1#ifndef D_A_NPC_KASI_KYU_H
2#define D_A_NPC_KASI_KYU_H
81 static u8 const m[116];
Definition d_a_npc_kasi_kyu.h:77
~daNpcKasiKyu_Param_c()
Definition d_a_npc_kasi_kyu.cpp:1866
static u8 const m[116]
Definition d_a_npc_kasi_kyu.h:799
Kili.
Definition d_a_npc_kasi_kyu.h:14
void _srch_escape_tag(void *, void *)
Definition d_a_npc_kasi_kyu.cpp:1530
void lookat()
Definition d_a_npc_kasi_kyu.cpp:1465
void cheer(int)
Definition d_a_npc_kasi_kyu.cpp:1658
void turn_home(int)
Definition d_a_npc_kasi_kyu.cpp:1575
void getWolfPathNearIdx()
Definition d_a_npc_kasi_kyu.cpp:1535
void _turn_pos(cXyz const &, s16)
Definition d_a_npc_kasi_kyu.cpp:1669
void wait(int)
Definition d_a_npc_kasi_kyu.cpp:1507
void step(s16, int)
Definition d_a_npc_kasi_kyu.cpp:1470
void setParam()
Definition d_a_npc_kasi_kyu.cpp:906
void escape(int)
Definition d_a_npc_kasi_kyu.cpp:1648
void actor_front_check(fopAc_ac_c *)
Definition d_a_npc_kasi_kyu.cpp:1675
void CreateHeap()
Definition d_a_npc_kasi_kyu.cpp:861
void adjustShapeAngle()
Definition d_a_npc_kasi_kyu.cpp:1861
void turn_hana(int)
Definition d_a_npc_kasi_kyu.cpp:1635
void _getOffset(cXyz const &, cXyz &)
Definition d_a_npc_kasi_kyu.cpp:1681
void chace_st(int)
Definition d_a_npc_kasi_kyu.cpp:1540
void Draw()
Definition d_a_npc_kasi_kyu.cpp:876
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_kasi_kyu.cpp:895
void wait_dummy(int)
Definition d_a_npc_kasi_kyu.cpp:1653
bool setMotionAnm(int, f32)
Definition d_a_npc_kasi_kyu.cpp:1057
daNpcKasiKyu_c()
Definition d_a_npc_kasi_kyu.cpp:776
void iyan(int)
Definition d_a_npc_kasi_kyu.cpp:1610
void setLookMode(int)
Definition d_a_npc_kasi_kyu.cpp:1417
void srchWolfTag()
Definition d_a_npc_kasi_kyu.cpp:1525
void setAttnPos()
Definition d_a_npc_kasi_kyu.cpp:1051
void iyan_look(int)
Definition d_a_npc_kasi_kyu.cpp:1615
void kya(int)
Definition d_a_npc_kasi_kyu.cpp:1590
void playMotion()
Definition d_a_npc_kasi_kyu.cpp:1400
void Execute()
Definition d_a_npc_kasi_kyu.cpp:871
void setAction(int(daNpcKasiKyu_c::*)(int))
Definition d_a_npc_kasi_kyu.cpp:1412
void turn_link(int)
Definition d_a_npc_kasi_kyu.cpp:1570
void fear(int)
Definition d_a_npc_kasi_kyu.cpp:1520
void main()
Definition d_a_npc_kasi_kyu.cpp:1025
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_kasi_kyu.cpp:901
void chace(int)
Definition d_a_npc_kasi_kyu.cpp:1560
static u8 mEvtSeqList[12]
Definition d_a_npc_kasi_kyu.h:297
static u8 mTargetTagDist[4]
Definition d_a_npc_kasi_kyu.h:69
bool drawDbgInfo()
Definition d_a_npc_kasi_kyu.cpp:1067
void kya2(int)
Definition d_a_npc_kasi_kyu.cpp:1595
void reset()
Definition d_a_npc_kasi_kyu.cpp:1072
void getChacePos()
Definition d_a_npc_kasi_kyu.cpp:1565
void turn_center(int)
Definition d_a_npc_kasi_kyu.cpp:1580
void kya_stop(int)
Definition d_a_npc_kasi_kyu.cpp:1605
~daNpcKasiKyu_c()
Definition d_a_npc_kasi_kyu.cpp:793
void talk_dummy(int)
Definition d_a_npc_kasi_kyu.cpp:1585
u8 field_0x568[0x146c - 0x568]
Definition d_a_npc_kasi_kyu.h:72
void chkFindPlayer()
Definition d_a_npc_kasi_kyu.cpp:1476
void Create()
Definition d_a_npc_kasi_kyu.cpp:840
void _turn_to_link(s16)
Definition d_a_npc_kasi_kyu.cpp:1664
void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData ***)
Definition d_a_npc_kasi_kyu.cpp:1406
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_kasi_kyu.cpp:889
void Delete()
Definition d_a_npc_kasi_kyu.cpp:866
void setMotion(int, f32, int)
Definition d_a_npc_kasi_kyu.cpp:1062
static u8 mTargetTag[4]
Definition d_a_npc_kasi_kyu.h:68
STATIC_ASSERT(sizeof(daNpcKasiKyu_c)==0x146c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8