Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcWrestler_c Member List
This is the complete list of members for
daNpcWrestler_c
, including all inherited members.
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
adjustShapeAngle
()
daNpcWrestler_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
checkArenaInfo
()
daNpcWrestler_c
checkArenaSub
(fopAc_ac_c *)
daNpcWrestler_c
checkOutOfArenaP
()
daNpcWrestler_c
checkOutOfArenaW
()
daNpcWrestler_c
checkStartUp
()
daNpcWrestler_c
Create
()
daNpcWrestler_c
CreateHeap
()
daNpcWrestler_c
createHeapCallBack
(fopAc_ac_c *)
daNpcWrestler_c
ctrlBtk
()
daNpcWrestler_c
ctrlJoint
(J3DJoint *, J3DModel *)
daNpcWrestler_c
ctrlJointCallBack
(J3DJoint *, int)
daNpcWrestler_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
daNpcWrestler_c
()
daNpcWrestler_c
Delete
()
daNpcWrestler_c
demo
(void *)
daNpcWrestler_c
demoActorID
fopAc_ac_c
demoSumouLose
(void *)
daNpcWrestler_c
demoSumouLose2
(void *)
daNpcWrestler_c
demoSumouReady
(void *)
daNpcWrestler_c
demoSumouUnilateralWin
(void *)
daNpcWrestler_c
demoSumouWin
(void *)
daNpcWrestler_c
demoSumouWin2
(void *)
daNpcWrestler_c
demoTalkAfterLose
(void *)
daNpcWrestler_c
Draw
()
daNpcWrestler_c
draw_tag
fopAc_ac_c
drawDbgInfo
()
daNpcWrestler_c
drawOtherMdls
()
daNpcWrestler_c
EvCut_grDSEntry
(int)
daNpcWrestler_c
EvCut_grDSEntry2
(int)
daNpcWrestler_c
EvCut_grDSEntry3_4
(int)
daNpcWrestler_c
EvCut_grDSEntry5
(int)
daNpcWrestler_c
EvCut_grDSLose
(int)
daNpcWrestler_c
eventInfo
fopAc_ac_c
Execute
()
daNpcWrestler_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0xb48
daNpcWrestler_c
private
field_0xe78
daNpcWrestler_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
getJointPos
(int)
daNpcWrestler_c
getType
()
daNpcWrestler_c
inline
getWrestlerAction
()
daNpcWrestler_c
inline
getWrestlerType
()
daNpcWrestler_c
inline
gotoArena
(void *)
daNpcWrestler_c
gotoLiving
(void *)
daNpcWrestler_c
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
jntCol
fopAc_ac_c
lookat
()
daNpcWrestler_c
main
()
daNpcWrestler_c
maxFallSpeed
fopAc_ac_c
mBase
leafdraw_class
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mDwPi
leafdraw_class
mEvtSeqList
daNpcWrestler_c
static
model
fopAc_ac_c
mpDrawMtd
leafdraw_class
mWrestlerAction
daNpcWrestler_c
private
old
fopAc_ac_c
parentActorID
fopAc_ac_c
playMotion
()
daNpcWrestler_c
reset
()
daNpcWrestler_c
scale
fopAc_ac_c
setAction
(bool(daNpcWrestler_c::*)(void *))
daNpcWrestler_c
setAttnPos
()
daNpcWrestler_c
setExpression
(int, f32)
daNpcWrestler_c
setExpressionAnm
(int, bool)
daNpcWrestler_c
setExpressionBtp
(int)
daNpcWrestler_c
setID
fopAc_ac_c
setMotion
(int, f32, int)
daNpcWrestler_c
setMotionAnm
(int, f32)
daNpcWrestler_c
setNextAction
()
daNpcWrestler_c
setOnToArena
(f32)
daNpcWrestler_c
setParam
()
daNpcWrestler_c
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setWrestlerVoice
()
daNpcWrestler_c
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
sumouLostBalance
(void *)
daNpcWrestler_c
sumouPunchChaseHit
(void *)
daNpcWrestler_c
sumouPunchChaseShock
(void *)
daNpcWrestler_c
sumouPunchDraw
(void *)
daNpcWrestler_c
sumouPunchHit
(void *)
daNpcWrestler_c
sumouPunchMiss
(void *)
daNpcWrestler_c
sumouPunchShock
(void *)
daNpcWrestler_c
sumouPunchStagger
(void *)
daNpcWrestler_c
sumouReady
(void *)
daNpcWrestler_c
sumouSideStep
(void *)
daNpcWrestler_c
sumouTackleDraw
(void *)
daNpcWrestler_c
sumouTackleHit
(void *)
daNpcWrestler_c
sumouTackleMiss
(void *)
daNpcWrestler_c
sumouTacklePush
(void *)
daNpcWrestler_c
sumouTackleRelease
(void *)
daNpcWrestler_c
sumouTackleShock
(void *)
daNpcWrestler_c
sumouTackleStagger
(void *)
daNpcWrestler_c
sumouTackleStaggerRelease
(void *)
daNpcWrestler_c
sumouWait
(void *)
daNpcWrestler_c
talk
(void *)
daNpcWrestler_c
tevStr
fopAc_ac_c
wait
(void *)
daNpcWrestler_c
~daNpcWrestler_c
()
daNpcWrestler_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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