Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcChin_c Member List
This is the complete list of members for
daNpcChin_c
, including all inherited members.
_chkGameClear
()
daNpcChin_c
_Evt_Appear
(int)
daNpcChin_c
_Evt_Appear_CutInit
(int const &)
daNpcChin_c
_Evt_Appear_CutMain
(int const &)
daNpcChin_c
_Evt_GameFailed
(int)
daNpcChin_c
_Evt_GameFailed_CutInit
(int const &)
daNpcChin_c
_Evt_GameFailed_CutMain
(int const &)
daNpcChin_c
_Evt_GameGiveUp
(int)
daNpcChin_c
_Evt_GameGiveUp_CutInit
(int const &)
daNpcChin_c
_Evt_GameGiveUp_CutMain
(int const &)
daNpcChin_c
_Evt_GameStart
(int)
daNpcChin_c
_Evt_GameStart_CutInit
(int const &)
daNpcChin_c
_Evt_GameStart_CutMain
(int const &)
daNpcChin_c
_Evt_GameSucceed
(int)
daNpcChin_c
_Evt_GameSucceed_CutInit
(int const &)
daNpcChin_c
_Evt_GameSucceed_CutMain
(int const &)
daNpcChin_c
_Evt_SelectGiveUp
(int)
daNpcChin_c
_Evt_SelectGiveUp_CutInit
(int const &)
daNpcChin_c
_Evt_SelectGiveUp_CutMain
(int const &)
daNpcChin_c
_Evt_SpotLight_Off
(int)
daNpcChin_c
_Evt_SpotLight_Off_CutInit
(int const &)
daNpcChin_c
_Evt_SpotLight_Off_CutMain
(int const &)
daNpcChin_c
_talk_motion
()
daNpcChin_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
attention_info
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
chkFindPlayer
()
daNpcChin_c
Create
()
daNpcChin_c
CreateHeap
()
daNpcChin_c
createHeapCallBack
(fopAc_ac_c *)
daNpcChin_c
ctrlBtk
()
daNpcChin_c
ctrlJoint
(J3DJoint *, J3DModel *)
daNpcChin_c
ctrlJointCallBack
(J3DJoint *, int)
daNpcChin_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
daNpcChin_c
()
daNpcChin_c
Delete
()
daNpcChin_c
demo
(void *)
daNpcChin_c
demoActorID
fopAc_ac_c
Draw
()
daNpcChin_c
draw_tag
fopAc_ac_c
drawDbgInfo
()
daNpcChin_c
Event_DT
()
daNpcChin_c
eventInfo
fopAc_ac_c
Execute
()
daNpcChin_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x568
daNpcChin_c
private
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
fopAc_ac_c
()
fopAc_ac_c
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
isGameEnd
(int &)
daNpcChin_c
jntCol
fopAc_ac_c
lookat
()
daNpcChin_c
main
()
daNpcChin_c
maxFallSpeed
fopAc_ac_c
mBase
leafdraw_class
mbUnk0
leafdraw_class
mbUnk1
leafdraw_class
mDwPi
leafdraw_class
mEvtSeqList
daNpcChin_c
static
model
fopAc_ac_c
mpDrawMtd
leafdraw_class
old
fopAc_ac_c
parentActorID
fopAc_ac_c
playExpression
()
daNpcChin_c
playMotion
()
daNpcChin_c
reset
()
daNpcChin_c
scale
fopAc_ac_c
setAction
(bool(daNpcChin_c::*)(void *))
daNpcChin_c
setAttnPos
()
daNpcChin_c
setExpression
(int, f32)
daNpcChin_c
setExpressionAnm
(int, bool)
daNpcChin_c
setExpressionBtp
(int)
daNpcChin_c
setExpressionTalkAfter
()
daNpcChin_c
setID
fopAc_ac_c
setLookMode
(int)
daNpcChin_c
setMotion
(int, f32, int)
daNpcChin_c
setMotionAnm
(int, f32)
daNpcChin_c
setMtx
()
daNpcChin_c
setParam
()
daNpcChin_c
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
SphereReset
()
daNpcChin_c
step
(s16, int, int)
daNpcChin_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
subtype
fopAc_ac_c
talk
(void *)
daNpcChin_c
tevStr
fopAc_ac_c
wait
(void *)
daNpcChin_c
watch_game
(void *)
daNpcChin_c
~daNpcChin_c
()
daNpcChin_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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