Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcKasiKyu_c Member List

This is the complete list of members for daNpcKasiKyu_c, including all inherited members.

_getOffset(cXyz const &, cXyz &)daNpcKasiKyu_c
_srch_escape_tag(void *, void *)daNpcKasiKyu_c
_turn_pos(cXyz const &, s16)daNpcKasiKyu_c
_turn_to_link(s16)daNpcKasiKyu_c
actor_conditionfopAc_ac_c
actor_front_check(fopAc_ac_c *)daNpcKasiKyu_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
adjustShapeAngle()daNpcKasiKyu_c
attention_infofopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
chace(int)daNpcKasiKyu_c
chace_st(int)daNpcKasiKyu_c
cheer(int)daNpcKasiKyu_c
chkFindPlayer()daNpcKasiKyu_c
Create()daNpcKasiKyu_c
CreateHeap()daNpcKasiKyu_c
createHeapCallBack(fopAc_ac_c *)daNpcKasiKyu_c
ctrlJoint(J3DJoint *, J3DModel *)daNpcKasiKyu_c
ctrlJointCallBack(J3DJoint *, int)daNpcKasiKyu_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daNpcKasiKyu_c()daNpcKasiKyu_c
Delete()daNpcKasiKyu_c
demoActorIDfopAc_ac_c
Draw()daNpcKasiKyu_c
draw_tagfopAc_ac_c
drawDbgInfo()daNpcKasiKyu_c
escape(int)daNpcKasiKyu_c
eventInfofopAc_ac_c
Execute()daNpcKasiKyu_c
eyePosfopAc_ac_c
fear(int)daNpcKasiKyu_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x568daNpcKasiKyu_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getChacePos()daNpcKasiKyu_c
getWolfPathNearIdx()daNpcKasiKyu_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
iyan(int)daNpcKasiKyu_c
iyan_look(int)daNpcKasiKyu_c
jntColfopAc_ac_c
kya(int)daNpcKasiKyu_c
kya2(int)daNpcKasiKyu_c
kya_stop(int)daNpcKasiKyu_c
lookat()daNpcKasiKyu_c
main()daNpcKasiKyu_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDwPileafdraw_class
mEvtSeqListdaNpcKasiKyu_cstatic
modelfopAc_ac_c
mpDrawMtdleafdraw_class
mTargetTagdaNpcKasiKyu_cstatic
mTargetTagDistdaNpcKasiKyu_cstatic
oldfopAc_ac_c
parentActorIDfopAc_ac_c
playMotion()daNpcKasiKyu_c
playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData ***)daNpcKasiKyu_c
reset()daNpcKasiKyu_c
scalefopAc_ac_c
setAction(int(daNpcKasiKyu_c::*)(int))daNpcKasiKyu_c
setAttnPos()daNpcKasiKyu_c
setIDfopAc_ac_c
setLookMode(int)daNpcKasiKyu_c
setMotion(int, f32, int)daNpcKasiKyu_c
setMotionAnm(int, f32)daNpcKasiKyu_c
setParam()daNpcKasiKyu_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
srchWolfTag()daNpcKasiKyu_c
step(s16, int)daNpcKasiKyu_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
talk_dummy(int)daNpcKasiKyu_c
tevStrfopAc_ac_c
turn_center(int)daNpcKasiKyu_c
turn_hana(int)daNpcKasiKyu_c
turn_home(int)daNpcKasiKyu_c
turn_link(int)daNpcKasiKyu_c
wait(int)daNpcKasiKyu_c
wait_dummy(int)daNpcKasiKyu_c
~daNpcKasiKyu_c()daNpcKasiKyu_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c