Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_rdy.h
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1#ifndef D_A_E_RDY_H
2#define D_A_E_RDY_H
3
5
14class e_rdy_class : public fopEn_enemy_c {
15public:
16 /* 80779340 */ e_rdy_class();
17
18 /* 0x05AC */ u8 field_0x5ac[0xa8f - 0x5ac];
19 /* 0x0A8F */ u8 field_0xa8f;
20 /* 0x0A90 */ u8 field_0xa90[0x1370 - 0xa90];
21 /* 0x1370 */ s16 field_0x1370;
22 /* 0x1372 */ s16 field_0x1372;
23 /* 0x1374 */ u8 field_0x1374[0x142c - 0x1374];
24};
25
26STATIC_ASSERT(sizeof(e_rdy_class) == 0x142C);
27
29 /* 8076BDCC */ daE_RDY_HIO_c();
30 /* 80779880 */ ~daE_RDY_HIO_c();
31};
32
33
34#endif /* D_A_E_RDY_H */
Definition d_a_e_rdy.h:28
daE_RDY_HIO_c()
Definition d_a_e_rdy.cpp:1023
~daE_RDY_HIO_c()
Definition d_a_e_rdy.cpp:2624
Shadow Bulblin.
Definition d_a_e_rdy.h:14
u8 field_0xa8f
Definition d_a_e_rdy.h:19
u8 field_0x1374[0x142c - 0x1374]
Definition d_a_e_rdy.h:23
e_rdy_class()
Definition d_a_e_rdy.cpp:2559
u8 field_0x5ac[0xa8f - 0x5ac]
Definition d_a_e_rdy.h:18
s16 field_0x1370
Definition d_a_e_rdy.h:21
s16 field_0x1372
Definition d_a_e_rdy.h:22
u8 field_0xa90[0x1370 - 0xa90]
Definition d_a_e_rdy.h:20
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_rdy_class)==0x142C)
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8