Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcWrestler_c Member List

This is the complete list of members for daNpcWrestler_c, including all inherited members.

actionFunc typedefdaNpcWrestler_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
adjustShapeAngle()daNpcWrestler_cinlinevirtual
ANM_EXPRESSION_FLAGS enum valuedaNpcF_c
ANM_FLAG_400 enum valuedaNpcF_c
ANM_FLAG_800 enum valuedaNpcF_c
ANM_MOTION_FLAGS enum valuedaNpcF_c
ANM_PAUSE_ALL enum valuedaNpcF_c
ANM_PAUSE_BCK enum valuedaNpcF_c
ANM_PAUSE_BPK enum valuedaNpcF_c
ANM_PAUSE_BRK enum valuedaNpcF_c
ANM_PAUSE_BTK enum valuedaNpcF_c
ANM_PAUSE_BTP enum valuedaNpcF_c
ANM_PAUSE_EXPRESSION enum valuedaNpcF_c
ANM_PAUSE_MORF enum valuedaNpcF_c
ANM_PLAY_BCK enum valuedaNpcF_c
ANM_PLAY_BPK enum valuedaNpcF_c
ANM_PLAY_BRK enum valuedaNpcF_c
ANM_PLAY_BTK enum valuedaNpcF_c
ANM_PLAY_BTP enum valuedaNpcF_c
ANM_PLAY_MORF enum valuedaNpcF_c
AnmFlags enum namedaNpcF_c
argumentfopAc_ac_c
attention_infofopAc_ac_c
basefopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
changeEvent(char *, char *, u16, u16)daNpcF_c
checkArenaInfo()daNpcWrestler_c
checkArenaSub(fopAc_ac_c *)daNpcWrestler_c
checkHide()daNpcF_cinline
checkOutOfArenaP()daNpcWrestler_cinline
checkOutOfArenaW()daNpcWrestler_cinline
checkStartUp()daNpcWrestler_c
chkAction(actionFunc i_action)daNpcWrestler_cinline
chkActorInArea(fopAc_ac_c *, cXyz, cXyz, s16)daNpcF_c
chkActorInAttnArea(fopAc_ac_c *, fopAc_ac_c *, int)daNpcF_c
chkActorInSight(fopAc_ac_c *, f32)daNpcF_c
chkActorInSight2(fopAc_ac_c *, f32, s16)daNpcF_c
chkActorInSpeakArea(fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)daNpcF_cinline
chkActorInTalkArea(fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)daNpcF_cinline
chkEndAnm(f32)daNpcF_c
chkEndAnm(J3DFrameCtrl *, f32)daNpcF_c
chkFindPlayer()daNpcWrestler_cinline
chkFindPlayer2(BOOL, s16)daNpcF_c
chkFlagdaNpcWrestler_c
chkPlayerInSpeakArea(fopAc_ac_c *i_actor)daNpcF_cinline
chkPlayerInTalkArea(fopAc_ac_c *i_actor)daNpcF_cinline
chkPointInArea(cXyz, cXyz, f32, f32, f32, s16)daNpcF_c
chkPointInArea(cXyz, cXyz, cXyz, s16)daNpcF_c
correctGraspPosAngle(bool)daNpcWrestler_cinline
Create()daNpcWrestler_c
CreateHeap()daNpcWrestler_c
createHeapCallBack(fopAc_ac_c *)daNpcWrestler_cstatic
ctrlBtk()daNpcWrestler_cinlinevirtual
ctrlJoint(J3DJoint *, J3DModel *)daNpcWrestler_c
ctrlJointCallBack(J3DJoint *, int)daNpcWrestler_cstatic
ctrlMsgAnm(int &, int &, fopAc_ac_c *, BOOL)daNpcF_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daNpcF_c()daNpcF_cinline
daNpcWrestler_c()daNpcWrestler_c
Delete()daNpcWrestler_c
demo(void *)daNpcWrestler_cinline
demoActorIDfopAc_ac_c
demoSumouLose(void *)daNpcWrestler_cinline
demoSumouLose2(void *)daNpcWrestler_cinline
demoSumouReady(void *)daNpcWrestler_cinline
demoSumouUnilateralWin(void *)daNpcWrestler_cinline
demoSumouWin(void *)daNpcWrestler_cinline
demoSumouWin2(void *)daNpcWrestler_cinline
demoTalkAfterLose(void *)daNpcWrestler_cinline
Draw()daNpcWrestler_c
draw(BOOL, BOOL, f32, _GXColorS10 *, BOOL)daNpcF_c
draw_tagfopAc_ac_c
drawDbgInfo()daNpcWrestler_cinlinevirtual
drawOtherMdls()daNpcWrestler_cinlinevirtual
EvCut_grDSEntry(int)daNpcWrestler_cinline
EvCut_grDSEntry2(int)daNpcWrestler_cinline
EvCut_grDSEntry3_4(int)daNpcWrestler_cinline
EvCut_grDSEntry5(int)daNpcWrestler_cinline
EvCut_grDSLose(int)daNpcWrestler_cinline
EventFn typedefdaNpcWrestler_c
eventInfofopAc_ac_c
Execute()daNpcWrestler_c
execute()daNpcF_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x824daNpcF_cprotected
field_0x884daNpcF_cprotected
field_0x890daNpcF_cprotected
field_0x89cdaNpcF_cprotected
field_0x8a8daNpcF_cprotected
field_0x8b4daNpcF_cprotected
field_0x8c0daNpcF_cprotected
field_0x8ccdaNpcF_cprotected
field_0x8d8daNpcF_cprotected
field_0x908daNpcF_cprotected
field_0x95cdaNpcF_cprotected
field_0x984daNpcF_cprotected
field_0x990daNpcF_cprotected
field_0x992daNpcF_cprotected
field_0x998daNpcF_cprotected
field_0x9a4daNpcF_cprotected
field_0x9b8daNpcF_cprotected
field_0x9c4daNpcF_cprotected
field_0x9d0daNpcF_cprotected
field_0x9d2daNpcF_cprotected
field_0x9eadaNpcF_cprotected
field_0x9ebdaNpcF_cprotected
field_0x9ecdaNpcF_cprotected
field_0x9eedaNpcF_cprotected
field_0x9efdaNpcF_cprotected
field_0x9f1daNpcF_cprotected
field_0x9f3daNpcF_cprotected
field_0x9f5daNpcF_cprotected
field_0x9f6daNpcF_cprotected
field_0xa80daNpcF_cprotected
field_0xad4daNpcF_cprotected
field_0xbd8daNpcWrestler_cprivate
field_0xbdcdaNpcWrestler_cprivate
field_0xc90daNpcWrestler_cprivate
field_0xdccdaNpcWrestler_cprivate
field_0xdd8daNpcWrestler_cprivate
field_0xddcdaNpcWrestler_cprivate
field_0xde0daNpcWrestler_cprivate
field_0xde4daNpcWrestler_cprivate
field_0xde8daNpcWrestler_cprivate
field_0xdecdaNpcWrestler_cprivate
field_0xe03daNpcWrestler_cprivate
field_0xe04daNpcWrestler_cprivate
field_0xe54daNpcWrestler_cprivate
field_0xe58daNpcWrestler_cprivate
field_0xe5cdaNpcWrestler_cprivate
field_0xe5edaNpcWrestler_cprivate
field_0xe60daNpcWrestler_cprivate
field_0xe78daNpcWrestler_cprivate
field_0xe80daNpcWrestler_cprivate
field_0xe84daNpcWrestler_cprivate
field_0xe8cdaNpcWrestler_cprivate
field_0xe92daNpcWrestler_cprivate
field_0xe96daNpcWrestler_cprivate
field_0xe98daNpcWrestler_cprivate
field_0xe99daNpcWrestler_cprivate
field_0xe9adaNpcWrestler_cprivate
fopAc_ac_c()fopAc_ac_c
getArenaNo()daNpcWrestler_cinline
getAttentionPos(fopAc_ac_c *)daNpcF_c
getAttnActorP(BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL)daNpcF_c
getDistTableIdx(int, int)daNpcF_c
getEvtAreaTagP(int, int)daNpcF_c
getJointPos(int)daNpcWrestler_c
getMessageNo()daNpcWrestler_cinline
getStatusNo()daNpcWrestler_cinline
getTevRegKeyAnmP(char *, int)daNpcF_c
getTexPtrnAnmP(char *, int)daNpcF_c
getTexSRTKeyAnmP(char *, int)daNpcF_c
getTrnsfrmKeyAnmP(char *, int)daNpcF_c
getType()daNpcWrestler_cinline
getWrestlerAction()daNpcWrestler_cinline
getWrestlerType()daNpcWrestler_cinline
gotoArena(void *)daNpcWrestler_cinline
gotoLiving(void *)daNpcWrestler_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
hitChk2(dCcD_Cyl *, BOOL, BOOL)daNpcF_c
homefopAc_ac_c
initDemoCamera_ArenaSide()daNpcWrestler_cinline
initDemoCamera_ReadyLink()daNpcWrestler_cinline
initDemoCamera_ReadyWrestler()daNpcWrestler_cinline
initialize()daNpcF_c
initTalk(int, fopAc_ac_c **)daNpcF_c
initTalkAngle()daNpcWrestler_cinline
jntColfopAc_ac_c
LOOK_ACTOR enum valuedaNpcF_c
LOOK_ATTN enum valuedaNpcF_c
LOOK_NONE enum valuedaNpcF_c
LOOK_PLAYER enum valuedaNpcF_c
LOOK_PLAYER_TALK enum valuedaNpcF_c
LOOK_RESET enum valuedaNpcF_c
lookat()daNpcWrestler_cinline
LookMode enum namedaNpcF_c
mAcchdaNpcF_cprotected
mAcchCirdaNpcF_cprotected
mActorMngrdaNpcWrestler_cprivate
main()daNpcWrestler_cinlinevirtual
mAnm_pdaNpcF_cprotected
mAnmFlagsdaNpcF_cprotected
mArenaAngledaNpcWrestler_cprivate
mArenaExtentdaNpcWrestler_cprivate
mArenaInfodaNpcWrestler_cprivate
mArenaPosdaNpcWrestler_cprivate
mAttnActordaNpcF_cprotected
mAttnActorTimerdaNpcF_cprotected
mAttnChangeTimerdaNpcF_cprotected
mAttnIdxdaNpcF_cprotected
maxFallSpeedfopAc_ac_c
mBckAnmdaNpcF_cprotected
mBrkAnmdaNpcF_cprotected
mBtkAnmdaNpcF_cprotected
mBtpAnmdaNpcF_cprotected
mBtpTimerdaNpcF_cprotected
mCcDCyldaNpcF_cstatic
mCcDObjInfodaNpcF_cstatic
mCcDSphdaNpcF_cstatic
mCcSttsdaNpcF_cprotected
mCurAngledaNpcF_cprotected
mCutTypedaNpcF_cprotected
mDamageTimerdaNpcF_cprotected
mDemoCamdaNpcWrestler_cprivate
mDemoCamFovydaNpcWrestler_cprivate
mEventIdxdaNpcF_cprotected
mEventTimerdaNpcF_cprotected
mEvtSeqListdaNpcWrestler_cstatic
mExpressiondaNpcF_cprotected
mExpressionLoopsdaNpcF_cprotected
mExpressionMorfdaNpcF_cprotected
mExpressionMorfOverridedaNpcF_cprotected
mExpressionPhasedaNpcF_cprotected
mExpressionPrevPhasedaNpcF_cprotected
mEyeAngledaNpcF_cprotected
mFileNameBufdaNpcF_cstatic
mFindActorPListdaNpcF_cstatic
mFindCountdaNpcF_cstatic
mFlowdaNpcF_cprotected
mFlowNodeNodaNpcF_cprotected
mGndChkdaNpcF_cprotected
mGroundHdaNpcF_cprotected
mHeadAngledaNpcF_cprotected
mHeadPosdaNpcF_cprotected
mHidedaNpcF_cprotected
mHitodamaParticleKeydaNpcF_cprotected
mIsDamageddaNpcF_cprotected
mItemNodaNpcWrestler_cprivate
mLookAtdaNpcWrestler_cprivate
mLookatAngledaNpcF_cprotected
mLookatPosdaNpcF_cprotected
mLookModedaNpcWrestler_cprivate
mLookPosdaNpcF_cprotected
mMotiondaNpcF_cprotected
mMotionLoopsdaNpcF_cprotected
mMotionMorfOverridedaNpcF_cprotected
mMotionPhasedaNpcF_cprotected
mMotionPrevPhasedaNpcF_cprotected
mMsgNodaNpcWrestler_cprivate
mMsgTimerdaNpcF_cprotected
modelfopAc_ac_c
mOldAngledaNpcF_cprotected
mOrderEvtNodaNpcF_cprotected
mOrderNewEvtdaNpcF_cprotected
mOrderSpeakEvtdaNpcF_cprotected
mPhasedaNpcWrestler_cprivate
mPhase2daNpcWrestler_cprivate
mpMatAnmdaNpcWrestler_cprivate
mPolySounddaNpcF_cprotected
mReverbdaNpcF_cprotected
mShadowKeydaNpcF_cprotected
mSounddaNpcWrestler_cprivate
mSrchActorNamedaNpcF_cstatic
mStaffIDdaNpcF_cprotected
mStepAngledaNpcWrestler_cprivate
mTotalDamageTimerdaNpcF_cprotected
mTurnAmountdaNpcF_cprotected
mTurnModedaNpcF_cprotected
mTurnStartAngledaNpcF_cprotected
mTurnStepNumdaNpcF_cprotected
mTurnTargetAngledaNpcF_cprotected
mTwilightdaNpcF_cprotected
mTypedaNpcWrestler_cprivate
mWrestlerActiondaNpcWrestler_cprivate
mWrestlerNoDrawdaNpcWrestler_cprivate
offHide()daNpcF_cinline
offWrestlerNoDraw()daNpcWrestler_cinline
oldfopAc_ac_c
onHide()daNpcF_cinline
onInterrupt(u8 param_0)daNpcF_cinline
onWrestlerNoDraw()daNpcWrestler_cinline
oppositeToPlayer()daNpcWrestler_cinline
orderEvent(int, char *, u16, u16, u8, u16)daNpcF_c
parentActorIDfopAc_ac_c
playAllAnm()daNpcF_c
playExpression()daNpcWrestler_cinline
playExpressionAnm(daNpcF_c::daNpcF_anmPlayData ***)daNpcF_c
playMotion()daNpcWrestler_cinline
playMotionAnm(daNpcF_c::daNpcF_anmPlayData ***)daNpcF_c
reset()daNpcWrestler_c
scalefopAc_ac_c
selectAction()daNpcWrestler_cinline
setAction(actionFunc)daNpcWrestler_cinline
setAngle(s16)daNpcF_c
setAttnPos()daNpcWrestler_cinlinevirtual
setBackToLiving()daNpcWrestler_cinline
setBckAnm(J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify)daNpcF_c
setBrkAnm(J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr)daNpcF_c
setBtkAnm(J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr)daNpcF_c
setBtpAnm(J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr)daNpcF_c
setCollisions()daNpcF_cinlinevirtual
setCutType(int i_cutType)daNpcF_cinline
setDamage(int, int, int)daNpcF_c
setEnvTevColor()daNpcF_c
setExpression(int, f32)daNpcWrestler_cinlinevirtual
setExpressionAnm(int, bool)daNpcWrestler_cinlinevirtual
setExpressionBtp(int)daNpcWrestler_cinlinevirtual
setExpressionTalkAfter()daNpcWrestler_cinline
setHitodamaPrtcl()daNpcF_c
setIDfopAc_ac_c
setIntDemander(fopAc_ac_c *i_actor)daNpcF_cinline
setIntFlowNodeNo(int i_flowNodeNo)daNpcF_cinline
setLookatMtx(int, int *, f32)daNpcF_c
setLookMode(int)daNpcWrestler_cinline
setMcaMorfAnm(J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end)daNpcF_c
setMotion(int, f32, int)daNpcWrestler_cvirtual
setMotionAnm(int, f32)daNpcWrestler_cinlinevirtual
setMtx()daNpcF_cvirtual
setMtx2()daNpcF_cvirtual
setNextAction()daNpcWrestler_cinline
setNextSumouEvent(int)daNpcWrestler_cinline
setOnToArena(f32)daNpcWrestler_c
setParam()daNpcWrestler_cinlinevirtual
setRoomNo()daNpcF_c
setStepAngle()daNpcWrestler_cinline
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setTalkAngle()daNpcWrestler_cinline
setWrestlerVoice()daNpcWrestler_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
srchActor(void *, void *)daNpcF_cstatic
srchAttnActor1(void *, void *)daNpcF_cstatic
step(s16, int)daNpcWrestler_cinline
daNpcF_c::step(s16, int, int, int)daNpcF_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
sumouAI()daNpcWrestler_cinline
sumouLostBalance(void *)daNpcWrestler_cinline
sumouPunchChaseHit(void *)daNpcWrestler_cinline
sumouPunchChaseShock(void *)daNpcWrestler_cinline
sumouPunchDraw(void *)daNpcWrestler_cinline
sumouPunchHit(void *)daNpcWrestler_cinline
sumouPunchMiss(void *)daNpcWrestler_cinline
sumouPunchShock(void *)daNpcWrestler_cinline
sumouPunchStagger(void *)daNpcWrestler_cinline
sumouReady(void *)daNpcWrestler_cinline
sumouSideStep(void *)daNpcWrestler_cinline
sumouTackleDraw(void *)daNpcWrestler_cinline
sumouTackleHit(void *)daNpcWrestler_cinline
sumouTackleMiss(void *)daNpcWrestler_cinline
sumouTacklePush(void *)daNpcWrestler_cinline
sumouTackleRelease(void *)daNpcWrestler_cinline
sumouTackleShock(void *)daNpcWrestler_cinline
sumouTackleStagger(void *)daNpcWrestler_cinline
sumouTackleStaggerRelease(void *)daNpcWrestler_cinline
sumouWait(void *)daNpcWrestler_cinline
talk(void *)daNpcWrestler_cinline
talkProc(int *, BOOL, fopAc_ac_c **)daNpcF_c
tevStrfopAc_ac_c
tgHitCallBack(fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)daNpcF_cstatic
turn(s16, f32, int)daNpcF_c
wait(void *)daNpcWrestler_cinline
~daNpcF_c()daNpcF_cinlinevirtual
~daNpcWrestler_c()daNpcWrestler_cvirtual
~fopAc_ac_c()fopAc_ac_c