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src/manager/enemyInteractionManager.c file

Interaction between enemies.

Contents

  • Reference
    • Enums
    • Functions

Makes them not overlap.

Enums

enum EnemyInteractionManager_Action { Init = 0, Main = 1 }
enum EnemyInteractionManager_InitState { DoInit = 0, DoNotInit = 1 }

Functions

void EnemyInteractionManager_Init(EnemyInteractionManager*)
void EnemyInteractionManager_Action1(EnemyInteractionManager*)
auto EnemyInteractionManager_FindMatchingEntities(EnemyInteractionManager*) -> u32
auto EnemyInteractionManager_FindMatchingEntity(EntityData*) -> Entity*
void EnemyInteractionManager_RemoveDeletedEntities(EnemyInteractionManager*)
void EnemyInteractionManager_Main(EnemyInteractionManager* this)
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