25 void setBck(
int, u8, f32, f32);
82 if (i_pathNo != 0xFF) {
Definition Z2Creature.h:7
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Definition d_msg_flow.h:49
Hawk (Taka)
Definition d_a_npc_tk.h:23
u32 field_0xb24
Definition d_a_npc_tk.h:168
u8 field_0x718
Definition d_a_npc_tk.h:157
dCcD_Stts mStts
Definition d_a_npc_tk.h:164
s16 field_0x710
Definition d_a_npc_tk.h:155
f32 getTakeOffPosY()
Definition d_a_npc_tk.cpp:1180
void executeBackHanjo()
Definition d_a_npc_tk.cpp:1673
dBgS_AcchCir mCircle
Definition d_a_npc_tk.h:162
u8 field_0xb40
Definition d_a_npc_tk.h:172
u8 field_0x6ae
Definition d_a_npc_tk.h:125
cXyz field_0x6f0
Definition d_a_npc_tk.h:151
void setCarryActorMtx()
Definition d_a_npc_tk.cpp:1131
void setEventWolf()
Definition d_a_npc_tk.h:76
u8 field_0x6c4
Definition d_a_npc_tk.h:136
fopAc_ac_c * field_0x6ec
Definition d_a_npc_tk.h:150
s32 field_0x694
Definition d_a_npc_tk.h:113
void checkActionSet()
Definition d_a_npc_tk.cpp:2845
void setQuickHanjoHand()
Definition d_a_npc_tk.h:91
f32 field_0x678
Definition d_a_npc_tk.h:106
void executeAway()
Definition d_a_npc_tk.cpp:1038
dPath * mpPath1
Definition d_a_npc_tk.h:140
static int JointCallBack(J3DJoint *, int)
Definition d_a_npc_tk.cpp:3194
u32 field_0xb28[4]
Definition d_a_npc_tk.h:169
f32 field_0x684
Definition d_a_npc_tk.h:109
int create()
Definition d_a_npc_tk.cpp:3234
cXyz field_0x604
Definition d_a_npc_tk.h:99
void executeAttackLink()
Definition d_a_npc_tk.cpp:1522
s16 field_0x6a2
Definition d_a_npc_tk.h:118
void setHawkSideCamera(cXyz)
Definition d_a_npc_tk.cpp:2654
u8 field_0x6c5
Definition d_a_npc_tk.h:137
void setHawkCamera(fopAc_ac_c *)
Definition d_a_npc_tk.cpp:2668
void executeStayHanjo()
Definition d_a_npc_tk.cpp:1460
f32 getTakePosY()
Definition d_a_npc_tk.cpp:1166
int checkBeforeBg()
Definition d_a_npc_tk.cpp:129
fopAc_ac_c * field_0x634
Definition d_a_npc_tk.h:103
f32 field_0x708
Definition d_a_npc_tk.h:153
void action()
Definition d_a_npc_tk.cpp:2909
dCcD_Sph mSphere
Definition d_a_npc_tk.h:165
s32 mActionType
Definition d_a_npc_tk.h:111
dPath * mWolfPathData
Definition d_a_npc_tk.h:143
int CreateHeap()
Definition d_a_npc_tk.cpp:3206
BOOL isAttackLink()
Definition d_a_npc_tk.h:87
void setMasterShoulder(cXyz *)
Definition d_a_npc_tk.cpp:229
void setActionMode(int)
Definition d_a_npc_tk.cpp:166
u8 field_0x6ea
Definition d_a_npc_tk.h:148
void setFlySE()
Definition d_a_npc_tk.cpp:259
u8 field_0x719
Definition d_a_npc_tk.h:158
void mtx_set()
Definition d_a_npc_tk.cpp:3039
u8 field_0x6c0
Definition d_a_npc_tk.h:132
s32 field_0x6b4
Definition d_a_npc_tk.h:127
u8 field_0x6c3
Definition d_a_npc_tk.h:135
u8 field_0x6c2
Definition d_a_npc_tk.h:134
s32 field_0x698
Definition d_a_npc_tk.h:114
Z2Creature mSound
Definition d_a_npc_tk.h:98
void calcWolfDemoCam()
Definition d_a_npc_tk.cpp:1959
cXyz field_0x628
Definition d_a_npc_tk.h:102
void executeBack()
Definition d_a_npc_tk.cpp:1194
dPathCurve field_0x6d0
Definition d_a_npc_tk.h:142
int _delete()
Definition d_a_npc_tk.cpp:3121
void setAttack()
Definition d_a_npc_tk.h:79
void executeWolfEvent()
Definition d_a_npc_tk.cpp:1947
s32 field_0x6b0
Definition d_a_npc_tk.h:126
void executePerch()
Definition d_a_npc_tk.cpp:681
void calcWolfDemoCam2()
Definition d_a_npc_tk.cpp:1971
s32 field_0x6b8
Definition d_a_npc_tk.h:128
void cc_set()
Definition d_a_npc_tk.cpp:3057
s16 field_0x6a0
Definition d_a_npc_tk.h:117
void executeHandOn()
Definition d_a_npc_tk.cpp:718
dBgS_ObjAcch mAcch
Definition d_a_npc_tk.h:163
u8 field_0x6eb
Definition d_a_npc_tk.h:149
f32 field_0x6e4
Definition d_a_npc_tk.h:145
fopAc_ac_c * getMasterPointer()
Definition d_a_npc_tk.cpp:221
u8 field_0x6bd
Definition d_a_npc_tk.h:130
u16 mFlags
Definition d_a_npc_tk.h:131
f32 field_0x67c
Definition d_a_npc_tk.h:107
s16 field_0x6a6
Definition d_a_npc_tk.h:120
dMsgFlow_c mMsgFlow
Definition d_a_npc_tk.h:161
cXyz field_0x63c[5]
Definition d_a_npc_tk.h:105
void setAwayAction(int)
Definition d_a_npc_tk.cpp:241
void executeWolfPerch()
Definition d_a_npc_tk.cpp:1984
cXyz field_0x6fc
Definition d_a_npc_tk.h:152
void setBackHanjo()
Definition d_a_npc_tk.h:89
s32 field_0x690
Definition d_a_npc_tk.h:112
u32 field_0xb38
Definition d_a_npc_tk.h:170
s16 field_0x6aa
Definition d_a_npc_tk.h:122
bool checkBck(int)
Definition d_a_npc_tk.cpp:102
void executeAttackDemo()
Definition d_a_npc_tk.cpp:1776
u32 field_0xb20
Definition d_a_npc_tk.h:167
cXyz getHanjoHandPos()
Definition d_a_npc_tk.cpp:1450
cXyz field_0x61c
Definition d_a_npc_tk.h:101
s32 field_0x688
Definition d_a_npc_tk.h:110
s16 field_0x6a8
Definition d_a_npc_tk.h:121
daNpc_Hanjo_c * mpMaster
Definition d_a_npc_tk.h:104
u8 mIsHanjoHand
Definition d_a_npc_tk.h:124
void setHanjoHand()
Definition d_a_npc_tk.h:90
bool executePerchDemo(int)
Definition d_a_npc_tk.cpp:518
void setAway()
Definition d_a_npc_tk.h:78
dCcU_AtInfo mAtInfo
Definition d_a_npc_tk.h:166
u8 field_0x71b[0x724 - 0x71b]
Definition d_a_npc_tk.h:160
s32 field_0xb3c
Definition d_a_npc_tk.h:171
f32 setAddCalcSpeedXZ(cXyz &, cXyz const &, f32, f32, f32)
Definition d_a_npc_tk.cpp:178
f32 field_0x6e0
Definition d_a_npc_tk.h:144
void initPerchDemo(int)
Definition d_a_npc_tk.cpp:403
void setEvent()
Definition d_a_npc_tk.h:77
void calcDemoCamera()
Definition d_a_npc_tk.cpp:2687
s16 field_0x69e
Definition d_a_npc_tk.h:116
bool checkAttackDemo()
Definition d_a_npc_tk.cpp:1765
cXyz chaseTargetPos(cXyz, f32, f32, s16)
Definition d_a_npc_tk.cpp:201
void setResistanceDemo()
Definition d_a_npc_tk.h:94
u8 field_0x6e9
Definition d_a_npc_tk.h:147
bool checkWaterSurface(f32)
Definition d_a_npc_tk.cpp:770
f32 field_0x680
Definition d_a_npc_tk.h:108
BOOL isHanjoHand()
Definition d_a_npc_tk.h:92
u8 mCarryType
Definition d_a_npc_tk.h:123
void setBck(int, u8, f32, f32)
Definition d_a_npc_tk.cpp:97
s16 field_0x6a4
Definition d_a_npc_tk.h:119
s32 field_0x70c
Definition d_a_npc_tk.h:154
u8 field_0x6c7
Definition d_a_npc_tk.h:139
request_of_phase_process_class mPhase
Definition d_a_npc_tk.h:96
bool mIsExecutingAction
Definition d_a_npc_tk.h:129
u8 field_0x6c6
Definition d_a_npc_tk.h:138
s16 field_0x69c
Definition d_a_npc_tk.h:115
u8 field_0x71a
Definition d_a_npc_tk.h:159
void executeBackHanjoDemo()
Definition d_a_npc_tk.cpp:1827
int draw()
Definition d_a_npc_tk.cpp:110
f32 field_0x714
Definition d_a_npc_tk.h:156
void endHawkCamera()
Definition d_a_npc_tk.cpp:2675
void setBump()
Definition d_a_npc_tk.h:75
cXyz field_0x610
Definition d_a_npc_tk.h:100
void executeAttack()
Definition d_a_npc_tk.cpp:784
void setAttackLink()
Definition d_a_npc_tk.h:88
u8 field_0x6e8
Definition d_a_npc_tk.h:146
int execute()
Definition d_a_npc_tk.cpp:3077
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_tk.cpp:3143
void executeFly()
Definition d_a_npc_tk.cpp:331
u8 field_0x6c1
Definition d_a_npc_tk.h:133
void executeResistanceDemo()
Definition d_a_npc_tk.cpp:2457
s8 mPathStep2
Definition d_a_npc_tk.h:141
void setHawkPath(u8 i_pathNo)
Definition d_a_npc_tk.h:81
mDoExt_McaMorfSO * mpMorf
Definition d_a_npc_tk.h:97
Hanch.
Definition d_a_npc_hanjo.h:138
Definition f_op_actor.h:271
Definition m_Do_ext.h:408
STATIC_ASSERT(sizeof(daNPC_TK_c)==0xB44)
dPath * dPath_GetRoomPath(int path_index, int room_no)
Definition d_path.cpp:50
s8 fopAcM_GetRoomNo(const fopAc_ac_c *i_actor)
Definition f_op_actor_mng.h:124
Definition d_spline_path.h:8