Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_zelda.h
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1#ifndef D_A_NPC_ZELDA_H
2#define D_A_NPC_ZELDA_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_Zelda_c : public fopAc_ac_c {
15public:
16 /* 80B7512C */ ~daNpc_Zelda_c();
17 /* 80B7524C */ void create();
18 /* 80B75530 */ void CreateHeap();
19 /* 80B75978 */ void Delete();
20 /* 80B759AC */ void Execute();
21 /* 80B759CC */ void Draw();
22 /* 80B75A90 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80B75AB0 */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80B75B08 */ void getType();
25 /* 80B75B28 */ bool isDelete();
26 /* 80B75B30 */ void reset();
27 /* 80B75C9C */ void afterJntAnm(int);
28 /* 80B75D28 */ void ctrlBtk();
29 /* 80B75E34 */ void checkChangeEvt();
30 /* 80B75EE8 */ void setParam();
31 /* 80B76014 */ void setAfterTalkMotion();
32 /* 80B76074 */ void srchActors();
33 /* 80B76078 */ void evtTalk();
34 /* 80B76118 */ void evtCutProc();
35 /* 80B761E0 */ void action();
36 /* 80B762CC */ void beforeMove();
37 /* 80B76344 */ void setAttnPos();
38 /* 80B765D4 */ void setCollision();
39 /* 80B76774 */ bool drawDbgInfo();
40 /* 80B7677C */ void selectAction();
41 /* 80B767C4 */ void chkAction(int (daNpc_Zelda_c::*)(void*));
42 /* 80B767F0 */ void setAction(int (daNpc_Zelda_c::*)(void*));
43 /* 80B76898 */ void wait(void*);
44 /* 80B76B74 */ void talk(void*);
48 daNpcT_evtData_c const*, char**);
49 /* 80B77F14 */ s32 getEyeballRMaterialNo();
50 /* 80B77F1C */ s32 getEyeballLMaterialNo();
51 /* 80B77F24 */ s32 getHeadJointNo();
52 /* 80B77F2C */ s32 getNeckJointNo();
53 /* 80B77F34 */ bool getBackboneJointNo();
54 /* 80B77F3C */ void checkChangeJoint(int);
55 /* 80B77F4C */ void checkRemoveJoint(int);
56
57 static void* mCutNameList;
58 static u8 mCutList[12];
59
60private:
61 /* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
62};
63
64STATIC_ASSERT(sizeof(daNpc_Zelda_c) == 0xfa0);
65
67public:
68 /* 80B77F5C */ ~daNpc_Zelda_Param_c();
69
70 static u8 const m[140];
71};
72
73
74#endif /* D_A_NPC_ZELDA_H */
Definition d_a_npc_zelda.h:66
static u8 const m[140]
Definition d_a_npc_zelda.h:552
~daNpc_Zelda_Param_c()
Definition d_a_npc_zelda.cpp:1257
Zelda.
Definition d_a_npc_zelda.h:14
static u8 mCutList[12]
Definition d_a_npc_zelda.h:350
void checkChangeJoint(int)
Definition d_a_npc_zelda.cpp:1246
bool isDelete()
Definition d_a_npc_zelda.cpp:742
void checkRemoveJoint(int)
Definition d_a_npc_zelda.cpp:1252
void afterJntAnm(int)
Definition d_a_npc_zelda.cpp:752
void Draw()
Definition d_a_npc_zelda.cpp:720
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_zelda.cpp:726
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_zelda.cpp:732
void srchActors()
Definition d_a_npc_zelda.cpp:783
void chkAction(int(daNpc_Zelda_c::*)(void *))
Definition d_a_npc_zelda.cpp:913
void talk(void *)
Definition d_a_npc_zelda.cpp:929
void evtTalk()
Definition d_a_npc_zelda.cpp:788
void CreateHeap()
Definition d_a_npc_zelda.cpp:640
void setCollision()
Definition d_a_npc_zelda.cpp:897
void Delete()
Definition d_a_npc_zelda.cpp:705
s32 getNeckJointNo()
Definition d_a_npc_zelda.cpp:1235
void create()
Definition d_a_npc_zelda.cpp:610
void ctrlBtk()
Definition d_a_npc_zelda.cpp:762
s32 getHeadJointNo()
Definition d_a_npc_zelda.cpp:1229
u8 field_0x568[0xfa0 - 0x568]
Definition d_a_npc_zelda.h:61
bool drawDbgInfo()
Definition d_a_npc_zelda.cpp:902
void setAttnPos()
Definition d_a_npc_zelda.cpp:843
bool getBackboneJointNo()
Definition d_a_npc_zelda.cpp:1240
void checkChangeEvt()
Definition d_a_npc_zelda.cpp:768
void setAction(int(daNpc_Zelda_c::*)(void *))
Definition d_a_npc_zelda.cpp:919
s32 getEyeballLMaterialNo()
Definition d_a_npc_zelda.cpp:1223
void wait(void *)
Definition d_a_npc_zelda.cpp:924
void setParam()
Definition d_a_npc_zelda.cpp:773
void getType()
Definition d_a_npc_zelda.cpp:737
void reset()
Definition d_a_npc_zelda.cpp:747
void action()
Definition d_a_npc_zelda.cpp:798
~daNpc_Zelda_c()
Definition d_a_npc_zelda.cpp:546
void setAfterTalkMotion()
Definition d_a_npc_zelda.cpp:778
s32 getEyeballRMaterialNo()
Definition d_a_npc_zelda.cpp:1218
void evtCutProc()
Definition d_a_npc_zelda.cpp:793
static void * mCutNameList
Definition d_a_npc_zelda.h:57
void Execute()
Definition d_a_npc_zelda.cpp:710
void beforeMove()
Definition d_a_npc_zelda.cpp:803
void selectAction()
Definition d_a_npc_zelda.cpp:907
STATIC_ASSERT(sizeof(daNpc_Zelda_c)==0xfa0)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8