file
enemyInteractionManager.cInteraction between enemies.
Makes them not overlap.
Enums
- enum EnemyInteractionManager_Action { Init = 0, Main = 1 }
- enum EnemyInteractionManager_InitState { DoInit = 0, DoNotInit = 1 }
Functions
- void EnemyInteractionManager_Init(EnemyInteractionManager*)
- void EnemyInteractionManager_Action1(EnemyInteractionManager*)
- auto EnemyInteractionManager_FindMatchingEntities(EnemyInteractionManager*) -> u32
- auto EnemyInteractionManager_FindMatchingEntity(EntityData*) -> Entity*
- void EnemyInteractionManager_RemoveDeletedEntities(EnemyInteractionManager*)
- void EnemyInteractionManager_Main(EnemyInteractionManager* this)