file
houseSignManager.cKeeps track in its bitfield of whether 0x10 x 0x10 rects at certain positions are on the screen.
Spawns HOUSE_SIGN objects that check this and unsets the value in the bitfield. Creates the signs on the houses in hyrule town.
Classes
- struct SpawnData
Functions
- void HouseSignManager_Main(HouseSignManager* this)