Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_kasi_kyu.h
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1#ifndef D_A_NPC_KASI_KYU_H
2#define D_A_NPC_KASI_KYU_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpcKasiKyu_c : public fopAc_ac_c {
15public:
16 /* 80A219CC */ daNpcKasiKyu_c();
17 /* 80A21C14 */ ~daNpcKasiKyu_c();
18 /* 80A21E24 */ void Create();
19 /* 80A220A0 */ void CreateHeap();
20 /* 80A22224 */ void Delete();
21 /* 80A22258 */ void Execute();
22 /* 80A22284 */ void Draw();
23 /* 80A222D0 */ void ctrlJoint(J3DJoint*, J3DModel*);
24 /* 80A2245C */ void createHeapCallBack(fopAc_ac_c*);
25 /* 80A2247C */ void ctrlJointCallBack(J3DJoint*, int);
26 /* 80A224C8 */ void setParam();
27 /* 80A22534 */ void main();
28 /* 80A227DC */ void setAttnPos();
29 /* 80A22984 */ bool setMotionAnm(int, f32);
30 /* 80A22A54 */ void setMotion(int, f32, int);
31 /* 80A22A9C */ bool drawDbgInfo();
32 /* 80A22AA4 */ void reset();
33 /* 80A22CD8 */ void playMotion();
34 /* 80A2310C */ void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData***);
35 /* 80A23284 */ void setAction(int (daNpcKasiKyu_c::*)(int));
36 /* 80A2332C */ void setLookMode(int);
37 /* 80A23350 */ void lookat();
38 /* 80A23530 */ void step(s16, int);
39 /* 80A23624 */ void chkFindPlayer();
40 /* 80A23708 */ void wait(int);
41 /* 80A23AB4 */ void fear(int);
42 /* 80A23C90 */ void srchWolfTag();
43 /* 80A23CF8 */ void _srch_escape_tag(void*, void*);
44 /* 80A23DC8 */ void getWolfPathNearIdx();
45 /* 80A23EFC */ void chace_st(int);
46 /* 80A23FA0 */ void chace(int);
47 /* 80A24110 */ void getChacePos();
48 /* 80A241CC */ void turn_link(int);
49 /* 80A2428C */ void turn_home(int);
50 /* 80A24370 */ void turn_center(int);
51 /* 80A24440 */ void talk_dummy(int);
52 /* 80A244B8 */ void kya(int);
53 /* 80A24590 */ void kya2(int);
54 /* 80A24628 */ void kya_stop(int);
55 /* 80A246FC */ void iyan(int);
56 /* 80A24774 */ void iyan_look(int);
57 /* 80A2484C */ void turn_hana(int);
58 /* 80A2493C */ void escape(int);
59 /* 80A24A54 */ void wait_dummy(int);
60 /* 80A24AD8 */ void cheer(int);
61 /* 80A24CC4 */ void _turn_to_link(s16);
62 /* 80A24D10 */ void _turn_pos(cXyz const&, s16);
63 /* 80A24D6C */ void actor_front_check(fopAc_ac_c*);
64 /* 80A24E44 */ void _getOffset(cXyz const&, cXyz&);
65 /* 80A25848 */ void adjustShapeAngle();
66
67 static u8 mEvtSeqList[12];
68 static u8 mTargetTag[4];
69 static u8 mTargetTagDist[4];
70
71private:
72 /* 0x568 */ u8 field_0x568[0x146c - 0x568];
73};
74
75STATIC_ASSERT(sizeof(daNpcKasiKyu_c) == 0x146c);
76
78public:
79 /* 80A2584C */ ~daNpcKasiKyu_Param_c();
80
81 static u8 const m[116];
82};
83
84
85#endif /* D_A_NPC_KASI_KYU_H */
Definition d_a_npc_kasi_kyu.h:77
~daNpcKasiKyu_Param_c()
Definition d_a_npc_kasi_kyu.cpp:1866
static u8 const m[116]
Definition d_a_npc_kasi_kyu.h:799
Kili.
Definition d_a_npc_kasi_kyu.h:14
void _srch_escape_tag(void *, void *)
Definition d_a_npc_kasi_kyu.cpp:1530
void lookat()
Definition d_a_npc_kasi_kyu.cpp:1465
void cheer(int)
Definition d_a_npc_kasi_kyu.cpp:1658
void turn_home(int)
Definition d_a_npc_kasi_kyu.cpp:1575
void getWolfPathNearIdx()
Definition d_a_npc_kasi_kyu.cpp:1535
void _turn_pos(cXyz const &, s16)
Definition d_a_npc_kasi_kyu.cpp:1669
void wait(int)
Definition d_a_npc_kasi_kyu.cpp:1507
void step(s16, int)
Definition d_a_npc_kasi_kyu.cpp:1470
void setParam()
Definition d_a_npc_kasi_kyu.cpp:906
void escape(int)
Definition d_a_npc_kasi_kyu.cpp:1648
void actor_front_check(fopAc_ac_c *)
Definition d_a_npc_kasi_kyu.cpp:1675
void CreateHeap()
Definition d_a_npc_kasi_kyu.cpp:861
void adjustShapeAngle()
Definition d_a_npc_kasi_kyu.cpp:1861
void turn_hana(int)
Definition d_a_npc_kasi_kyu.cpp:1635
void _getOffset(cXyz const &, cXyz &)
Definition d_a_npc_kasi_kyu.cpp:1681
void chace_st(int)
Definition d_a_npc_kasi_kyu.cpp:1540
void Draw()
Definition d_a_npc_kasi_kyu.cpp:876
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_kasi_kyu.cpp:895
void wait_dummy(int)
Definition d_a_npc_kasi_kyu.cpp:1653
bool setMotionAnm(int, f32)
Definition d_a_npc_kasi_kyu.cpp:1057
daNpcKasiKyu_c()
Definition d_a_npc_kasi_kyu.cpp:776
void iyan(int)
Definition d_a_npc_kasi_kyu.cpp:1610
void setLookMode(int)
Definition d_a_npc_kasi_kyu.cpp:1417
void srchWolfTag()
Definition d_a_npc_kasi_kyu.cpp:1525
void setAttnPos()
Definition d_a_npc_kasi_kyu.cpp:1051
void iyan_look(int)
Definition d_a_npc_kasi_kyu.cpp:1615
void kya(int)
Definition d_a_npc_kasi_kyu.cpp:1590
void playMotion()
Definition d_a_npc_kasi_kyu.cpp:1400
void Execute()
Definition d_a_npc_kasi_kyu.cpp:871
void setAction(int(daNpcKasiKyu_c::*)(int))
Definition d_a_npc_kasi_kyu.cpp:1412
void turn_link(int)
Definition d_a_npc_kasi_kyu.cpp:1570
void fear(int)
Definition d_a_npc_kasi_kyu.cpp:1520
void main()
Definition d_a_npc_kasi_kyu.cpp:1025
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_kasi_kyu.cpp:901
void chace(int)
Definition d_a_npc_kasi_kyu.cpp:1560
static u8 mEvtSeqList[12]
Definition d_a_npc_kasi_kyu.h:297
static u8 mTargetTagDist[4]
Definition d_a_npc_kasi_kyu.h:69
bool drawDbgInfo()
Definition d_a_npc_kasi_kyu.cpp:1067
void kya2(int)
Definition d_a_npc_kasi_kyu.cpp:1595
void reset()
Definition d_a_npc_kasi_kyu.cpp:1072
void getChacePos()
Definition d_a_npc_kasi_kyu.cpp:1565
void turn_center(int)
Definition d_a_npc_kasi_kyu.cpp:1580
void kya_stop(int)
Definition d_a_npc_kasi_kyu.cpp:1605
~daNpcKasiKyu_c()
Definition d_a_npc_kasi_kyu.cpp:793
void talk_dummy(int)
Definition d_a_npc_kasi_kyu.cpp:1585
u8 field_0x568[0x146c - 0x568]
Definition d_a_npc_kasi_kyu.h:72
void chkFindPlayer()
Definition d_a_npc_kasi_kyu.cpp:1476
void Create()
Definition d_a_npc_kasi_kyu.cpp:840
void _turn_to_link(s16)
Definition d_a_npc_kasi_kyu.cpp:1664
void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData ***)
Definition d_a_npc_kasi_kyu.cpp:1406
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_kasi_kyu.cpp:889
void Delete()
Definition d_a_npc_kasi_kyu.cpp:866
void setMotion(int, f32, int)
Definition d_a_npc_kasi_kyu.cpp:1062
static u8 mTargetTag[4]
Definition d_a_npc_kasi_kyu.h:68
STATIC_ASSERT(sizeof(daNpcKasiKyu_c)==0x146c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc.h:866
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8