Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcWrestler_c Member List

This is the complete list of members for daNpcWrestler_c, including all inherited members.

actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
adjustShapeAngle()daNpcWrestler_c
attention_infofopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
checkArenaInfo()daNpcWrestler_c
checkArenaSub(fopAc_ac_c *)daNpcWrestler_c
checkOutOfArenaP()daNpcWrestler_c
checkOutOfArenaW()daNpcWrestler_c
checkStartUp()daNpcWrestler_c
Create()daNpcWrestler_c
CreateHeap()daNpcWrestler_c
createHeapCallBack(fopAc_ac_c *)daNpcWrestler_c
ctrlBtk()daNpcWrestler_c
ctrlJoint(J3DJoint *, J3DModel *)daNpcWrestler_c
ctrlJointCallBack(J3DJoint *, int)daNpcWrestler_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daNpcWrestler_c()daNpcWrestler_c
Delete()daNpcWrestler_c
demo(void *)daNpcWrestler_c
demoActorIDfopAc_ac_c
demoSumouLose(void *)daNpcWrestler_c
demoSumouLose2(void *)daNpcWrestler_c
demoSumouReady(void *)daNpcWrestler_c
demoSumouUnilateralWin(void *)daNpcWrestler_c
demoSumouWin(void *)daNpcWrestler_c
demoSumouWin2(void *)daNpcWrestler_c
demoTalkAfterLose(void *)daNpcWrestler_c
Draw()daNpcWrestler_c
draw_tagfopAc_ac_c
drawDbgInfo()daNpcWrestler_c
drawOtherMdls()daNpcWrestler_c
EvCut_grDSEntry(int)daNpcWrestler_c
EvCut_grDSEntry2(int)daNpcWrestler_c
EvCut_grDSEntry3_4(int)daNpcWrestler_c
EvCut_grDSEntry5(int)daNpcWrestler_c
EvCut_grDSLose(int)daNpcWrestler_c
eventInfofopAc_ac_c
Execute()daNpcWrestler_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0xb48daNpcWrestler_cprivate
field_0xe78daNpcWrestler_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getJointPos(int)daNpcWrestler_c
getType()daNpcWrestler_cinline
getWrestlerAction()daNpcWrestler_cinline
getWrestlerType()daNpcWrestler_cinline
gotoArena(void *)daNpcWrestler_c
gotoLiving(void *)daNpcWrestler_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
jntColfopAc_ac_c
lookat()daNpcWrestler_c
main()daNpcWrestler_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDwPileafdraw_class
mEvtSeqListdaNpcWrestler_cstatic
modelfopAc_ac_c
mpDrawMtdleafdraw_class
mWrestlerActiondaNpcWrestler_cprivate
oldfopAc_ac_c
parentActorIDfopAc_ac_c
playMotion()daNpcWrestler_c
reset()daNpcWrestler_c
scalefopAc_ac_c
setAction(bool(daNpcWrestler_c::*)(void *))daNpcWrestler_c
setAttnPos()daNpcWrestler_c
setExpression(int, f32)daNpcWrestler_c
setExpressionAnm(int, bool)daNpcWrestler_c
setExpressionBtp(int)daNpcWrestler_c
setIDfopAc_ac_c
setMotion(int, f32, int)daNpcWrestler_c
setMotionAnm(int, f32)daNpcWrestler_c
setNextAction()daNpcWrestler_c
setOnToArena(f32)daNpcWrestler_c
setParam()daNpcWrestler_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setWrestlerVoice()daNpcWrestler_c
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
sumouLostBalance(void *)daNpcWrestler_c
sumouPunchChaseHit(void *)daNpcWrestler_c
sumouPunchChaseShock(void *)daNpcWrestler_c
sumouPunchDraw(void *)daNpcWrestler_c
sumouPunchHit(void *)daNpcWrestler_c
sumouPunchMiss(void *)daNpcWrestler_c
sumouPunchShock(void *)daNpcWrestler_c
sumouPunchStagger(void *)daNpcWrestler_c
sumouReady(void *)daNpcWrestler_c
sumouSideStep(void *)daNpcWrestler_c
sumouTackleDraw(void *)daNpcWrestler_c
sumouTackleHit(void *)daNpcWrestler_c
sumouTackleMiss(void *)daNpcWrestler_c
sumouTacklePush(void *)daNpcWrestler_c
sumouTackleRelease(void *)daNpcWrestler_c
sumouTackleShock(void *)daNpcWrestler_c
sumouTackleStagger(void *)daNpcWrestler_c
sumouTackleStaggerRelease(void *)daNpcWrestler_c
sumouWait(void *)daNpcWrestler_c
talk(void *)daNpcWrestler_c
tevStrfopAc_ac_c
wait(void *)daNpcWrestler_c
~daNpcWrestler_c()daNpcWrestler_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c