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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudioLib
dol2asm.h
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dol2asm.h
Go to the documentation of this file.
1
#ifndef DOL2ASM
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#define DOL2ASM
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// this helps remove useless error from the linter when using vscode.
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#ifdef __MWERKS__
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#ifdef __cplusplus
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#define SECTION_INIT extern "C" __declspec(section ".init")
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#define SECTION_RODATA __declspec(section ".rodata")
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#define SECTION_DATA __declspec(section ".data")
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#define SECTION_SDATA __declspec(section ".sdata")
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#define SECTION_SDATA2 __declspec(section ".sdata2")
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#define SECTION_BSS __declspec(section ".data")
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#define SECTION_SBSS __declspec(section ".sdata")
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#define SECTION_SBSS2 __declspec(section ".sdata2")
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#define SECTION_CTORS extern "C" __declspec(section ".ctors")
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#define SECTION_DTORS extern "C" __declspec(section ".dtors")
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#define SECTION_EXTAB extern "C" __declspec(section "extab_")
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#define SECTION_EXTABINDEX extern "C" __declspec(section "extabindex_")
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#define SECTION_DEAD extern "C" __declspec(section ".dead")
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#define SECTION_CTORS10 __declspec(section ".ctors$10")
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#define SECTION_CTORS15 __declspec(section ".ctors$15")
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#define SECTION_DTORS10 __declspec(section ".dtors$10")
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#define SECTION_DTORS15 __declspec(section ".dtors$15")
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#define COMPILER_STRIP_GATE(NAME, VALUE) SECTION_DEAD void* const cg_##NAME = (void*)(VALUE)
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#define REGISTER_CTORS(ADDR, FUNCTION) SECTION_CTORS void* const _ctors_##ADDR = (void*)(FUNCTION);
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#else
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#define SECTION_INIT __declspec(section ".init")
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#define SECTION_RODATA __declspec(section ".rodata")
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#define SECTION_DATA __declspec(section ".data")
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#define SECTION_SDATA __declspec(section ".sdata")
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#define SECTION_SDATA2 __declspec(section ".sdata2")
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#define SECTION_BSS __declspec(section ".data")
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#define SECTION_SBSS __declspec(section ".sdata")
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#define SECTION_SBSS2 __declspec(section ".sdata2")
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#define SECTION_CTORS __declspec(section ".ctors")
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#define SECTION_DTORS __declspec(section ".dtors")
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#define SECTION_EXTAB __declspec(section "extab_")
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#define SECTION_EXTABINDEX __declspec(section "extabindex_")
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#define SECTION_DEAD __declspec(section ".dead")
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#define SECTION_CTORS10 __declspec(section ".ctors$10")
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#define SECTION_CTORS15 __declspec(section ".ctors$15")
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#define SECTION_DTORS10 __declspec(section ".dtors$10")
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#define SECTION_DTORS15 __declspec(section ".dtors$15")
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#define COMPILER_STRIP_GATE(NAME, VALUE) SECTION_DEAD void* const cg_##NAME = (void*)(VALUE)
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#define REGISTER_CTORS(ADDR, FUNCTION) SECTION_CTORS void* const _ctors_##ADDR = (void*)(FUNCTION);
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#endif
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#else
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#define SECTION_INIT
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#define SECTION_RODATA
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#define SECTION_DATA
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#define SECTION_SDATA
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#define SECTION_SDATA2
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#define SECTION_BSS
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#define SECTION_SBSS
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#define SECTION_SBSS2
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#define SECTION_CTORS
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#define SECTION_DTORS
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#define SECTION_EXTAB
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#define SECTION_EXTABINDEX
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#define SECTION_DEAD
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#define SECTION_CTORS10
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#define SECTION_CTORS15
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#define SECTION_DTORS10
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#define SECTION_DTORS15
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#define COMPILER_STRIP_GATE(...)
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#define REGISTER_CTORS(...)
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// vscode doesn't like asm and nofralloc very much
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#define asm
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#define nofralloc
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#endif
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// floating-point constants
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// TODO: move to different header
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#define _HUGE_ENUF 1e+300
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#define INFINITY ((float)(_HUGE_ENUF * _HUGE_ENUF))
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#define HUGE_VAL ((double)INFINITY)
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#define HUGE_VALL ((long double)INFINITY)
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#define DOUBLE_INF HUGE_VAL
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#pragma section ".dead"
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#pragma section ".ctors$10"
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#pragma section ".ctors$15"
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#pragma section ".dtors$10"
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#pragma section ".dtors$15"
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#endif
/* DOL2ASM */
include
dol2asm.h
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