Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SceneMgr Member List
This is the complete list of members for
Z2SceneMgr
, including all inherited members.
_load1stWaveInner_1
()
Z2SceneMgr
_load1stWaveInner_2
()
Z2SceneMgr
BGM_ID
Z2SceneMgr
private
check1stDynamicWave
()
Z2SceneMgr
checkFirstWaves
()
Z2SceneMgr
eraseBgmWave
(u32)
Z2SceneMgr
eraseSeWave
(u32)
Z2SceneMgr
field_0x18
Z2SceneMgr
private
field_0x19
Z2SceneMgr
private
field_0x1a
Z2SceneMgr
private
field_0x1b
Z2SceneMgr
private
framework
()
Z2SceneMgr
getBgmLoadStatus
(u32 wave)
Z2SceneMgr
inline
getCurrentRoomNum
()
Z2SceneMgr
inline
getCurrentSceneNum
() const
Z2SceneMgr
inline
getInstance
()
JASGlobalInstance< Z2SceneMgr >
inline
static
getRoomReverb
() const
Z2SceneMgr
inline
getSeLoadStatus
(u32 wave)
Z2SceneMgr
inline
getWaveLoadStatus
(u32, u32)
Z2SceneMgr
inDarkness
Z2SceneMgr
private
inGame
Z2SceneMgr
private
isInDarkness
() const
Z2SceneMgr
inline
isInGame
() const
Z2SceneMgr
inline
isMovieDemo
()
Z2SceneMgr
inline
isSceneExist
() const
Z2SceneMgr
inline
JASGlobalInstance
(Z2SceneMgr *inst)
JASGlobalInstance< Z2SceneMgr >
inline
JASGlobalInstance
(bool param_1)
JASGlobalInstance< Z2SceneMgr >
inline
load1stDynamicWave
()
Z2SceneMgr
load1stWait
Z2SceneMgr
private
load2ndDynamicWave
()
Z2SceneMgr
loadBgmWave
(u32)
Z2SceneMgr
loadedBgmWave_1
Z2SceneMgr
private
loadedBgmWave_2
Z2SceneMgr
private
loadedDemoWave
Z2SceneMgr
private
loadedSeWave_1
Z2SceneMgr
private
loadedSeWave_2
Z2SceneMgr
private
loadSeWave
(u32)
Z2SceneMgr
loadStaticWaves
()
Z2SceneMgr
requestBgmWave_1
Z2SceneMgr
private
requestBgmWave_2
Z2SceneMgr
private
requestDemoWave
Z2SceneMgr
private
requestSeWave_1
Z2SceneMgr
private
requestSeWave_2
Z2SceneMgr
private
roomNum
Z2SceneMgr
private
sceneBgmStart
()
Z2SceneMgr
sceneChange
(JAISoundID, u8, u8, u8, u8, u8, bool)
Z2SceneMgr
sceneExist
Z2SceneMgr
private
sceneNum
Z2SceneMgr
private
setFadeInStart
(u8)
Z2SceneMgr
setFadeOutStart
(u8)
Z2SceneMgr
setInDarkness
(bool)
Z2SceneMgr
setInGame
(bool i_inGame)
Z2SceneMgr
inline
setSceneExist
(bool)
Z2SceneMgr
setSceneName
(char *, s32, s32)
Z2SceneMgr
sInstance
JASGlobalInstance< Z2SceneMgr >
static
timer
Z2SceneMgr
private
Z2SceneMgr
()
Z2SceneMgr
~JASGlobalInstance
()
JASGlobalInstance< Z2SceneMgr >
inline
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