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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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▼
Twilight Princess
►
About
▼
Topics
▼
Actors
►
Doors
►
Enemies
►
Items
▼
NPCs
►
daMyna_c
►
daNpc_Aru_c
►
daNpcAsh_c
►
daNpcAshB_c
►
daNpc_Bans_c
►
daNpc_Besu_c
►
daNpcBlueNS_c
►
daNpc_Bou_c
►
daNpcBouS_c
►
daNpcCdn3_c
►
daNpcChat_c
►
daNpcChin_c
►
daNpc_clerkA_c
►
daNpc_clerkB_c
►
daNpcClerkT_c
►
daNpcCoach_c
►
npc_df_class
►
daNpc_Doc_c
►
daNpcDoorBoy_c
►
daNpcDrSol_c
►
npc_du_class
►
daNpc_Fairy_c
►
daNpc_FairySeirei_c
►
daNpcFgd_c
►
npc_fish_class
►
daNpc_Gnd_c
►
daNpc_grA_c
►
daNpc_grC_c
►
daNpc_Grd_c
►
daNpc_grM_c
►
daNpc_grMC_c
►
daNpc_grO_c
►
daNpc_grR_c
►
daNpc_grS_c
►
daNpc_Grz_c
►
daNpcGuard_c
►
daNpc_GWolf_c
►
daNpc_Hanjo_c
►
npc_henna_class
►
d_a_npc_henna0
►
daNpc_Hoz_c
►
daNpcImpal_c
►
npc_inko_class
►
daNpcIns_c
►
daNpc_Jagar_c
►
daNpc_Kakashi_c
►
daNpcKasiHana_c
►
daNpcKasiKyu_c
►
daNpcKasiMich_c
►
daNpcKdk_c
►
daNpc_Kkri_c
►
daNpc_Kn_c
►
daNpc_Knj_c
►
daNpc_Kolin_c
►
daNpc_Kolinb_c
►
npc_ks_class
►
daNpc_Kyury_c
►
daNpc_Len_c
►
npc_lf_class
►
daNpc_Lud_c
►
daNpc_Maro_c
►
daNpc_midP_c
►
daNpc_Moi_c
►
daNpcMoiR_c
►
daNpc_myna2_c
►
npc_ne_class
►
daNpc_Pachi_Besu_c
►
daNpc_Pachi_Maro_c
►
daNpc_Pachi_Taro_c
►
daNpcPasser_c
►
daNpcPasser2_c
►
daNpc_Post_c
►
daNpc_Pouya_c
►
daNpcPray_c
►
daNpc_Raca_c
►
daNpcRafrel_c
►
daNpc_Saru_c
►
daNpc_seiB_c
►
daNpc_seiC_c
►
daNpc_seiD_c
►
daNpc_Seira_c
►
daNpc_Seira2_c
►
daNpc_Seirei_c
►
daNpcShad_c
►
daNpc_Sha_c
►
daNpcShoe_c
►
daNpc_Shop0_c
►
daNpc_shopMaro_c
►
daNpc_solA_c
►
daNpc_SoldierA_c
►
daNpc_SoldierB_c
►
npc_sq_class
►
daNpc_Taro_c
►
daNpcThe_c
►
daNpcTheB_c
►
daNPC_TK_c
►
daNpcTkc_c
►
daNpcTkj_c
►
npc_tkj2_class
►
daNpcTks_c
►
daNpc_Toby_c
►
npc_tr_class
►
daNpc_Uri_c
►
npc_worm_class
►
daNpcWrestler_c
►
daNpc_yamiD_c
►
daNpc_yamiS_c
►
daNpc_yamiT_c
►
daNpc_Yelia_c
►
daNpc_ykM_c
►
daNpc_ykW_c
►
daNpc_zanB_c
►
daNpc_Zant_c
►
daNpc_Zelda_c
►
daNpc_ZelR_c
►
daNpc_ZelRo_c
►
daNpc_zrA_Path_c
►
daNpc_zrC_c
►
daNpc_zrZ_c
►
daPeru_c
►
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daNpcChin_c Member List
This is the complete list of members for
daNpcChin_c
, including all inherited members.
_chkGameClear
()
daNpcChin_c
_Evt_Appear
(int)
daNpcChin_c
_Evt_Appear_CutInit
(int const &)
daNpcChin_c
_Evt_Appear_CutMain
(int const &)
daNpcChin_c
_Evt_GameFailed
(int)
daNpcChin_c
_Evt_GameFailed_CutInit
(int const &)
daNpcChin_c
_Evt_GameFailed_CutMain
(int const &)
daNpcChin_c
_Evt_GameGiveUp
(int)
daNpcChin_c
_Evt_GameGiveUp_CutInit
(int const &)
daNpcChin_c
_Evt_GameGiveUp_CutMain
(int const &)
daNpcChin_c
_Evt_GameStart
(int)
daNpcChin_c
_Evt_GameStart_CutInit
(int const &)
daNpcChin_c
_Evt_GameStart_CutMain
(int const &)
daNpcChin_c
_Evt_GameSucceed
(int)
daNpcChin_c
_Evt_GameSucceed_CutInit
(int const &)
daNpcChin_c
_Evt_GameSucceed_CutMain
(int const &)
daNpcChin_c
_Evt_SelectGiveUp
(int)
daNpcChin_c
_Evt_SelectGiveUp_CutInit
(int const &)
daNpcChin_c
_Evt_SelectGiveUp_CutMain
(int const &)
daNpcChin_c
_Evt_SpotLight_Off
(int)
daNpcChin_c
_Evt_SpotLight_Off_CutInit
(int const &)
daNpcChin_c
_Evt_SpotLight_Off_CutMain
(int const &)
daNpcChin_c
_talk_motion
()
daNpcChin_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
base
leafdraw_class
box
fopAc_ac_c
carryType
fopAc_ac_c
chkFindPlayer
()
daNpcChin_c
Create
()
daNpcChin_c
CreateHeap
()
daNpcChin_c
createHeapCallBack
(fopAc_ac_c *)
daNpcChin_c
ctrlBtk
()
daNpcChin_c
ctrlJoint
(J3DJoint *, J3DModel *)
daNpcChin_c
ctrlJointCallBack
(J3DJoint *, int)
daNpcChin_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
daNpcChin_c
()
daNpcChin_c
Delete
()
daNpcChin_c
demo
(void *)
daNpcChin_c
demoActorID
fopAc_ac_c
Draw
()
daNpcChin_c
draw_priority
leafdraw_class
draw_tag
fopAc_ac_c
drawDbgInfo
()
daNpcChin_c
Event_DT
()
daNpcChin_c
eventInfo
fopAc_ac_c
Execute
()
daNpcChin_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x568
daNpcChin_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
isGameEnd
(int &)
daNpcChin_c
jntCol
fopAc_ac_c
leaf_methods
leafdraw_class
lookat
()
daNpcChin_c
main
()
daNpcChin_c
maxFallSpeed
fopAc_ac_c
mEvtSeqList
daNpcChin_c
static
model
fopAc_ac_c
old
fopAc_ac_c
parentActorID
fopAc_ac_c
playExpression
()
daNpcChin_c
playMotion
()
daNpcChin_c
reset
()
daNpcChin_c
scale
fopAc_ac_c
setAction
(bool(daNpcChin_c::*)(void *))
daNpcChin_c
setAttnPos
()
daNpcChin_c
setExpression
(int, f32)
daNpcChin_c
setExpressionAnm
(int, bool)
daNpcChin_c
setExpressionBtp
(int)
daNpcChin_c
setExpressionTalkAfter
()
daNpcChin_c
setID
fopAc_ac_c
setLookMode
(int)
daNpcChin_c
setMotion
(int, f32, int)
daNpcChin_c
setMotionAnm
(int, f32)
daNpcChin_c
setMtx
()
daNpcChin_c
setParam
()
daNpcChin_c
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
SphereReset
()
daNpcChin_c
step
(s16, int, int)
daNpcChin_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
talk
(void *)
daNpcChin_c
tevStr
fopAc_ac_c
unk_0xBC
leafdraw_class
unk_0xBD
leafdraw_class
wait
(void *)
daNpcChin_c
watch_game
(void *)
daNpcChin_c
~daNpcChin_c
()
daNpcChin_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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