Entities » Managers module

Entities with a smaller footprint of 0x40 bytes.

Files

file angryStatueManager.c
Manages the synchronized shooting and destruction of the AngryStatues.
file animatedBackgroundManager.c
Set up bg3 for cloud tops, vaati2 and some beanstalks.
file armosInteriorManager.c
Armos Interior Manager.
file bombableWallManager.c
Manages bombable walls.
file bridgeManager.c
Manages spawn/removal of bridges.
file cameraTargetManager.c
Creates a camera target object when a flag is set.
file cloudOverlayManager.c
Cloud bg overlay for Hyrule Fields.
file cloudStaircaseTransitionManager.c
Manages the transition on top of a cloud staircase.
file delayedEntityLoadManager.c
Delayed entity loader.
file destructibleTileObserveManager.c
Sets a flag when a tile changes, e.g.
file diggingCaveEntranceManager.c
Manages digging cave entrances.
file enemyInteractionManager.c
Interaction between enemies.
file enterRoomTextboxManager.c
Shows textbox when entering the room.
file entitySpawnManager.c
Load a entity list when a flag is set.
file ezloHintManager.c
Shows Ezlo hints.
file fallingItemManager.c
Item that is falling from the sky.
file fightManager.c
Manages fights with multiple enemies.
file flagAndOperatorManager.c
Sets a flag if all of the flags are set.
file flameManager.c
Manages flame that can be ignited with the lamp.
file floatingPlatformManager.c
Spawns lists of floating platforms together.
file goronMerchantShopManager.c
Spawns the shop items for the kinstones for the goron merchant.
file holeManager.c
Hole that you can fall into.
file horizontalMinishPathBackgroundManager.c
Parallax scrolling for horizontal MinishPaths.
file houseSignManager.c
Keeps track in its bitfield of whether 0x10 x 0x10 rects at certain positions are on the screen.
file hyruleTownBellManager.c
Spawns the heart piece if the player jumps against the bell in Hyrule Town.
file hyruleTownTileSetManager.c
Swap tileSet data in hyrule town depending on the position.
file lightLevelSetManager.c
Changes the light level when a flag is set.
file lightManager.c
Manages the light in dark rooms.
file lightRayManager.c
Creates and updates light rays.
file manager29.c
Unused? Not yet encountered.
file minishPortalManager.c
Facilitates the usage of minish portals.
file minishRaftersBackgroundManager.c
Parallax background for minish rafters.
file minishSizedEntranceManager.c
Spawns MINISH_SIZED_ENTRANCE at the locations in the room property super->unk_0a when they are visible on the screen.
file minishVillageTileSetManager.c
Swap tileSet data in minish village depending on the position.
file miscManager.c
Various different functionalities selected with paramA/unk_0a.
file moveableObjectManager.c
Create object at different place depending on if the flag is set.
file powBackgroundManager.c
Palace of Wind background animation.
file pushableFurnitureManager.c
Creates pushable furniture based on a room property list.
file railIntersectionManager.c
Change the rail next to the rotating rail so that it connects.
file rainfallManager.c
Rainfall on the crenel minish path.
file regionTriggerManager.c
Set a flag if the player moves into a region.
file repeatedSoundManager.c
Repeatedly plays the same sound with a fixed wait time.
file rollingBarrelManager.c
Rolling barrel in Deepwood Shrine.
file secretManager.c
Sets a flag and plays a sound if another flag is set.
file specialWarpManager.c
Handles some special warps, like beanstalks, minish holes or the entrances into minish village.
file staticBackgroundManager.c
Sets up static bg 3 images?
file steamOverlayManager.c
Steamy overlay bg in Cave of Flames.
file templeOfDropletsManager.c
Various managers in Temple of Droplets, e.g.
file tileChangeObserveManager.c
Loads entity lists when a tile changes.
file tilePuzzleManager.c
Tile puzzles (step on all blue tiles exactly once).
file vaati3BackgroundManager.c
Scrolling background during Vaati 3.
file vaati3InsideArmManager.c
Manages the inside of the arms of Vaati3.
file vaati3StartManager.c
Manages the transition to and start of Vaati3.
file vaatiAppearingManager.c
Handles the appearing and disappearing effect for Vaati.
file verticalMinishPathBackgroundManager.c
Parallax scrolling for MinishPaths vertical.
file waterfallBottomManager.c
Sets a tile at the bottom of the climb next to the waterfall in Temple of Droplets.
file weatherChangeManager.c
Weather change on top of Mount Crenel.