1#ifndef D_A_NPC_SOLDIERA_H
2#define D_A_NPC_SOLDIERA_H
64 static u8 const m[108];
Definition d_a_npc_soldierA.h:60
~daNpc_SoldierA_Param_c()
Definition d_a_npc_soldierA.cpp:1279
static u8 const m[108]
Definition d_a_npc_soldierA.h:527
Soldier A (Castle Town?)
Definition d_a_npc_soldierA.h:14
void ECut_talkLake(int)
Definition d_a_npc_soldierA.cpp:1107
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_soldierA.cpp:620
void doNormalAction(int)
Definition d_a_npc_soldierA.cpp:1022
u8 field_0x568[0xe20 - 0x568]
Definition d_a_npc_soldierA.h:55
void reset()
Definition d_a_npc_soldierA.cpp:849
void doEvent()
Definition d_a_npc_soldierA.cpp:1042
void main()
Definition d_a_npc_soldierA.cpp:636
void setLookMode(int)
Definition d_a_npc_soldierA.cpp:1048
void setMotion(int, f32, int)
Definition d_a_npc_soldierA.cpp:822
void create()
Definition d_a_npc_soldierA.cpp:567
void chkAction(int(daNpc_SoldierA_c::*)(void *))
Definition d_a_npc_soldierA.cpp:1005
void isDelete()
Definition d_a_npc_soldierA.cpp:844
void selectAction()
Definition d_a_npc_soldierA.cpp:1017
void Delete()
Definition d_a_npc_soldierA.cpp:591
void CreateHeap()
Definition d_a_npc_soldierA.cpp:586
void Execute()
Definition d_a_npc_soldierA.cpp:596
bool ctrlBtk()
Definition d_a_npc_soldierA.cpp:641
static void * mEvtCutNameList[3]
Definition d_a_npc_soldierA.h:307
void lookat()
Definition d_a_npc_soldierA.cpp:1084
void wait(void *)
Definition d_a_npc_soldierA.cpp:1089
void Draw()
Definition d_a_npc_soldierA.cpp:601
void test(void *)
Definition d_a_npc_soldierA.cpp:1117
void setParam()
Definition d_a_npc_soldierA.cpp:631
void setAttnPos()
Definition d_a_npc_soldierA.cpp:810
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_soldierA.cpp:626
~daNpc_SoldierA_c()
Definition d_a_npc_soldierA.cpp:521
void playMotion()
Definition d_a_npc_soldierA.cpp:999
void setAction(int(daNpc_SoldierA_c::*)(void *))
Definition d_a_npc_soldierA.cpp:1011
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_soldierA.cpp:614
void getTypeFromParam()
Definition d_a_npc_soldierA.cpp:839
static u8 mEvtCutList[36]
Definition d_a_npc_soldierA.h:337
daNpc_SoldierA_c()
Definition d_a_npc_soldierA.cpp:504
bool setMotionAnm(int, f32)
Definition d_a_npc_soldierA.cpp:816
bool drawDbgInfo()
Definition d_a_npc_soldierA.cpp:828
void ECut_listenLake(int)
Definition d_a_npc_soldierA.cpp:1112
void drawOtherMdls()
Definition d_a_npc_soldierA.cpp:834
void talk(void *)
Definition d_a_npc_soldierA.cpp:1094
STATIC_ASSERT(sizeof(daNpc_SoldierA_c)==0xe20)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8