1#ifndef D_A_OBJ_SEKIZOA_H
2#define D_A_OBJ_SEKIZOA_H
T cLib_calcTimer(T *value)
Definition c_lib.h:74
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_obj_sekizoa.cpp:286
void getActorP()
Definition d_a_npc.cpp:626
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:195
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Stone Guardian Statue(s)
Definition d_a_obj_sekizoa.cpp:109
daNpcT_ActorMngr_c field_0x10e4
Definition d_a_obj_sekizoa.h:133
u8 field_0x1174[0x1180 - 0x1174]
Definition d_a_obj_sekizoa.h:136
void setAfterTalkMotion()
u8 field_0x10ec[0x1173 - 0x10ec]
Definition d_a_obj_sekizoa.h:134
static u8 mCutList[108]
Definition d_a_obj_sekizoa.cpp:1080
void chkAction(int(daObj_Sekizoa_c::*)(void *))
u8 field_0x10c8
Definition d_a_obj_sekizoa.h:131
void setYariAnm(int, int, f32)
daObj_Sekizoa_c(daNpcT_faceMotionAnmData_c const *, daNpcT_motionAnmData_c const *, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *, int, daNpcT_evtData_c const *, char **)
void setAction(int(daObj_Sekizoa_c::*)(void *))
void setWolfHowling()
Definition d_a_obj_sekizoa.h:74
u8 getType()
Definition d_a_obj_sekizoa.h:85
bool afterSetMotionAnm(int, int, f32, int)
u8 field_0x1173
Definition d_a_obj_sekizoa.h:135
static void * mCutNameList[9]
Definition d_a_obj_sekizoa.cpp:987
void checkMoveDirection()
u8 field_0xe40[0x10C8 - 0xE40]
Definition d_a_obj_sekizoa.h:130
void srchSekizoa(void *, void *)
void createHeapCallBack(fopAc_ac_c *)
u8 field_0x10c9[0x10E4 - 0x10C9]
Definition d_a_obj_sekizoa.h:132
s8 subtype
Definition f_op_actor.h:208
float f32
Definition types.h:22
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8