22 void entry(
unsigned int);
203 int i_start,
int i_end);
205 int i_end,
bool i_modify);
392 void setParam(
f32,
f32,
f32,
f32,
f32,
f32,
f32,
f32,
f32,
f32,
f32,
f32,
s16,
416 virtual bool Draw() {
return true; }
Definition J3DAnimation.h:672
Definition J3DAnimation.h:642
Definition J3DAnimation.h:578
Definition J3DAnimation.h:919
Definition J3DMaterialAnm.h:190
Definition J3DMaterial.h:16
Definition J3DModelData.h:17
Definition JORMContext.h:120
Definition c_bg_s_gnd_chk.h:8
Definition c_bg_s_poly_info.h:7
Definition d_bg_s_acch.h:15
Definition d_bg_s_gnd_chk.h:7
Definition d_bg_s_lin_chk.h:9
Definition d_bg_s_acch.h:247
Definition d_msg_flow.h:49
void entry(unsigned int)
Definition d_a_npc4.cpp:75
void initialize()
Definition d_a_npc4.cpp:67
fpc_ProcID mActorID
Definition d_a_npc4.h:16
virtual ~daNpcF_ActorMngr_c()
Definition d_a_npc4.h:29
fopAc_ac_c * getActorP()
Definition d_a_npc4.cpp:83
fpc_ProcID getPId()
Definition d_a_npc4.h:27
void remove()
Definition d_a_npc4.cpp:79
daNpcF_ActorMngr_c()
Definition d_a_npc4.h:19
Definition d_a_npc4.h:379
void calcMoveDisAngle(int, cXyz *, csXyz *, cXyz, int, BOOL)
Definition d_a_npc4.cpp:486
csXyz mMaxAngle[4]
Definition d_a_npc4.h:385
void clrRotAngle()
Definition d_a_npc4.cpp:553
bool field_0x94[4]
Definition d_a_npc4.h:387
daNpcF_Lookat_c()
Definition d_a_npc4.h:402
virtual ~daNpcF_Lookat_c()
Definition d_a_npc4.h:403
void adjustMoveDisAngle(s16 &, s16, s16, s16)
Definition d_a_npc4.cpp:397
void setRotAngle()
Definition d_a_npc4.cpp:538
cXyz mJointPos[4]
Definition d_a_npc4.h:381
csXyz mRotAngle[4]
Definition d_a_npc4.h:386
void setParam(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s16, cXyz *)
Definition d_a_npc4.cpp:304
cXyz * getAttnPos()
Definition d_a_npc4.h:405
void setAttnPos(cXyz *i_attnPos)
Definition d_a_npc4.h:406
void calc(fopAc_ac_c *, Mtx, csXyz **, BOOL, int, BOOL)
Definition d_a_npc4.cpp:337
csXyz mAngularMoveDis[4]
Definition d_a_npc4.h:383
cXyz * mAttnPos_p
Definition d_a_npc4.h:382
csXyz mMinAngle[4]
Definition d_a_npc4.h:384
void initCalc(fopAc_ac_c *, Mtx, cXyz *, csXyz *, f32 *, cXyz &, BOOL)
Definition d_a_npc4.cpp:419
void initialize()
Definition d_a_npc4.cpp:291
void update(cXyz *, csXyz *, f32 *)
Definition d_a_npc4.cpp:465
Definition d_a_npc4.h:292
f32 mNowOffsetY
Definition d_a_npc4.h:297
daNpcF_MatAnm_c()
Definition d_a_npc4.h:302
void initialize()
Definition d_a_npc4.cpp:94
u8 mMorfFrm
Definition d_a_npc4.h:299
void calc(J3DMaterial *) const
Definition d_a_npc4.cpp:103
void offEyeMoveFlag()
Definition d_a_npc4.h:309
f32 mNowOffsetX
Definition d_a_npc4.h:296
u8 mEyeMoveFlag
Definition d_a_npc4.h:298
void setNowOffsetX(float i_nowOffsetX)
Definition d_a_npc4.h:306
void onEyeMoveFlag()
Definition d_a_npc4.h:308
f32 field_0xF4
Definition d_a_npc4.h:294
~daNpcF_MatAnm_c()
Definition d_a_npc4.h:305
void setNowOffsetY(float i_nowOffsetY)
Definition d_a_npc4.h:307
f32 field_0xF8
Definition d_a_npc4.h:295
Definition d_a_npc4.h:409
virtual bool CreateHeap()
Definition d_a_npc4.h:413
virtual bool IsDelete()
Definition d_a_npc4.h:418
virtual bool Create()
Definition d_a_npc4.h:414
virtual bool Draw()
Definition d_a_npc4.h:416
virtual bool ToBack()
Definition d_a_npc4.h:420
virtual bool ToFore()
Definition d_a_npc4.h:419
virtual bool Execute(Mtx **)
Definition d_a_npc4.h:415
virtual bool Delete()
Definition d_a_npc4.h:417
~daNpcF_MoveBgActor_c()
Definition d_a_npc4.h:412
Definition d_a_npc4.h:330
void setRange(f32 i_range)
Definition d_a_npc4.h:372
void initialize()
Definition d_a_npc4.cpp:150
void drawDbgInfoXyz()
Definition d_a_npc4.cpp:164
BOOL getBeforePos(cXyz &)
Definition d_a_npc4.cpp:247
BOOL setNextIdx()
Definition d_a_npc4.cpp:231
int getIdx()
Definition d_a_npc4.h:362
u8 mIsReversed
Definition d_a_npc4.h:333
f32 mPosDst
Definition d_a_npc4.h:337
void onReverse()
Definition d_a_npc4.h:369
int getBeforeIdx()
Definition d_a_npc4.cpp:241
void offReverse()
Definition d_a_npc4.h:370
int setPathInfo(u8, s8, u8)
Definition d_a_npc4.cpp:195
BOOL getDstPos(cXyz, cXyz &)
Definition d_a_npc4.cpp:266
int getNextIdx()
Definition d_a_npc4.cpp:235
void setIdx(int i_idx)
Definition d_a_npc4.h:363
BOOL chkClose()
Definition d_a_npc4.h:367
virtual ~daNpcF_Path_c()
Definition d_a_npc4.h:360
u8 getArg0(int i_idx)
Definition d_a_npc4.h:365
int getArg0()
Definition d_a_npc4.h:364
BOOL chkPassedDst(cXyz)
Definition d_a_npc4.cpp:219
cXyz mPosition
Definition d_a_npc4.h:339
f32 field_0x10
Definition d_a_npc4.h:338
BOOL chkPassed(cXyz)
Definition d_a_npc4.cpp:214
daNpcF_SPCurve_c mSPCurve
Definition d_a_npc4.h:340
BOOL chkReverse()
Definition d_a_npc4.h:368
BOOL getNextPos(cXyz &)
Definition d_a_npc4.cpp:256
daNpcF_Path_c()
Definition d_a_npc4.h:356
Vec getPntPos(int i_idx)
Definition d_a_npc4.h:366
u8 mIsClosed
Definition d_a_npc4.h:334
void reverse()
Definition d_a_npc4.cpp:223
dPath * getPathInfo()
Definition d_a_npc4.h:371
u16 mIdx
Definition d_a_npc4.h:332
dPath * mPathInfo
Definition d_a_npc4.h:335
f32 mRange
Definition d_a_npc4.h:336
void setNextIdxDst(cXyz)
Definition d_a_npc4.cpp:284
int getNumPnts()
Definition d_a_npc4.h:373
Definition d_a_npc4.h:312
virtual ~daNpcF_SPCurve_c()
Definition d_a_npc4.h:327
u8 mIsClosed
Definition d_a_npc4.h:317
void initialize(dPath *, int)
Definition d_a_npc4.cpp:132
u16 field_0x02
Definition d_a_npc4.h:315
dPnt mPoints[96]
Definition d_a_npc4.h:318
daNpcF_SPCurve_c()
Definition d_a_npc4.h:323
u16 mNurbs
Definition d_a_npc4.h:314
u8 mIsReversed
Definition d_a_npc4.h:316
bool mOrderNewEvt
Definition d_a_npc4.h:132
u32 mAnmFlags
Definition d_a_npc4.h:107
void playExpressionAnm(daNpcF_c::daNpcF_anmPlayData ***)
Definition d_a_npc4.cpp:1075
bool mOrderSpeakEvt
Definition d_a_npc4.h:128
void setDamage(int, int, int)
Definition d_a_npc4.cpp:1218
int ctrlMsgAnm(int &, int &, fopAc_ac_c *, BOOL)
Definition d_a_npc4.cpp:1236
cXyz field_0x8c0
Definition d_a_npc4.h:73
virtual ~daNpcF_c()
Definition d_a_npc4.h:244
s16 field_0x992
Definition d_a_npc4.h:103
BOOL hitChk2(dCcD_Cyl *, BOOL, BOOL)
Definition d_a_npc4.cpp:1187
csXyz mCurAngle
Definition d_a_npc4.h:77
u8 getDistTableIdx(int, int)
Definition d_a_npc4.cpp:1501
s16 field_0x990
Definition d_a_npc4.h:102
virtual void setMotion(int i_motion, f32 i_morf, int i_restart)
Definition d_a_npc4.h:257
J3DAnmTexPattern * getTexPtrnAnmP(char *, int)
Definition d_a_npc4.cpp:897
cXyz mHeadPos
Definition d_a_npc4.h:76
bool field_0x9ec
Definition d_a_npc4.h:131
bool field_0x9eb
Definition d_a_npc4.h:130
u16 mMotionLoops
Definition d_a_npc4.h:124
int mTotalDamageTimer
Definition d_a_npc4.h:90
J3DAnmTevRegKey * getTevRegKeyAnmP(char *, int)
Definition d_a_npc4.cpp:907
f32 mTurnStepNum
Definition d_a_npc4.h:96
s16 mMotionPhase
Definition d_a_npc4.h:120
int mCutType
Definition d_a_npc4.h:84
int mStaffID
Definition d_a_npc4.h:83
static dCcD_SrcCyl mCcDCyl
Definition d_a_npc4.h:710
u8 field_0x9f6
Definition d_a_npc4.h:141
s16 field_0x998
Definition d_a_npc4.h:106
void setRoomNo()
Definition d_a_npc4.cpp:947
f32 mExpressionMorfOverride
Definition d_a_npc4.h:97
void setIntFlowNodeNo(int i_flowNodeNo)
Definition d_a_npc4.h:275
int mAttnIdx
Definition d_a_npc4.h:85
s16 mTurnStartAngle
Definition d_a_npc4.h:104
static char mFileNameBuf[0x15]
Definition d_a_npc4.h:287
u8 mTwilight
Definition d_a_npc4.h:139
mDoExt_btkAnm mBtkAnm
Definition d_a_npc4.h:59
BOOL step(s16, int, int, int)
Definition d_a_npc4.cpp:1457
virtual void adjustShapeAngle()
Definition d_a_npc4.h:248
BOOL talkProc(int *, BOOL, fopAc_ac_c **)
Definition d_a_npc4.cpp:1388
BOOL setBckAnm(J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify)
Definition d_a_npc4.cpp:920
f32 mExpressionMorf
Definition d_a_npc4.h:98
BOOL chkActorInTalkArea(fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
Definition d_a_npc4.h:267
bool mIsDamaged
Definition d_a_npc4.h:135
virtual BOOL ctrlBtk()
Definition d_a_npc4.h:247
bool field_0x9ee
Definition d_a_npc4.h:133
u8 field_0x9ef
Definition d_a_npc4.h:134
virtual void setExpression(int i_expression, f32 i_morf)
Definition d_a_npc4.h:255
BOOL chkPlayerInTalkArea(fopAc_ac_c *i_actor)
Definition d_a_npc4.h:270
static dCcD_SrcSph mCcDSph
Definition d_a_npc4.h:719
dBgS_AcchCir mAcchCir
Definition d_a_npc4.h:63
AnmFlags
Definition d_a_npc4.h:154
@ ANM_FLAG_400
Definition d_a_npc4.h:165
@ ANM_PAUSE_MORF
Definition d_a_npc4.h:155
@ ANM_EXPRESSION_FLAGS
Definition d_a_npc4.h:172
@ ANM_PLAY_BTP
Definition d_a_npc4.h:164
@ ANM_FLAG_800
Definition d_a_npc4.h:166
@ ANM_PAUSE_BPK
Definition d_a_npc4.h:168
@ ANM_PLAY_BCK
Definition d_a_npc4.h:163
@ ANM_PAUSE_ALL
Definition d_a_npc4.h:174
@ ANM_PLAY_BTK
Definition d_a_npc4.h:159
@ ANM_PAUSE_BRK
Definition d_a_npc4.h:157
@ ANM_PAUSE_BTK
Definition d_a_npc4.h:156
@ ANM_PAUSE_EXPRESSION
Definition d_a_npc4.h:167
@ ANM_PAUSE_BCK
Definition d_a_npc4.h:161
@ ANM_PLAY_BRK
Definition d_a_npc4.h:160
@ ANM_PAUSE_BTP
Definition d_a_npc4.h:162
@ ANM_PLAY_MORF
Definition d_a_npc4.h:158
@ ANM_PLAY_BPK
Definition d_a_npc4.h:169
@ ANM_MOTION_FLAGS
Definition d_a_npc4.h:170
csXyz mHeadAngle
Definition d_a_npc4.h:80
f32 field_0x984[3]
Definition d_a_npc4.h:101
int mDamageTimer
Definition d_a_npc4.h:89
int mTurnMode
Definition d_a_npc4.h:95
daNpcF_c()
Definition d_a_npc4.h:187
s16 field_0x9d0
Definition d_a_npc4.h:115
cXyz field_0x884
Definition d_a_npc4.h:68
s16 mExpression
Definition d_a_npc4.h:122
u8 field_0x9f1
Definition d_a_npc4.h:136
cXyz field_0x8d8
Definition d_a_npc4.h:75
BOOL execute()
Definition d_a_npc4.cpp:561
u32 mPolySound
Definition d_a_npc4.h:111
void onInterrupt(u8 param_0)
Definition d_a_npc4.h:277
virtual void drawOtherMdls()
Definition d_a_npc4.h:259
BOOL turn(s16, f32, int)
Definition d_a_npc4.cpp:1423
fopAc_ac_c * getAttnActorP(BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL)
Definition d_a_npc4.cpp:1521
cXyz field_0x89c
Definition d_a_npc4.h:70
cXyz field_0x8a8
Definition d_a_npc4.h:71
BOOL chkPointInArea(cXyz, cXyz, f32, f32, f32, s16)
Definition d_a_npc4.cpp:1630
static void * srchAttnActor1(void *, void *)
Definition d_a_npc4.cpp:732
s8 mReverb
Definition d_a_npc4.h:127
BOOL chkActorInArea(fopAc_ac_c *, cXyz, cXyz, s16)
Definition d_a_npc4.cpp:1330
dBgS_LinChk field_0xad4
Definition d_a_npc4.h:145
fopAc_ac_c * getEvtAreaTagP(int, int)
Definition d_a_npc4.cpp:1505
void setAngle(s16)
Definition d_a_npc4.cpp:1493
int mAttnActorTimer[5]
Definition d_a_npc4.h:87
f32 mMotionMorfOverride
Definition d_a_npc4.h:99
dMsgFlow_c mFlow
Definition d_a_npc4.h:142
cXyz field_0x9b8
Definition d_a_npc4.h:113
virtual BOOL drawDbgInfo()
Definition d_a_npc4.h:258
BOOL setBrkAnm(J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
Definition d_a_npc4.cpp:937
virtual void setParam()
Definition d_a_npc4.h:245
BOOL chkActorInSpeakArea(fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
Definition d_a_npc4.h:261
virtual void setMotionAnm(int i_idx, f32 i_morf)
Definition d_a_npc4.h:256
static fopAc_ac_c * mFindActorPList[100]
Definition d_a_npc4.h:284
void offHide()
Definition d_a_npc4.h:279
s16 mExpressionPhase
Definition d_a_npc4.h:118
cXyz getAttentionPos(fopAc_ac_c *)
Definition d_a_npc4.cpp:1655
s16 mExpressionPrevPhase
Definition d_a_npc4.h:119
csXyz field_0x908[3]
Definition d_a_npc4.h:81
BOOL chkPlayerInSpeakArea(fopAc_ac_c *i_actor)
Definition d_a_npc4.h:264
u16 mExpressionLoops
Definition d_a_npc4.h:125
virtual bool setExpressionBtp(int i_idx)
Definition d_a_npc4.h:254
LookMode
Definition d_a_npc4.h:178
@ LOOK_ACTOR
Definition d_a_npc4.h:183
@ LOOK_NONE
Definition d_a_npc4.h:179
@ LOOK_PLAYER
Definition d_a_npc4.h:181
@ LOOK_ATTN
Definition d_a_npc4.h:184
@ LOOK_RESET
Definition d_a_npc4.h:180
@ LOOK_PLAYER_TALK
Definition d_a_npc4.h:182
void setCutType(int i_cutType)
Definition d_a_npc4.h:276
static void * srchActor(void *, void *)
Definition d_a_npc4.cpp:749
J3DAnmTextureSRTKey * getTexSRTKeyAnmP(char *, int)
Definition d_a_npc4.cpp:902
static void tgHitCallBack(fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
Definition d_a_npc4.cpp:698
bool field_0x9ea
Definition d_a_npc4.h:129
u32 field_0x9a4
Definition d_a_npc4.h:109
cXyz field_0x890
Definition d_a_npc4.h:69
cXyz field_0x9c4
Definition d_a_npc4.h:114
BOOL chkEndAnm(f32)
Definition d_a_npc4.cpp:953
cXyz mLookPos
Definition d_a_npc4.h:67
void initialize()
Definition d_a_npc4.cpp:803
void changeEvent(char *, char *, u16, u16)
Definition d_a_npc4.cpp:1302
cXyz mLookatPos[3]
Definition d_a_npc4.h:66
BOOL chkActorInSight(fopAc_ac_c *, f32)
Definition d_a_npc4.cpp:1315
int mMsgTimer
Definition d_a_npc4.h:88
u32 mHitodamaParticleKey[2]
Definition d_a_npc4.h:110
static s32 mFindCount
Definition d_a_npc4.h:285
s16 mMotion
Definition d_a_npc4.h:123
csXyz mOldAngle
Definition d_a_npc4.h:78
virtual void setCollisions()
Definition d_a_npc4.h:252
csXyz mEyeAngle
Definition d_a_npc4.h:79
dCcD_Stts mCcStts
Definition d_a_npc4.h:62
static s16 mSrchActorName
Definition d_a_npc4.h:286
daNpcF_ActorMngr_c mAttnActor[5]
Definition d_a_npc4.h:65
void playMotionAnm(daNpcF_c::daNpcF_anmPlayData ***)
Definition d_a_npc4.cpp:1112
virtual void setAttnPos()
Definition d_a_npc4.h:251
int mTurnAmount
Definition d_a_npc4.h:94
BOOL chkFindPlayer2(BOOL, s16)
Definition d_a_npc4.cpp:1665
BOOL initTalk(int, fopAc_ac_c **)
Definition d_a_npc4.cpp:1379
BOOL setBtpAnm(J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr)
Definition d_a_npc4.cpp:927
mDoExt_btpAnm mBtpAnm
Definition d_a_npc4.h:58
int mBtpTimer
Definition d_a_npc4.h:93
s16 mMotionPrevPhase
Definition d_a_npc4.h:121
s16 mTurnTargetAngle
Definition d_a_npc4.h:105
BOOL checkHide()
Definition d_a_npc4.h:273
s16 mEventIdx
Definition d_a_npc4.h:117
void onHide()
Definition d_a_npc4.h:278
mDoExt_brkAnm mBrkAnm
Definition d_a_npc4.h:60
void setEnvTevColor()
Definition d_a_npc4.cpp:942
f32 mGroundH
Definition d_a_npc4.h:100
daNpcF_ActorMngr_c field_0x824
Definition d_a_npc4.h:64
mDoExt_bckAnm mBckAnm
Definition d_a_npc4.h:57
void setHitodamaPrtcl()
Definition d_a_npc4.cpp:1701
virtual void setMtx2()
Definition d_a_npc4.cpp:780
virtual BOOL main()
Definition d_a_npc4.h:246
int draw(BOOL, BOOL, f32, _GXColorS10 *, BOOL)
Definition d_a_npc4.cpp:617
BOOL chkActorInSight2(fopAc_ac_c *, f32, s16)
Definition d_a_npc4.cpp:1614
virtual void setMtx()
Definition d_a_npc4.cpp:763
bool mHide
Definition d_a_npc4.h:137
s16 field_0x9d2
Definition d_a_npc4.h:116
J3DAnmTransformKey * getTrnsfrmKeyAnmP(char *, int)
Definition d_a_npc4.cpp:892
u8 field_0x9f5
Definition d_a_npc4.h:140
int mAttnChangeTimer
Definition d_a_npc4.h:86
dBgS_ObjAcch mAcch
Definition d_a_npc4.h:61
void orderEvent(int, char *, u16, u16, u8, u16)
Definition d_a_npc4.cpp:1281
BOOL setBtkAnm(J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
Definition d_a_npc4.cpp:932
u8 field_0x9f3
Definition d_a_npc4.h:138
u16 mOrderEvtNo
Definition d_a_npc4.h:126
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_npc4.h:2153
void setLookatMtx(int, int *, f32)
Definition d_a_npc4.cpp:1149
int mEventTimer
Definition d_a_npc4.h:92
cXyz field_0x8b4
Definition d_a_npc4.h:72
virtual bool setExpressionAnm(int i_idx, bool i_modify)
Definition d_a_npc4.h:253
int field_0x95c
Definition d_a_npc4.h:91
csXyz mLookatAngle[3]
Definition d_a_npc4.h:82
cBgS_GndChk mGndChk
Definition d_a_npc4.h:143
BOOL setMcaMorfAnm(J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end)
Definition d_a_npc4.cpp:912
void setIntDemander(fopAc_ac_c *i_actor)
Definition d_a_npc4.h:274
BOOL chkActorInAttnArea(fopAc_ac_c *, fopAc_ac_c *, int)
Definition d_a_npc4.cpp:1359
cXyz field_0x8cc
Definition d_a_npc4.h:74
mDoExt_McaMorfSO * mAnm_p
Definition d_a_npc4.h:56
int mFlowNodeNo
Definition d_a_npc4.h:112
u32 mShadowKey
Definition d_a_npc4.h:108
dBgS_GndChk field_0xa80
Definition d_a_npc4.h:144
BOOL playAllAnm()
Definition d_a_npc4.cpp:988
Definition f_op_actor.h:230
actor_attention_types attention_info
Definition f_op_actor.h:267
Definition m_Do_ext.h:331
Definition m_Do_ext.h:151
Definition m_Do_ext.h:182
void daNpcF_commonGenMessage(JORMContext *, daNpcF_HIOParam *)
Definition d_a_npc4.cpp:2025
void daNpcF_commonListenPropertyEvent(char *, int *, daNpcF_HIOParam *)
Definition d_a_npc4.cpp:1955
BOOL daNpcF_chkTmpBit(u32 i_idx)
Definition d_a_npc4.cpp:1858
void daNpcF_clearMessageTmpBit()
Definition d_a_npc4.cpp:2120
s16 daNpcF_getGroundAngle(cBgS_PolyInfo *, s16)
Definition d_a_npc4.cpp:1835
void daNpcF_onEvtBit(u32 i_idx)
Definition d_a_npc4.cpp:1854
BOOL daNpcF_chkEvtBit(u32 i_idx)
Definition d_a_npc4.cpp:1850
void daNpcF_onTmpBit(u32 i_idx)
Definition d_a_npc4.cpp:1862
BOOL daNpcF_chkPointInArea(cXyz, cXyz, cXyz, s16)
Definition d_a_npc4.cpp:1921
void daNpcF_offTmpBit(u32 i_idx)
Definition d_a_npc4.cpp:1866
BOOL daNpcF_pntVsLineSegmentLengthSquare2D(f32 i_pntX, f32 i_pntZ, f32 i_startX, f32 i_startZ, f32 i_endX, f32 i_endZ, f32 *o_projX, f32 *o_projZ, f32 *o_dist2)
Definition d_a_npc4.cpp:1730
BOOL daNpcF_chkDoBtnEqSpeak(fopAc_ac_c *i_actor_p)
Definition d_a_npc4.cpp:1889
STATIC_ASSERT(sizeof(daNpcF_c)==0xB48)
BOOL daNpcF_chkPassed(cXyz i_pos, dPnt *i_points, u16 i_idx, u16 i_num, BOOL i_isClosed, BOOL i_isReversed)
Definition d_a_npc4.cpp:1763
int daNpcF_getPlayerInfoFromPlayerList(int param_0, int i_roomNo, cXyz ¶m_2, csXyz ¶m_3)
Definition d_a_npc4.cpp:1870
u8 daNpcF_getDistTableIdx(int param_0, int param_1)
Definition d_a_npc4.cpp:1950
daPy_py_c * daPy_getPlayerActorClass()
Definition d_a_player.h:1260
BOOL dComIfGs_wolfeye_effect_check()
Definition d_com_inf_game.cpp:2594
BOOL dPath_ChkClose(const dPath *i_path)
Definition d_path.h:28
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
@ fopAc_attn_SPEAK_e
Definition f_op_actor.h:96
@ fopAc_attn_TALK_e
Definition f_op_actor.h:87
unsigned int fpc_ProcID
Definition f_pc_base.h:10
void *(* fpcLyIt_JudgeFunc)(void *, void *)
Definition f_pc_layer_iter.h:14
u8 distances[fopAc_attn_MAX_e]
Definition f_op_actor.h:212
u16 m_num
Definition d_path.h:19
dPnt * m_points
Definition d_path.h:25
Vec m_position
Definition d_path.h:15
u8 mArg0
Definition d_path.h:14
Definition d_a_npc4.h:423
f32 body_angleX_min
Definition d_a_npc4.h:433
f32 search_distance
Definition d_a_npc4.h:447
s16 damage_time
Definition d_a_npc4.h:451
f32 head_angleX_max
Definition d_a_npc4.h:436
f32 head_angleX_min
Definition d_a_npc4.h:437
s16 look_mode
Definition d_a_npc4.h:454
f32 attention_offset
Definition d_a_npc4.h:424
f32 body_angleY_min
Definition d_a_npc4.h:435
f32 fov
Definition d_a_npc4.h:446
f32 head_angleY_min
Definition d_a_npc4.h:439
s16 face_expression
Definition d_a_npc4.h:452
f32 gravity
Definition d_a_npc4.h:425
s16 attention_angle
Definition d_a_npc4.h:445
f32 body_angleX_max
Definition d_a_npc4.h:432
s16 attention_distance
Definition d_a_npc4.h:444
f32 search_height
Definition d_a_npc4.h:448
f32 morf_frame
Definition d_a_npc4.h:441
s16 talk_angle
Definition d_a_npc4.h:443
f32 neck_rotation_ratio
Definition d_a_npc4.h:440
f32 width
Definition d_a_npc4.h:431
f32 real_shadow_size
Definition d_a_npc4.h:427
f32 body_angleY_max
Definition d_a_npc4.h:434
s16 motion
Definition d_a_npc4.h:453
s16 attention_time
Definition d_a_npc4.h:450
f32 scale
Definition d_a_npc4.h:426
f32 weight
Definition d_a_npc4.h:428
f32 height
Definition d_a_npc4.h:429
s16 talk_distance
Definition d_a_npc4.h:442
u8 debug_mode_ON
Definition d_a_npc4.h:455
f32 knee_length
Definition d_a_npc4.h:430
f32 search_depth
Definition d_a_npc4.h:449
u8 debug_info_ON
Definition d_a_npc4.h:456
f32 head_angleY_max
Definition d_a_npc4.h:438
Definition d_a_npc4.h:148
f32 morf
Definition d_a_npc4.h:150
u16 idx
Definition d_a_npc4.h:149
int numLoops
Definition d_a_npc4.h:151