Definition Z2Creature.h:37
Definition Z2SoundObject.h:38
Ganondorf.
Definition d_a_b_gnd.h:24
dCcD_Stts mHorseCcStts
Definition d_a_b_gnd.h:106
s16 field_0x772
Definition d_a_b_gnd.h:60
s16 field_0xc92
Definition d_a_b_gnd.h:99
u32 field_0x25c4
Definition d_a_b_gnd.h:152
cXyz field_0x1e98[5]
Definition d_a_b_gnd.h:129
g_himo_s field_0x1ff0[2]
Definition d_a_b_gnd.h:143
mDoExt_McaMorf * mpZeldaModel
Definition d_a_b_gnd.h:41
dCcD_Sph mHorseFootSph[4]
Definition d_a_b_gnd.h:108
u8 field_0xc7c
Definition d_a_b_gnd.h:93
request_of_phase_process_class mHorsePhaseReq
Definition d_a_b_gnd.h:34
dCcU_AtInfo mAtInfo
Definition d_a_b_gnd.h:114
s16 mMoveMode
Definition d_a_b_gnd.h:35
request_of_phase_process_class mPhaseReq
Definition d_a_b_gnd.h:33
s16 mGndBodyRotX
Definition d_a_b_gnd.h:96
f32 mTubazeriPushValue
Definition d_a_b_gnd.h:184
f32 field_0x1e10
Definition d_a_b_gnd.h:121
cXyz mDemoCamCenterSpd
Definition d_a_b_gnd.h:179
f32 mPlayerDistXZ
Definition d_a_b_gnd.h:72
s16 field_0xc28
Definition d_a_b_gnd.h:69
J3DModel * mpSheathModel
Definition d_a_b_gnd.h:57
dBgS_AcchCir mAcchCir
Definition d_a_b_gnd.h:100
dKy_tevstr_c field_0x2224
Definition d_a_b_gnd.h:146
s16 field_0xc70
Definition d_a_b_gnd.h:84
u32 field_0x268c[3]
Definition d_a_b_gnd.h:165
f32 mPlaySpeed
Definition d_a_b_gnd.h:54
cXyz field_0x2720
Definition d_a_b_gnd.h:182
u32 field_0x25cc
Definition d_a_b_gnd.h:154
s16 mDamageInvulnerabilityTimer
Definition d_a_b_gnd.h:76
csXyz field_0x1e50
Definition d_a_b_gnd.h:126
u32 field_0x25e4[3]
Definition d_a_b_gnd.h:160
u8 field_0x2699
Definition d_a_b_gnd.h:167
s16 field_0xb00
Definition d_a_b_gnd.h:64
s16 field_0x26c2
Definition d_a_b_gnd.h:171
u32 field_0x25bc
Definition d_a_b_gnd.h:150
mDoExt_btpAnm * mpZeldaBtp
Definition d_a_b_gnd.h:49
f32 field_0x1e4c
Definition d_a_b_gnd.h:125
u8 field_0xc77
Definition d_a_b_gnd.h:88
cXyz field_0xc80
Definition d_a_b_gnd.h:95
cXyz field_0x26a8[2]
Definition d_a_b_gnd.h:169
dCcD_Stts mGndCcStts
Definition d_a_b_gnd.h:109
mDoExt_McaMorfSO * mpHorseMorf
Definition d_a_b_gnd.h:40
s16 mSwordBlurAlpha
Definition d_a_b_gnd.h:67
dCcD_Sph mAtSph
Definition d_a_b_gnd.h:111
cXyz mDemoCamCenterTarget
Definition d_a_b_gnd.h:177
u8 mHideSheath
Definition d_a_b_gnd.h:59
int field_0xc60
Definition d_a_b_gnd.h:79
u32 field_0x2688
Definition d_a_b_gnd.h:164
s16 field_0x272c
Definition d_a_b_gnd.h:183
u8 field_0x1e08
Definition d_a_b_gnd.h:115
u8 mNoDrawTimer
Definition d_a_b_gnd.h:186
s16 mHorseLegRot
Definition d_a_b_gnd.h:78
u8 field_0xB02[0x0B94 - 0x0B02]
Definition d_a_b_gnd.h:65
s16 field_0xc74
Definition d_a_b_gnd.h:86
fpc_ProcID mMantChildID
Definition d_a_b_gnd.h:133
cXyz mLightBallPos[5]
Definition d_a_b_gnd.h:128
f32 mTubazeriPushAmount
Definition d_a_b_gnd.h:185
s16 field_0x5cc
Definition d_a_b_gnd.h:38
s16 field_0x1fd4
Definition d_a_b_gnd.h:140
u16 field_0x1e0c
Definition d_a_b_gnd.h:118
u32 field_0x25b8
Definition d_a_b_gnd.h:149
u32 field_0x25c0
Definition d_a_b_gnd.h:151
s16 mGndLegRotX
Definition d_a_b_gnd.h:170
dKy_tevstr_c mSwordTevstr
Definition d_a_b_gnd.h:61
u32 field_0x25dc
Definition d_a_b_gnd.h:158
cXyz field_0x1fb8
Definition d_a_b_gnd.h:134
s16 mPlayerAngleY
Definition d_a_b_gnd.h:73
cXyz mDemoCamEye
Definition d_a_b_gnd.h:174
cXyz field_0x2710
Definition d_a_b_gnd.h:180
bool checkPiyo()
Definition d_a_b_gnd.h:29
u32 field_0x25d4
Definition d_a_b_gnd.h:156
int field_0xc64
Definition d_a_b_gnd.h:80
mDoExt_btpAnm * mpGndEyeBtp
Definition d_a_b_gnd.h:47
int mHorseAnmID
Definition d_a_b_gnd.h:53
u32 field_0x25d0
Definition d_a_b_gnd.h:155
u32 field_0x25d8
Definition d_a_b_gnd.h:157
s16 field_0x1fd6
Definition d_a_b_gnd.h:141
u32 field_0x25b4
Definition d_a_b_gnd.h:148
cXyz field_0x1fd8[2]
Definition d_a_b_gnd.h:142
s16 mCounter
Definition d_a_b_gnd.h:62
u16 field_0x1e0a
Definition d_a_b_gnd.h:117
mDoExt_btkAnm * mpGndEyeBtk[6]
Definition d_a_b_gnd.h:45
s8 field_0xc7d
Definition d_a_b_gnd.h:94
s16 field_0xc72
Definition d_a_b_gnd.h:85
cXyz field_0x5c0
Definition d_a_b_gnd.h:37
f32 mKankyoBlend
Definition d_a_b_gnd.h:188
s16 field_0xc68
Definition d_a_b_gnd.h:81
u32 field_0x25f0[6]
Definition d_a_b_gnd.h:161
u32 field_0x25c8
Definition d_a_b_gnd.h:153
Z2CreatureEnemy mGndSound
Definition d_a_b_gnd.h:42
s16 mDemoCamMode
Definition d_a_b_gnd.h:172
u8 field_0xC34[0x0C38 - 0x0C34]
Definition d_a_b_gnd.h:71
u8 mInitHIO
Definition d_a_b_gnd.h:132
cXyz field_0xeb4
Definition d_a_b_gnd.h:104
s16 field_0xeac
Definition d_a_b_gnd.h:102
s16 mGndHeadRotZ
Definition d_a_b_gnd.h:97
s16 mDemoCamTimer
Definition d_a_b_gnd.h:173
J3DModel * mpMantShadowModel[36]
Definition d_a_b_gnd.h:66
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_b_gnd.h:39
u8 field_0x1e0e
Definition d_a_b_gnd.h:119
s16 mGndArmRRotX
Definition d_a_b_gnd.h:137
u32 field_0x2608[5][6]
Definition d_a_b_gnd.h:162
cXyz mDemoCamEyeSpd
Definition d_a_b_gnd.h:178
bool checkRide()
Definition d_a_b_gnd.h:30
u8 field_0xc7b
Definition d_a_b_gnd.h:92
u8 field_0x740[0x0744 - 0x0740]
Definition d_a_b_gnd.h:46
u8 field_0x1e09
Definition d_a_b_gnd.h:116
mDoExt_brkAnm * mpGndCoreBrk
Definition d_a_b_gnd.h:44
u8 field_0xc7a
Definition d_a_b_gnd.h:91
u8 field_0xc78
Definition d_a_b_gnd.h:89
u8 field_0x2740
Definition d_a_b_gnd.h:189
BOOL checkZeldaEndDemoCut()
Definition d_a_b_gnd.h:31
dCcD_Cyl mCoCyl
Definition d_a_b_gnd.h:113
csXyz field_0xec0
Definition d_a_b_gnd.h:105
cXyz field_0x1ed4[5]
Definition d_a_b_gnd.h:130
s8 field_0x1e0f
Definition d_a_b_gnd.h:120
u32 mShadowID
Definition d_a_b_gnd.h:74
s16 field_0x271c
Definition d_a_b_gnd.h:181
int mGndEyeBtkNo
Definition d_a_b_gnd.h:48
J3DModel * mpSwordModel
Definition d_a_b_gnd.h:56
b_gnd_class()
Definition d_a_b_gnd.cpp:4949
f32 field_0xc6c
Definition d_a_b_gnd.h:83
Z2SoundObjSimple field_0x1e2c
Definition d_a_b_gnd.h:124
s16 field_0xc44[10]
Definition d_a_b_gnd.h:75
s8 field_0x1e56[5]
Definition d_a_b_gnd.h:127
bool checkAttackChance()
Definition d_a_b_gnd.h:28
int mAnmID
Definition d_a_b_gnd.h:52
int mDrawHorse
Definition d_a_b_gnd.h:135
u8 field_0x764[0x0768 - 0x0764]
Definition d_a_b_gnd.h:55
u32 field_0x2680[2]
Definition d_a_b_gnd.h:163
f32 field_0x1fd0
Definition d_a_b_gnd.h:139
dCcD_Sph mGndSph[3]
Definition d_a_b_gnd.h:110
cXyz mDemoCamEyeTarget
Definition d_a_b_gnd.h:176
u8 field_0x2698
Definition d_a_b_gnd.h:166
Z2CreatureEnemy mHorseSound
Definition d_a_b_gnd.h:43
cXyz field_0x1e14
Definition d_a_b_gnd.h:122
mDoExt_3DlineMat1_c field_0x21e8
Definition d_a_b_gnd.h:145
Z2SoundObjSimple mLightBallSound[5]
Definition d_a_b_gnd.h:131
u8 mDrawZelda
Definition d_a_b_gnd.h:51
s16 field_0xc90
Definition d_a_b_gnd.h:98
u32 field_0x25ac[2]
Definition d_a_b_gnd.h:147
cXyz field_0x269c
Definition d_a_b_gnd.h:168
u8 mGakeChkType
Definition d_a_b_gnd.h:87
cXyz mDemoCamCenter
Definition d_a_b_gnd.h:175
f32 field_0xeb0
Definition d_a_b_gnd.h:103
J3DModel * mpSwordBlurModel[2]
Definition d_a_b_gnd.h:70
s16 field_0xc6a
Definition d_a_b_gnd.h:82
u32 field_0x25e0
Definition d_a_b_gnd.h:159
s16 mSwordBlurType
Definition d_a_b_gnd.h:68
u8 field_0x770
Definition d_a_b_gnd.h:58
dMsgFlow_c mMsgFlow
Definition d_a_b_gnd.h:190
u8 field_0x5be
Definition d_a_b_gnd.h:36
s16 field_0xc5a
Definition d_a_b_gnd.h:77
mDoExt_btkAnm * mpZeldaBtk
Definition d_a_b_gnd.h:50
mDoExt_3DlineMat1_c mHorseReins[2]
Definition d_a_b_gnd.h:144
u8 field_0x2739
Definition d_a_b_gnd.h:187
s16 mGndShoulderLRotY
Definition d_a_b_gnd.h:138
s16 field_0x1fc8
Definition d_a_b_gnd.h:136
s16 mActionMode
Definition d_a_b_gnd.h:63
dCcD_Sph mHorseBodySph[2]
Definition d_a_b_gnd.h:107
dCcD_Sph mDefSph
Definition d_a_b_gnd.h:112
u8 field_0xc79
Definition d_a_b_gnd.h:90
cXyz field_0x1e20
Definition d_a_b_gnd.h:123
dBgS_ObjAcch mAcch
Definition d_a_b_gnd.h:101
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_kankyo_tev_str.h:7
Definition d_msg_flow.h:49
Definition f_op_actor.h:285
Definition m_Do_ext.h:561
Definition m_Do_ext.h:331
Definition m_Do_ext.h:369
Definition m_Do_ext.h:182
STATIC_ASSERT(sizeof(b_gnd_class)==0x2790)
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_b_gnd.h:20
cXyz field_0x0[16]
Definition d_a_b_gnd.h:21