1#ifndef D_A_OBJ_SEKIZOA_H
2#define D_A_OBJ_SEKIZOA_H
100 :
daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8) {}
135 JUT_ASSERT(0x1A3, NULL != actor_p);
@ Z2SE_SEKI_END_DEMO_2
Definition Z2SeMgr.h:1891
virtual Z2SoundHandlePool * startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb)
Definition Z2Creature.cpp:159
fopAc_ac_c * getActorP()
Definition d_a_npc.cpp:298
void setNo(int i_index, f32 i_morf, BOOL i_reset, int i_offset)
Definition d_a_npc.h:90
BOOL chkPointInArea(cXyz, cXyz, f32, f32, f32, s16)
Definition d_a_npc.cpp:2312
Z2Creature mSound
Definition d_a_npc.h:523
daNpcT_MotionSeqMngr_c mMotionSeqMngr
Definition d_a_npc.h:546
Stone Guardian Statue(s)
Definition d_a_obj_sekizoa.h:15
float mJumpHeight
Definition d_a_obj_sekizoa.h:234
daNpcT_Path_c mPath
Definition d_a_obj_sekizoa.h:231
s32 getHeadJointNo()
Definition d_a_obj_sekizoa.h:116
dCcD_Cyl mCyl
Definition d_a_obj_sekizoa.h:215
bool mFadeLightOn
Definition d_a_obj_sekizoa.h:244
fopAc_ac_c * getSekizoaP(int)
Definition d_a_obj_sekizoa.cpp:326
mDoExt_invisibleModel mInvModel
Definition d_a_obj_sekizoa.h:213
~daObj_Sekizoa_c()
Definition d_a_obj_sekizoa.cpp:124
u8 field_0x1179
Definition d_a_obj_sekizoa.h:247
float mColsetBlend
Definition d_a_obj_sekizoa.h:236
void setAfterTalkMotion()
Definition d_a_obj_sekizoa.cpp:545
int cutJump(int)
Definition d_a_obj_sekizoa.cpp:1734
dCcD_Cyl mCyl2
Definition d_a_obj_sekizoa.h:216
void reset()
Definition d_a_obj_sekizoa.cpp:388
int wait(void *)
Definition d_a_obj_sekizoa.cpp:2234
u8 mReset
Definition d_a_obj_sekizoa.h:240
int CreateHeap()
Definition d_a_obj_sekizoa.cpp:197
void srchActors()
Definition d_a_obj_sekizoa.cpp:549
int cutTurn(int)
Definition d_a_obj_sekizoa.cpp:1694
void drawOtherMdl()
Definition d_a_obj_sekizoa.cpp:804
Animation
Definition d_a_obj_sekizoa.h:30
@ ANM_SEKI_WAIT_A
Definition d_a_obj_sekizoa.h:44
@ ANM_SEKI_WAIT_GAME_R
Definition d_a_obj_sekizoa.h:46
@ ANM_SEKI_HIT_L
Definition d_a_obj_sekizoa.h:31
@ ANM_SEKI_WAIT_L
Definition d_a_obj_sekizoa.h:47
@ ANM_SEKI_R_DEMO
Definition d_a_obj_sekizoa.h:37
@ ANM_SEKIL_JUMP
Definition d_a_obj_sekizoa.h:49
@ ANM_SEKI_L_DEMO
Definition d_a_obj_sekizoa.h:33
@ ANM_SEKI_L_LASTDEMO
Definition d_a_obj_sekizoa.h:34
@ ANM_YARIB_GAME
Definition d_a_obj_sekizoa.h:55
@ ANM_YARIB_STILL_R
Definition d_a_obj_sekizoa.h:56
@ ANM_YARIA_GAME
Definition d_a_obj_sekizoa.h:52
@ ANM_SEKI_NO_JUMP_R
Definition d_a_obj_sekizoa.h:36
@ ANM_SEKI_WAIT_GAME_L
Definition d_a_obj_sekizoa.h:45
@ ANM_YARIA_STILL_L
Definition d_a_obj_sekizoa.h:53
@ ANM_SEKI_NO_JUMP_L
Definition d_a_obj_sekizoa.h:35
@ ANM_YARIB_DEMO
Definition d_a_obj_sekizoa.h:54
@ ANM_SEKI_STILL_L
Definition d_a_obj_sekizoa.h:42
@ ANM_SEKI_WAIT_R
Definition d_a_obj_sekizoa.h:48
@ ANM_SEKI_STEP_L
Definition d_a_obj_sekizoa.h:40
@ ANM_SEKI_HIT_R
Definition d_a_obj_sekizoa.h:32
@ ANM_SEKI_STEP
Definition d_a_obj_sekizoa.h:39
@ ANM_SEKIR_JUMP
Definition d_a_obj_sekizoa.h:50
@ ANM_SEKI_STEP_R
Definition d_a_obj_sekizoa.h:41
@ ANM_SEKI_R_LASTDEMO
Definition d_a_obj_sekizoa.h:38
@ ANM_YARIA_DEMO
Definition d_a_obj_sekizoa.h:51
@ ANM_SEKI_STILL_R
Definition d_a_obj_sekizoa.h:43
BOOL chkPressPlayer()
Definition d_a_obj_sekizoa.h:204
actionFunc mExecuteFunc
Definition d_a_obj_sekizoa.h:230
void setWolfHowling()
Definition d_a_obj_sekizoa.h:132
u8 mSetWolfHowling
Definition d_a_obj_sekizoa.h:241
u8 mType
Definition d_a_obj_sekizoa.h:217
int getNoJumpMotionNo()
Definition d_a_obj_sekizoa.cpp:1124
void setParam()
Definition d_a_obj_sekizoa.cpp:451
u8 getType()
Definition d_a_obj_sekizoa.h:158
void afterJntAnm(int)
Definition d_a_obj_sekizoa.cpp:440
int getGameMotionNo()
Definition d_a_obj_sekizoa.cpp:1112
bool afterSetMotionAnm(int, int, f32, int)
Definition d_a_obj_sekizoa.cpp:897
void setCollision()
Definition d_a_obj_sekizoa.cpp:727
float mGoalStatueTurnSpeed
Definition d_a_obj_sekizoa.h:237
float mJumpSpeed
Definition d_a_obj_sekizoa.h:235
u8 getBitSW()
Definition d_a_obj_sekizoa.h:200
int selectAction()
Definition d_a_obj_sekizoa.cpp:1036
int cutGoal(int)
Definition d_a_obj_sekizoa.cpp:1796
int cutStart(int)
Definition d_a_obj_sekizoa.cpp:1284
u8 getBitSW2()
Definition d_a_obj_sekizoa.h:202
int Delete()
Definition d_a_obj_sekizoa.cpp:286
BOOL evtCutProc()
Definition d_a_obj_sekizoa.cpp:636
cXyz mCXyzJump
Definition d_a_obj_sekizoa.h:232
u8 field_0x117B
Definition d_a_obj_sekizoa.h:249
static void * srchSekizoa(void *, void *)
Definition d_a_obj_sekizoa.cpp:315
bool field_0x1178
Definition d_a_obj_sekizoa.h:246
float mGoalStatueAngle
Definition d_a_obj_sekizoa.h:238
int cutExit(int)
Definition d_a_obj_sekizoa.cpp:2026
mDoExt_McaMorfSO * mpMcaMorf
Definition d_a_obj_sekizoa.h:212
s16 mPlayerDirection
Definition d_a_obj_sekizoa.h:239
u8 field_0x117C
Definition d_a_obj_sekizoa.h:250
BOOL evtTalk()
Definition d_a_obj_sekizoa.cpp:617
u8 mTurnPlayer
Definition d_a_obj_sekizoa.h:243
int talk(void *)
Definition d_a_obj_sekizoa.cpp:2360
int getStepMotionNo()
Definition d_a_obj_sekizoa.cpp:1144
void setFadeLightOff()
Definition d_a_obj_sekizoa.h:143
BOOL chkGoal()
Definition d_a_obj_sekizoa.h:101
int puzzle(void *)
Definition d_a_obj_sekizoa.cpp:2285
int isDelete()
Definition d_a_obj_sekizoa.cpp:355
u8 field_0x0E4C[4]
Definition d_a_obj_sekizoa.h:214
int cutExtinction(int)
Definition d_a_obj_sekizoa.cpp:2153
u8 mJump
Definition d_a_obj_sekizoa.h:242
int(daObj_Sekizoa_c::*) cutFunc(int)
Definition d_a_obj_sekizoa.h:17
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_sekizoa.cpp:311
fopAc_ac_c * getKMsgTagP()
Definition d_a_obj_sekizoa.cpp:343
daObj_Sekizoa_c(daNpcT_faceMotionAnmData_c const *param_1, daNpcT_motionAnmData_c const *param_2, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_3, int param_4, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_5, int param_6, daNpcT_evtData_c const *param_7, char **param_8)
Definition d_a_obj_sekizoa.h:94
int getHitMotionNo()
Definition d_a_obj_sekizoa.cpp:1134
int cutFree(int)
Definition d_a_obj_sekizoa.cpp:2076
int mLatencyTime
Definition d_a_obj_sekizoa.h:233
static char * mCutNameList[9]
Definition d_a_obj_sekizoa.h:98
bool field_0x1177
Definition d_a_obj_sekizoa.h:245
int Draw()
Definition d_a_obj_sekizoa.cpp:295
int drawDbgInfo()
Definition d_a_obj_sekizoa.cpp:800
void beforeMove()
Definition d_a_obj_sekizoa.cpp:674
void setAttnPos()
Definition d_a_obj_sekizoa.cpp:681
int getWaitMotionNo()
Definition d_a_obj_sekizoa.cpp:1100
int(daObj_Sekizoa_c::*) actionFunc(void *)
Definition d_a_obj_sekizoa.h:18
int checkMoveDirection()
Definition d_a_obj_sekizoa.cpp:1069
int create()
Definition d_a_obj_sekizoa.cpp:143
int Execute()
Definition d_a_obj_sekizoa.cpp:291
int setYariAnm(int, int, f32)
Definition d_a_obj_sekizoa.cpp:834
int setAction(actionFunc i_action)
Definition d_a_obj_sekizoa.cpp:1054
void action()
Definition d_a_obj_sekizoa.cpp:653
void landing()
Definition d_a_obj_sekizoa.cpp:1266
s32 getBackboneJointNo()
Definition d_a_obj_sekizoa.h:115
daNpcT_ActorMngr_c mActorMngrs[8]
Definition d_a_obj_sekizoa.h:228
actionFunc mInitFunc
Definition d_a_obj_sekizoa.h:229
void jump()
Definition d_a_obj_sekizoa.cpp:1155
BOOL checkChangeEvt()
Definition d_a_obj_sekizoa.cpp:528
static cutFunc mCutList[9]
Definition d_a_obj_sekizoa.h:102
u8 mReverseStatues
Definition d_a_obj_sekizoa.h:248
int chkAction(actionFunc i_action)
Definition d_a_obj_sekizoa.cpp:1050
void drawGhost()
Definition d_a_obj_sekizoa.cpp:882
Type
Definition d_a_obj_sekizoa.h:20
@ TYPE_0
Definition d_a_obj_sekizoa.h:21
@ TYPE_3
Definition d_a_obj_sekizoa.h:24
@ TYPE_6
Definition d_a_obj_sekizoa.h:27
@ TYPE_1
Definition d_a_obj_sekizoa.h:22
@ TYPE_5
Definition d_a_obj_sekizoa.h:26
@ TYPE_4
Definition d_a_obj_sekizoa.h:25
@ TYPE_2
Definition d_a_obj_sekizoa.h:23
Definition d_a_tag_evtarea.h:6
BOOL chkPointInArea(cXyz, cXyz)
Definition d_a_tag_evtarea.cpp:151
Definition f_op_actor.h:230
s8 argument
Definition f_op_actor.h:244
actor_place current
Definition f_op_actor.h:251
Definition m_Do_ext.h:331
Definition m_Do_ext.h:265
fopAc_ac_c * dComIfGp_getPlayer(int idx)
Definition d_com_inf_game.h:2339
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
cXyz pos
Definition f_op_actor.h:205
Definition d_a_obj_sekizoa.h:256
f32 field_0x7C
Definition d_a_obj_sekizoa.h:290
f32 field_0x00
Definition d_a_obj_sekizoa.h:257
f32 field_0x8C
Definition d_a_obj_sekizoa.h:294
f32 field_0x2C
Definition d_a_obj_sekizoa.h:268
f32 field_0x64
Definition d_a_obj_sekizoa.h:284
f32 field_0x04
Definition d_a_obj_sekizoa.h:258
f32 field_0x78
Definition d_a_obj_sekizoa.h:289
int field_0x60
Definition d_a_obj_sekizoa.h:283
f32 field_0x90
Definition d_a_obj_sekizoa.h:295
f32 field_0x0C
Definition d_a_obj_sekizoa.h:260
f32 field_0x50
Definition d_a_obj_sekizoa.h:279
f32 field_0x24
Definition d_a_obj_sekizoa.h:266
f32 field_0x70
Definition d_a_obj_sekizoa.h:287
f32 field_0x30
Definition d_a_obj_sekizoa.h:269
f32 field_0x34
Definition d_a_obj_sekizoa.h:270
f32 field_0x5C
Definition d_a_obj_sekizoa.h:282
s16 field_0x48
Definition d_a_obj_sekizoa.h:275
s16 field_0x4C
Definition d_a_obj_sekizoa.h:277
f32 field_0x1C
Definition d_a_obj_sekizoa.h:264
f32 field_0x40
Definition d_a_obj_sekizoa.h:273
f32 field_0x08
Definition d_a_obj_sekizoa.h:259
f32 field_0x38
Definition d_a_obj_sekizoa.h:271
f32 field_0x6C
Definition d_a_obj_sekizoa.h:286
f32 field_0x54
Definition d_a_obj_sekizoa.h:280
f32 field_0x44
Definition d_a_obj_sekizoa.h:274
f32 field_0x28
Definition d_a_obj_sekizoa.h:267
s16 field_0x4E
Definition d_a_obj_sekizoa.h:278
f32 field_0x88
Definition d_a_obj_sekizoa.h:293
s16 field_0x98
Definition d_a_obj_sekizoa.h:297
f32 field_0x74
Definition d_a_obj_sekizoa.h:288
f32 field_0x68
Definition d_a_obj_sekizoa.h:285
f32 field_0x10
Definition d_a_obj_sekizoa.h:261
f32 field_0x80
Definition d_a_obj_sekizoa.h:291
f32 field_0x20
Definition d_a_obj_sekizoa.h:265
f32 field_0x94
Definition d_a_obj_sekizoa.h:296
f32 field_0x3C
Definition d_a_obj_sekizoa.h:272
f32 field_0x14
Definition d_a_obj_sekizoa.h:262
f32 field_0x58
Definition d_a_obj_sekizoa.h:281
f32 field_0x84
Definition d_a_obj_sekizoa.h:292
s16 field_0x4A
Definition d_a_obj_sekizoa.h:276
f32 field_0x18
Definition d_a_obj_sekizoa.h:263
Definition d_a_obj_sekizoa.h:253
virtual ~daObj_Sekizoa_Param_c()
Definition d_a_obj_sekizoa.h:254
static Data const m
Definition d_a_obj_sekizoa.h:118