Stick Target.
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#include <d_a_obj_boumato.h>
◆ ~daObj_BouMato_c()
daObj_BouMato_c::~daObj_BouMato_c |
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◆ checkCrs()
◆ create()
void daObj_BouMato_c::create |
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◆ CreateHeap()
void daObj_BouMato_c::CreateHeap |
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◆ createHeapCallBack()
◆ Delete()
void daObj_BouMato_c::Delete |
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◆ deleteStuckArrow()
void daObj_BouMato_c::deleteStuckArrow |
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◆ Draw()
void daObj_BouMato_c::Draw |
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◆ Execute()
void daObj_BouMato_c::Execute |
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◆ getResName()
void daObj_BouMato_c::getResName |
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◆ setEnvTevColor()
void daObj_BouMato_c::setEnvTevColor |
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◆ setMtx()
void daObj_BouMato_c::setMtx |
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◆ setRoomNo()
void daObj_BouMato_c::setRoomNo |
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◆ setSwayParam()
◆ srchArrow()
void daObj_BouMato_c::srchArrow |
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void * |
param_0, |
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void * |
param_1 |
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◆ tgHitCallBack()
◆ field_0x568
u8 daObj_BouMato_c::field_0x568[0xa40 - 0x568] |
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private |
The documentation for this class was generated from the following files: