holeManager.c file
Hole that you can fall into.
Classes
- struct HoleTransitionParallaxBackground
- struct HoleTransitionParallaxEntity
- struct HoleTransition
Enums
Functions
- void HoleManager_Init(HoleManager*)
- void HoleManager_Update(HoleManager*)
- void HoleManager_Main(HoleManager* this)
- auto IsPlayerOnHole(HoleManager*) -> bool32
- void DoHoleTransition(HoleManager*)
- void HoleManager_UpdateParallaxBackground(HoleManager*)
- void HoleManager_OnEnterRoom(HoleManager*)
- void CreateHoleManager(u32 type)