1#ifndef D_A_NPC_KASI_MICH_H
2#define D_A_NPC_KASI_MICH_H
81 static u8 const m[116];
Definition d_a_npc_kasi_mich.h:77
static u8 const m[116]
Definition d_a_npc_kasi_mich.h:799
~daNpcKasiMich_Param_c()
Definition d_a_npc_kasi_mich.cpp:1852
Misha.
Definition d_a_npc_kasi_mich.h:14
void getChacePos()
Definition d_a_npc_kasi_mich.cpp:1566
bool drawDbgInfo()
Definition d_a_npc_kasi_mich.cpp:1068
u8 field_0x568[0x146c - 0x568]
Definition d_a_npc_kasi_mich.h:72
void iyan_look(int)
Definition d_a_npc_kasi_mich.cpp:1629
void step(s16, int)
Definition d_a_npc_kasi_mich.cpp:1471
void turn_home(int)
Definition d_a_npc_kasi_mich.cpp:1576
void setParam()
Definition d_a_npc_kasi_mich.cpp:906
void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData ***)
Definition d_a_npc_kasi_mich.cpp:1407
void setMotion(int, f32, int)
Definition d_a_npc_kasi_mich.cpp:1063
daNpcKasiMich_c()
Definition d_a_npc_kasi_mich.cpp:776
void actor_front_check(fopAc_ac_c *)
Definition d_a_npc_kasi_mich.cpp:1661
void _getOffset(cXyz const &, cXyz &)
Definition d_a_npc_kasi_mich.cpp:1667
void wait(int)
Definition d_a_npc_kasi_mich.cpp:1508
~daNpcKasiMich_c()
Definition d_a_npc_kasi_mich.cpp:793
void CreateHeap()
Definition d_a_npc_kasi_mich.cpp:861
void chkFindPlayer()
Definition d_a_npc_kasi_mich.cpp:1477
void cheer(int)
Definition d_a_npc_kasi_mich.cpp:1644
void turn_link(int)
Definition d_a_npc_kasi_mich.cpp:1571
void _srch_escape_tag(void *, void *)
Definition d_a_npc_kasi_mich.cpp:1531
void reset()
Definition d_a_npc_kasi_mich.cpp:1073
void setAttnPos()
Definition d_a_npc_kasi_mich.cpp:1052
void Delete()
Definition d_a_npc_kasi_mich.cpp:866
void chace(int)
Definition d_a_npc_kasi_mich.cpp:1561
void talk_dummy(int)
Definition d_a_npc_kasi_mich.cpp:1586
void escape(int)
Definition d_a_npc_kasi_mich.cpp:1624
static u8 mTargetTagDist[4]
Definition d_a_npc_kasi_mich.h:69
void setAction(int(daNpcKasiMich_c::*)(int))
Definition d_a_npc_kasi_mich.cpp:1413
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_kasi_mich.cpp:889
void adjustShapeAngle()
Definition d_a_npc_kasi_mich.cpp:1847
void getWolfPathNearIdx()
Definition d_a_npc_kasi_mich.cpp:1536
void Draw()
Definition d_a_npc_kasi_mich.cpp:876
static u8 mTargetTag[4]
Definition d_a_npc_kasi_mich.h:68
void _turn_to_link(s16)
Definition d_a_npc_kasi_mich.cpp:1650
void playMotion()
Definition d_a_npc_kasi_mich.cpp:1401
void Execute()
Definition d_a_npc_kasi_mich.cpp:871
void turn_center(int)
Definition d_a_npc_kasi_mich.cpp:1581
void setLookMode(int)
Definition d_a_npc_kasi_mich.cpp:1418
void kya_stop(int)
Definition d_a_npc_kasi_mich.cpp:1606
void turn_hana(int)
Definition d_a_npc_kasi_mich.cpp:1634
void iyan(int)
Definition d_a_npc_kasi_mich.cpp:1611
void chace_st(int)
Definition d_a_npc_kasi_mich.cpp:1541
void Create()
Definition d_a_npc_kasi_mich.cpp:840
void fear(int)
Definition d_a_npc_kasi_mich.cpp:1521
void srchWolfTag()
Definition d_a_npc_kasi_mich.cpp:1526
static u8 mEvtSeqList[12]
Definition d_a_npc_kasi_mich.h:297
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_kasi_mich.cpp:901
void main()
Definition d_a_npc_kasi_mich.cpp:1026
void kya(int)
Definition d_a_npc_kasi_mich.cpp:1591
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_kasi_mich.cpp:895
void lookat()
Definition d_a_npc_kasi_mich.cpp:1466
bool setMotionAnm(int, f32)
Definition d_a_npc_kasi_mich.cpp:1058
void kya2(int)
Definition d_a_npc_kasi_mich.cpp:1596
void _turn_pos(cXyz const &, s16)
Definition d_a_npc_kasi_mich.cpp:1655
void wait_dummy(int)
Definition d_a_npc_kasi_mich.cpp:1639
STATIC_ASSERT(sizeof(daNpcKasiMich_c)==0x146c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8