *)
Definition c_dylink.cpp:910
static int phase_03(void *)
Definition c_dylink.cpp:920
static int Link(request_of_phase_process_class *, s16)
Definition c_dylink.cpp:926
static int phase_01(void *)
Definition c_dylink.cpp:905
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5