int cPhs_Step
Definition c_phase.h:8
Definition Z2Creature.h:7
Definition Z2SoundObject.h:38
Definition d_bg_s_gnd_chk.h:7
Blizzeta Second Phase Ice Block.
Definition d_a_b_yo_ice.h:21
int mTimer1
Definition d_a_b_yo_ice.h:72
f32 mScaleF
Definition d_a_b_yo_ice.h:62
void mtx_set()
Definition d_a_b_yo_ice.cpp:879
bool mHIOInit
Definition d_a_b_yo_ice.h:89
u32 mAppearKey
Definition d_a_b_yo_ice.h:88
void setWallBreakIceEffect()
Definition d_a_b_yo_ice.cpp:229
dCcU_AtInfo mAtInfo
Definition d_a_b_yo_ice.h:86
cXyz getSingleFallPos()
Definition d_a_b_yo_ice.cpp:304
daB_YO_c * mpBlizzeta
Definition d_a_b_yo_ice.h:59
u16 mIFrameTimer
Definition d_a_b_yo_ice.h:71
dCcD_Cyl mCcCyl2
Definition d_a_b_yo_ice.h:85
Action
Definition d_a_b_yo_ice.h:91
@ ACT_YOSE_FALL
Definition d_a_b_yo_ice.h:97
@ ACT_DAMAGE
Definition d_a_b_yo_ice.h:98
@ ACT_RISE_UP
Definition d_a_b_yo_ice.h:93
@ ACT_DEATH
Definition d_a_b_yo_ice.h:99
@ ACT_SINGLE_FALL
Definition d_a_b_yo_ice.h:95
@ ACT_YOSE
Definition d_a_b_yo_ice.h:96
@ ACT_FIRST
Definition d_a_b_yo_ice.h:92
@ ACT_DEMO_REVIVAL
Definition d_a_b_yo_ice.h:94
Z2SoundObjSimple mSoundObj
Definition d_a_b_yo_ice.h:58
cXyz mpCrackPos
Definition d_a_b_yo_ice.h:78
void damage_check()
Definition d_a_b_yo_ice.cpp:125
void setSubNumber(int i_subNumber)
Definition d_a_b_yo_ice.h:52
int CreateHeap()
Definition d_a_b_yo_ice.cpp:992
void executeRiseUp()
Definition d_a_b_yo_ice.cpp:318
u8 mDeleteTimer
Definition d_a_b_yo_ice.h:76
void setWeight(u8)
Definition d_a_b_yo_ice.cpp:216
void setApperEffect()
Definition d_a_b_yo_ice.cpp:236
request_of_phase_process_class mPhase
Definition d_a_b_yo_ice.h:55
void setApperEffect2()
Definition d_a_b_yo_ice.cpp:240
int mIcicleNo
Definition d_a_b_yo_ice.h:65
int draw()
Definition d_a_b_yo_ice.cpp:92
void executeYose()
Definition d_a_b_yo_ice.cpp:570
void cc_set()
Definition d_a_b_yo_ice.cpp:894
void executeYoseFall()
Definition d_a_b_yo_ice.cpp:657
s16 mpCrackAngleY
Definition d_a_b_yo_ice.h:80
void executeSingleFall()
Definition d_a_b_yo_ice.cpp:433
J3DModel * mpModel
Definition d_a_b_yo_ice.h:56
dBgS_GndChk mGndChk
Definition d_a_b_yo_ice.h:81
void setActionMode(int, int)
Definition d_a_b_yo_ice.cpp:120
u32 mParticleKey
Definition d_a_b_yo_ice.h:87
u8 mInitAction
Definition d_a_b_yo_ice.h:74
s16 mAngleSpeedY
Definition d_a_b_yo_ice.h:70
int mTimer2
Definition d_a_b_yo_ice.h:73
cPhs_Step create()
Definition d_a_b_yo_ice.cpp:1013
dCcD_Cyl mCcCyl0
Definition d_a_b_yo_ice.h:83
int _delete()
Definition d_a_b_yo_ice.cpp:973
int mMode
Definition d_a_b_yo_ice.h:68
void executeFirst()
Definition d_a_b_yo_ice.cpp:254
void executeDeath()
Definition d_a_b_yo_ice.cpp:802
csXyz mWobbleAngle
Definition d_a_b_yo_ice.h:61
f32 mCcOffset
Definition d_a_b_yo_ice.h:64
int mAction
Definition d_a_b_yo_ice.h:67
Z2Creature mCreatureSound
Definition d_a_b_yo_ice.h:57
dCcD_Cyl mCcCyl1
Definition d_a_b_yo_ice.h:84
daB_YOI_c()
Definition d_a_b_yo_ice.cpp:1086
void executeDamage()
Definition d_a_b_yo_ice.cpp:760
int mSubNumber
Definition d_a_b_yo_ice.h:66
s16 mTargetAngleX
Definition d_a_b_yo_ice.h:69
dCcD_Stts mCcStts
Definition d_a_b_yo_ice.h:82
f32 mCrackAlpha
Definition d_a_b_yo_ice.h:79
int execute()
Definition d_a_b_yo_ice.cpp:932
cXyz mFallTarget
Definition d_a_b_yo_ice.h:60
void crack_execute()
Definition d_a_b_yo_ice.cpp:809
void setLandingEffect()
Definition d_a_b_yo_ice.cpp:247
J3DModel * mpCrackModel
Definition d_a_b_yo_ice.h:77
void setBreakIceEffect()
Definition d_a_b_yo_ice.cpp:221
f32 mYoseSpeed
Definition d_a_b_yo_ice.h:63
bool field_0x6ad
Definition d_a_b_yo_ice.h:75
void executeDemoRevival()
Definition d_a_b_yo_ice.cpp:730
void action()
Definition d_a_b_yo_ice.cpp:821
void setOperate(int)
Definition d_a_b_yo_ice.cpp:166
Blizzeta.
Definition d_a_b_yo.h:21
Definition f_op_actor.h:299
STATIC_ASSERT(sizeof(daB_YOI_c)==0xB3C)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8