Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_kasi_mich.h
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1#ifndef D_A_NPC_KASI_MICH_H
2#define D_A_NPC_KASI_MICH_H
3
4#include "d/actor/d_a_npc.h"
5
15public:
16 /* 80A261CC */ daNpcKasiMich_c();
17 /* 80A26414 */ ~daNpcKasiMich_c();
18 /* 80A26624 */ void Create();
19 /* 80A268A0 */ void CreateHeap();
20 /* 80A26A24 */ void Delete();
21 /* 80A26A58 */ void Execute();
22 /* 80A26A84 */ void Draw();
23 /* 80A26AD0 */ void ctrlJoint(J3DJoint*, J3DModel*);
24 /* 80A26C5C */ void createHeapCallBack(fopAc_ac_c*);
25 /* 80A26C7C */ void ctrlJointCallBack(J3DJoint*, int);
26 /* 80A26CC8 */ void setParam();
27 /* 80A26D34 */ void main();
28 /* 80A26FDC */ void setAttnPos();
29 /* 80A27184 */ bool setMotionAnm(int, f32);
30 /* 80A27254 */ void setMotion(int, f32, int);
31 /* 80A2729C */ bool drawDbgInfo();
32 /* 80A272A4 */ void reset();
33 /* 80A274D8 */ void playMotion();
34 /* 80A2790C */ void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData***);
35 /* 80A27A84 */ void setAction(int (daNpcKasiMich_c::*)(int));
36 /* 80A27B2C */ void setLookMode(int);
37 /* 80A27B50 */ void lookat();
38 /* 80A27D30 */ void step(s16, int);
39 /* 80A27E24 */ void chkFindPlayer();
40 /* 80A27F08 */ void wait(int);
41 /* 80A282B4 */ void fear(int);
42 /* 80A28490 */ void srchWolfTag();
43 /* 80A284F8 */ void _srch_escape_tag(void*, void*);
44 /* 80A285C8 */ void getWolfPathNearIdx();
45 /* 80A286FC */ void chace_st(int);
46 /* 80A287A0 */ void chace(int);
47 /* 80A28910 */ void getChacePos();
48 /* 80A289CC */ void turn_link(int);
49 /* 80A28A8C */ void turn_home(int);
50 /* 80A28B70 */ void turn_center(int);
51 /* 80A28C40 */ void talk_dummy(int);
52 /* 80A28CB8 */ void kya(int);
53 /* 80A28D90 */ void kya2(int);
54 /* 80A28E28 */ void kya_stop(int);
55 /* 80A28EFC */ void iyan(int);
56 /* 80A28F74 */ void escape(int);
57 /* 80A2908C */ void iyan_look(int);
58 /* 80A29164 */ void turn_hana(int);
59 /* 80A291E8 */ void wait_dummy(int);
60 /* 80A2926C */ void cheer(int);
61 /* 80A29458 */ void _turn_to_link(s16);
62 /* 80A294A4 */ void _turn_pos(cXyz const&, s16);
63 /* 80A29500 */ void actor_front_check(fopAc_ac_c*);
64 /* 80A295D8 */ void _getOffset(cXyz const&, cXyz&);
65 /* 80A29FDC */ void adjustShapeAngle();
66
67 static u8 mEvtSeqList[12];
68 static u8 mTargetTag[4];
69 static u8 mTargetTagDist[4];
70
71private:
72 /* 0x568 */ u8 field_0x568[0x146c - 0x568];
73};
74
75STATIC_ASSERT(sizeof(daNpcKasiMich_c) == 0x146c);
76
78public:
79 /* 80A29FE0 */ ~daNpcKasiMich_Param_c();
80
81 static u8 const m[116];
82};
83
84
85#endif /* D_A_NPC_KASI_MICH_H */
Definition d_a_npc_kasi_mich.h:77
static u8 const m[116]
Definition d_a_npc_kasi_mich.h:799
~daNpcKasiMich_Param_c()
Definition d_a_npc_kasi_mich.cpp:1852
Misha.
Definition d_a_npc_kasi_mich.h:14
void getChacePos()
Definition d_a_npc_kasi_mich.cpp:1566
bool drawDbgInfo()
Definition d_a_npc_kasi_mich.cpp:1068
u8 field_0x568[0x146c - 0x568]
Definition d_a_npc_kasi_mich.h:72
void iyan_look(int)
Definition d_a_npc_kasi_mich.cpp:1629
void step(s16, int)
Definition d_a_npc_kasi_mich.cpp:1471
void turn_home(int)
Definition d_a_npc_kasi_mich.cpp:1576
void setParam()
Definition d_a_npc_kasi_mich.cpp:906
void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData ***)
Definition d_a_npc_kasi_mich.cpp:1407
void setMotion(int, f32, int)
Definition d_a_npc_kasi_mich.cpp:1063
daNpcKasiMich_c()
Definition d_a_npc_kasi_mich.cpp:776
void actor_front_check(fopAc_ac_c *)
Definition d_a_npc_kasi_mich.cpp:1661
void _getOffset(cXyz const &, cXyz &)
Definition d_a_npc_kasi_mich.cpp:1667
void wait(int)
Definition d_a_npc_kasi_mich.cpp:1508
~daNpcKasiMich_c()
Definition d_a_npc_kasi_mich.cpp:793
void CreateHeap()
Definition d_a_npc_kasi_mich.cpp:861
void chkFindPlayer()
Definition d_a_npc_kasi_mich.cpp:1477
void cheer(int)
Definition d_a_npc_kasi_mich.cpp:1644
void turn_link(int)
Definition d_a_npc_kasi_mich.cpp:1571
void _srch_escape_tag(void *, void *)
Definition d_a_npc_kasi_mich.cpp:1531
void reset()
Definition d_a_npc_kasi_mich.cpp:1073
void setAttnPos()
Definition d_a_npc_kasi_mich.cpp:1052
void Delete()
Definition d_a_npc_kasi_mich.cpp:866
void chace(int)
Definition d_a_npc_kasi_mich.cpp:1561
void talk_dummy(int)
Definition d_a_npc_kasi_mich.cpp:1586
void escape(int)
Definition d_a_npc_kasi_mich.cpp:1624
static u8 mTargetTagDist[4]
Definition d_a_npc_kasi_mich.h:69
void setAction(int(daNpcKasiMich_c::*)(int))
Definition d_a_npc_kasi_mich.cpp:1413
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_kasi_mich.cpp:889
void adjustShapeAngle()
Definition d_a_npc_kasi_mich.cpp:1847
void getWolfPathNearIdx()
Definition d_a_npc_kasi_mich.cpp:1536
void Draw()
Definition d_a_npc_kasi_mich.cpp:876
static u8 mTargetTag[4]
Definition d_a_npc_kasi_mich.h:68
void _turn_to_link(s16)
Definition d_a_npc_kasi_mich.cpp:1650
void playMotion()
Definition d_a_npc_kasi_mich.cpp:1401
void Execute()
Definition d_a_npc_kasi_mich.cpp:871
void turn_center(int)
Definition d_a_npc_kasi_mich.cpp:1581
void setLookMode(int)
Definition d_a_npc_kasi_mich.cpp:1418
void kya_stop(int)
Definition d_a_npc_kasi_mich.cpp:1606
void turn_hana(int)
Definition d_a_npc_kasi_mich.cpp:1634
void iyan(int)
Definition d_a_npc_kasi_mich.cpp:1611
void chace_st(int)
Definition d_a_npc_kasi_mich.cpp:1541
void Create()
Definition d_a_npc_kasi_mich.cpp:840
void fear(int)
Definition d_a_npc_kasi_mich.cpp:1521
void srchWolfTag()
Definition d_a_npc_kasi_mich.cpp:1526
static u8 mEvtSeqList[12]
Definition d_a_npc_kasi_mich.h:297
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_kasi_mich.cpp:901
void main()
Definition d_a_npc_kasi_mich.cpp:1026
void kya(int)
Definition d_a_npc_kasi_mich.cpp:1591
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_kasi_mich.cpp:895
void lookat()
Definition d_a_npc_kasi_mich.cpp:1466
bool setMotionAnm(int, f32)
Definition d_a_npc_kasi_mich.cpp:1058
void kya2(int)
Definition d_a_npc_kasi_mich.cpp:1596
void _turn_pos(cXyz const &, s16)
Definition d_a_npc_kasi_mich.cpp:1655
void wait_dummy(int)
Definition d_a_npc_kasi_mich.cpp:1639
STATIC_ASSERT(sizeof(daNpcKasiMich_c)==0x146c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc.h:866
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8