Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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c_dylink.cpp File Reference

Functions

static int cCc_Init ()
 
BOOL cDyl_IsLinked (s16 i_ProfName)
 
BOOL cDyl_Unlink (s16 i_ProfName)
 
int cDyl_LinkASync (s16 i_ProfName)
 
static int cDyl_InitCallback (void *param_0)
 
void cDyl_InitAsync ()
 
int cDyl_InitAsyncIsDone ()
 

Variables

static DynamicNameTableEntry const DynamicNameTable []
 
static DynamicModuleControlBaseDMC [792]
 
static bool DMC_initialized
 
static BOOL cDyl_Initialized
 
static mDoDvdThd_callback_ccDyl_DVD
 

Function Documentation

◆ cCc_Init()

static int cCc_Init ( )
static

◆ cDyl_InitAsync()

void cDyl_InitAsync ( )

◆ cDyl_InitAsyncIsDone()

int cDyl_InitAsyncIsDone ( )

◆ cDyl_InitCallback()

static int cDyl_InitCallback ( void param_0)
static

◆ cDyl_IsLinked()

BOOL cDyl_IsLinked ( s16  i_procName)

f_pc_load.cpp Framework - Process Loader

◆ cDyl_LinkASync()

int cDyl_LinkASync ( s16  i_ProfName)

◆ cDyl_Unlink()

BOOL cDyl_Unlink ( s16  i_ProfName)

Variable Documentation

◆ cDyl_DVD

mDoDvdThd_callback_c* cDyl_DVD
static

◆ cDyl_Initialized

BOOL cDyl_Initialized
static

◆ DMC

DynamicModuleControlBase* DMC[792]
static

◆ DMC_initialized

bool DMC_initialized
static

◆ DynamicNameTable

DynamicNameTableEntry const DynamicNameTable[]
static

c_dylink.cpp REL to process name definitions and REL init functions