Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcChin_c Member List

This is the complete list of members for daNpcChin_c, including all inherited members.

_chkGameClear()daNpcChin_c
_Evt_Appear(int)daNpcChin_c
_Evt_Appear_CutInit(int const &)daNpcChin_c
_Evt_Appear_CutMain(int const &)daNpcChin_c
_Evt_GameFailed(int)daNpcChin_c
_Evt_GameFailed_CutInit(int const &)daNpcChin_c
_Evt_GameFailed_CutMain(int const &)daNpcChin_c
_Evt_GameGiveUp(int)daNpcChin_c
_Evt_GameGiveUp_CutInit(int const &)daNpcChin_c
_Evt_GameGiveUp_CutMain(int const &)daNpcChin_c
_Evt_GameStart(int)daNpcChin_c
_Evt_GameStart_CutInit(int const &)daNpcChin_c
_Evt_GameStart_CutMain(int const &)daNpcChin_c
_Evt_GameSucceed(int)daNpcChin_c
_Evt_GameSucceed_CutInit(int const &)daNpcChin_c
_Evt_GameSucceed_CutMain(int const &)daNpcChin_c
_Evt_SelectGiveUp(int)daNpcChin_c
_Evt_SelectGiveUp_CutInit(int const &)daNpcChin_c
_Evt_SelectGiveUp_CutMain(int const &)daNpcChin_c
_Evt_SpotLight_Off(int)daNpcChin_c
_Evt_SpotLight_Off_CutInit(int const &)daNpcChin_c
_Evt_SpotLight_Off_CutMain(int const &)daNpcChin_c
_talk_motion()daNpcChin_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
chkFindPlayer()daNpcChin_c
Create()daNpcChin_c
CreateHeap()daNpcChin_c
createHeapCallBack(fopAc_ac_c *)daNpcChin_c
ctrlBtk()daNpcChin_c
ctrlJoint(J3DJoint *, J3DModel *)daNpcChin_c
ctrlJointCallBack(J3DJoint *, int)daNpcChin_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daNpcChin_c()daNpcChin_c
Delete()daNpcChin_c
demo(void *)daNpcChin_c
demoActorIDfopAc_ac_c
Draw()daNpcChin_c
draw_tagfopAc_ac_c
drawDbgInfo()daNpcChin_c
Event_DT()daNpcChin_c
eventInfofopAc_ac_c
Execute()daNpcChin_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x568daNpcChin_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
isGameEnd(int &)daNpcChin_c
jntColfopAc_ac_c
lookat()daNpcChin_c
main()daNpcChin_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDwPileafdraw_class
mEvtSeqListdaNpcChin_cstatic
modelfopAc_ac_c
mpDrawMtdleafdraw_class
oldfopAc_ac_c
parentActorIDfopAc_ac_c
playExpression()daNpcChin_c
playMotion()daNpcChin_c
reset()daNpcChin_c
scalefopAc_ac_c
setAction(bool(daNpcChin_c::*)(void *))daNpcChin_c
setAttnPos()daNpcChin_c
setExpression(int, f32)daNpcChin_c
setExpressionAnm(int, bool)daNpcChin_c
setExpressionBtp(int)daNpcChin_c
setExpressionTalkAfter()daNpcChin_c
setIDfopAc_ac_c
setLookMode(int)daNpcChin_c
setMotion(int, f32, int)daNpcChin_c
setMotionAnm(int, f32)daNpcChin_c
setMtx()daNpcChin_c
setParam()daNpcChin_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
SphereReset()daNpcChin_c
step(s16, int, int)daNpcChin_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
talk(void *)daNpcChin_c
tevStrfopAc_ac_c
wait(void *)daNpcChin_c
watch_game(void *)daNpcChin_c
~daNpcChin_c()daNpcChin_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c