Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Definition d_jnt_col.h:20
Definition d_msg_flow.h:49
Rider (Bulblin / King Bulblin on Boar)
Definition d_a_e_rd.h:22
cXyz eye
Definition d_a_e_rd.h:104
mDoExt_McaMorfSO * bow_anm
Definition d_a_e_rd.h:46
u8 field_0x1299
Definition d_a_e_rd.h:166
cXyz field_0x9e0
Definition d_a_e_rd.h:105
s8 look_timer
Definition d_a_e_rd.h:80
cXyz part_pos[14]
Definition d_a_e_rd.h:59
cXyz demo_cam_ctr
Definition d_a_e_rd.h:174
s16 field_0x9f4
Definition d_a_e_rd.h:108
s16 demo_mode
Definition d_a_e_rd.h:171
s8 armament_flag
Definition d_a_e_rd.h:36
mDoExt_McaMorf * horn_anm
Definition d_a_e_rd.h:47
cXyz demo_cam_eye_spd
Definition d_a_e_rd.h:177
f32 field_0x6d0
Definition d_a_e_rd.h:56
dBgS_AcchCir AcchCir
Definition d_a_e_rd.h:147
csXyz field_0xade
Definition d_a_e_rd.h:135
u8 field_0xa08[0x0A0C - 0x0A08]
Definition d_a_e_rd.h:112
s16 field_0xabc[4]
Definition d_a_e_rd.h:126
f32 field_0xa24
Definition d_a_e_rd.h:119
f32 jump_z
Definition d_a_e_rd.h:106
csXyz jump_angle
Definition d_a_e_rd.h:113
s8 ride_mode
Definition d_a_e_rd.h:92
cXyz fire_eff
Definition d_a_e_rd.h:160
dCcU_AtInfo at_info
Definition d_a_e_rd.h:152
s16 aim_angle_y
Definition d_a_e_rd.h:100
s8 horn_timer
Definition d_a_e_rd.h:169
s16 aim_angle_x
Definition d_a_e_rd.h:101
cXyz demo_cam_eye
Definition d_a_e_rd.h:173
s16 field_0x9a8
Definition d_a_e_rd.h:86
J3DModel * eye_model[2]
Definition d_a_e_rd.h:54
u32 field_0x1264
Definition d_a_e_rd.h:156
s8 boar_stand
Definition d_a_e_rd.h:94
f32 waterY
Definition d_a_e_rd.h:71
s16 field_0xaf8
Definition d_a_e_rd.h:141
f32 demo_cam_eye_z
Definition d_a_e_rd.h:181
e_rd_class()
Definition d_a_e_rd.cpp:7611
s8 field_0x1298
Definition d_a_e_rd.h:165
s16 field_0xac8
Definition d_a_e_rd.h:129
u32 w_eff_id[3]
Definition d_a_e_rd.h:157
dJntCol_c mJntCol
Definition d_a_e_rd.h:44
mDoExt_McaMorfSO * anm_p
Definition d_a_e_rd.h:39
f32 dis
Definition d_a_e_rd.h:68
fpc_ProcID boar_id
Definition d_a_e_rd.h:73
f32 field_0xa2c
Definition d_a_e_rd.h:121
s8 field_0xa1f
Definition d_a_e_rd.h:117
u32 field_0x1260
Definition d_a_e_rd.h:155
s8 dir
Definition d_a_e_rd.h:146
f32 demo_cam_morf
Definition d_a_e_rd.h:184
dBgS_ObjAcch Bgc
Definition d_a_e_rd.h:148
f32 attack_range
Definition d_a_e_rd.h:70
f32 field_0x6cc
Definition d_a_e_rd.h:55
int field_0x680
Definition d_a_e_rd.h:43
u8 field_0xaf4[0xaf8 - 0xaf4]
Definition d_a_e_rd.h:140
s8 run_flag
Definition d_a_e_rd.h:52
s8 actor_set
Definition d_a_e_rd.h:167
cXyz demo_cam_target
Definition d_a_e_rd.h:176
s16 head_angle_y
Definition d_a_e_rd.h:102
s16 field_0xac4
Definition d_a_e_rd.h:127
s16 field_0x99a
Definition d_a_e_rd.h:76
f32 demo_cam_zoom
Definition d_a_e_rd.h:183
u8 field_0x1310[0x131c - 0x1310]
Definition d_a_e_rd.h:185
s16 field_0xad2[4]
Definition d_a_e_rd.h:132
int sw
Definition d_a_e_rd.h:170
cXyz fire_pos
Definition d_a_e_rd.h:159
csXyz field_0xa18
Definition d_a_e_rd.h:115
s8 field_0x9a0
Definition d_a_e_rd.h:79
s8 field_0x968
Definition d_a_e_rd.h:63
s8 part_break[14]
Definition d_a_e_rd.h:58
dCcD_Stts Stts
Definition d_a_e_rd.h:149
s8 horn_mode
Definition d_a_e_rd.h:48
s8 jump_timer
Definition d_a_e_rd.h:116
request_of_phase_process_class phase
Definition d_a_e_rd.h:27
cXyz field_0x12f0
Definition d_a_e_rd.h:179
s16 counter
Definition d_a_e_rd.h:65
cXyz find_pos
Definition d_a_e_rd.h:37
f32 field_0xab8
Definition d_a_e_rd.h:125
s8 field_0x1296
Definition d_a_e_rd.h:163
csXyz field_0xa74[11]
Definition d_a_e_rd.h:124
s16 field_0xaf0
Definition d_a_e_rd.h:138
dCcD_Sph at_sph
Definition d_a_e_rd.h:151
dPath * ppd
Definition d_a_e_rd.h:144
csXyz part_angle[14]
Definition d_a_e_rd.h:61
u32 fire_eff_id[2]
Definition d_a_e_rd.h:158
s8 field_0x9ad
Definition d_a_e_rd.h:90
fopEn_enemy_c enemy
Definition d_a_e_rd.h:26
csXyz horn_rot
Definition d_a_e_rd.h:51
s8 field_0x9ac
Definition d_a_e_rd.h:89
csXyz field_0xa32[11]
Definition d_a_e_rd.h:123
s8 field_0x9a4
Definition d_a_e_rd.h:83
u8 field_0x12fc[0x1300 - 0x12fc]
Definition d_a_e_rd.h:180
s8 field_0xafb
Definition d_a_e_rd.h:143
u8 field_0x9c9
Definition d_a_e_rd.h:99
s16 field_0xac6
Definition d_a_e_rd.h:128
u8 field_0x129b
Definition d_a_e_rd.h:168
u8 arg1
Definition d_a_e_rd.h:30
int anm
Definition d_a_e_rd.h:42
J3DModel * arrow_model
Definition d_a_e_rd.h:45
s16 bow_shake_timer
Definition d_a_e_rd.h:85
s8 damage_flag
Definition d_a_e_rd.h:110
dCcD_Sph cc_sph[3]
Definition d_a_e_rd.h:150
s16 demo_timer
Definition d_a_e_rd.h:172
csXyz field_0xa12
Definition d_a_e_rd.h:114
cXyz center_body
Definition d_a_e_rd.h:91
u8 blurRate
Definition d_a_e_rd.h:182
s16 head_shake
Definition d_a_e_rd.h:103
s16 angleY
Definition d_a_e_rd.h:69
u8 hio_set
Definition d_a_e_rd.h:153
Z2CreatureEnemy sound
Definition d_a_e_rd.h:40
s8 field_0x1294
Definition d_a_e_rd.h:161
s8 field_0xafa
Definition d_a_e_rd.h:142
cXyz horn_pos
Definition d_a_e_rd.h:49
s8 field_0x125d
Definition d_a_e_rd.h:154
s8 field_0x9ab
Definition d_a_e_rd.h:88
cXyz demo_cam_way
Definition d_a_e_rd.h:175
s16 timer[4]
Definition d_a_e_rd.h:74
f32 mount_jump_speed
Definition d_a_e_rd.h:97
s16 mode
Definition d_a_e_rd.h:28
u32 field_0xa20
Definition d_a_e_rd.h:118
cXyz part_spd[14]
Definition d_a_e_rd.h:60
s16 target_ya
Definition d_a_e_rd.h:38
u8 arg0
Definition d_a_e_rd.h:29
s8 arrow_draw
Definition d_a_e_rd.h:81
s16 field_0xada
Definition d_a_e_rd.h:133
s8 field_0x1297
Definition d_a_e_rd.h:164
s8 jyunkai_no
Definition d_a_e_rd.h:145
u32 shadow_key
Definition d_a_e_rd.h:72
cXyz field_0x9fc
Definition d_a_e_rd.h:111
cXyz demo_cam_way_spd
Definition d_a_e_rd.h:178
u32 armor_break_eff[14][3]
Definition d_a_e_rd.h:62
f32 mount_jump_y
Definition d_a_e_rd.h:96
csXyz field_0xae4
Definition d_a_e_rd.h:136
s8 field_0x9bd
Definition d_a_e_rd.h:93
u8 arg2
Definition d_a_e_rd.h:31
f32 field_0xaec
Definition d_a_e_rd.h:137
char * resName
Definition d_a_e_rd.h:41
s16 action
Definition d_a_e_rd.h:66
s16 damage_timer
Definition d_a_e_rd.h:75
J3DModel * armor_boss_part[14]
Definition d_a_e_rd.h:57
f32 field_0x96c
Definition d_a_e_rd.h:64
s8 arrow_flag
Definition d_a_e_rd.h:82
s16 field_0xa28
Definition d_a_e_rd.h:120
u8 field_0x9aa
Definition d_a_e_rd.h:87
s16 field_0xa30
Definition d_a_e_rd.h:122
u8 field_0x9bf
Definition d_a_e_rd.h:95
u8 field_0x5b9
Definition d_a_e_rd.h:32
dMsgFlow_c MsgFlow
Definition d_a_e_rd.h:186
f32 field_0x9f0
Definition d_a_e_rd.h:107
u8 field_0x9a5
Definition d_a_e_rd.h:84
s16 attack_timer
Definition d_a_e_rd.h:78
cXyz horn_spd
Definition d_a_e_rd.h:50
s8 aim_type
Definition d_a_e_rd.h:98
s8 one_hit_kill
Definition d_a_e_rd.h:162
s16 field_0xaca
Definition d_a_e_rd.h:130
s16 old_action
Definition d_a_e_rd.h:67
u8 weapon_type
Definition d_a_e_rd.h:35
s16 field_0xadc
Definition d_a_e_rd.h:134
s16 field_0x9f6
Definition d_a_e_rd.h:109
u8 scene_no
Definition d_a_e_rd.h:33
s16 field_0xacc[3]
Definition d_a_e_rd.h:131
s16 yagura_timer
Definition d_a_e_rd.h:77
u8 field_0x6c3
Definition d_a_e_rd.h:53
s16 field_0xaf2
Definition d_a_e_rd.h:139
u8 field_0x5bb
Definition d_a_e_rd.h:34
Definition f_op_actor.h:327
Definition m_Do_ext.h:408
Definition m_Do_ext.h:380
STATIC_ASSERT(sizeof(e_rd_class)==0x1368)
unsigned int fpc_ProcID
Definition f_pc_base.h:10