file
repeatedSoundManager.cRepeatedly plays the same sound with a fixed wait time.
Classes
- struct RepeatedSoundManager_unk
Functions
- void RepeatedSoundManager_Main(RepeatedSoundManager* this)
- void CreateRepeatedSoundManager(Entity* entity, ScriptExecutionContext* context)
- void DeleteRepeatedSoundManager(Entity* entity, ScriptExecutionContext* context)