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src/manager/holeManager.c file

Hole that you can fall into.

Contents

  • Reference
    • Classes
    • Enums
    • Functions
    • Variables

Classes

struct HoleTransitionParallaxBackground
struct HoleTransitionParallaxEntity
struct HoleTransition

Enums

enum HoleTransitionType { HOLE_TRANSITION_ABSOLUTE, HOLE_TRANSITION_RELATIVE, HOLE_TRANSITION_ABSOLUTE_MINISH }

Functions

void HoleManager_Init(HoleManager*)
void HoleManager_Update(HoleManager*)
void HoleManager_Main(HoleManager* this)
auto IsPlayerOnHole(HoleManager*) -> bool32
void DoHoleTransition(HoleManager*)
void HoleManager_UpdateParallaxBackground(HoleManager*)
void HoleManager_OnEnterRoom(HoleManager*)
void CreateHoleManager(u32 type)

Variables

void(*const HoleManager_Actions
const HoleTransitionParallaxBackground gHoleTransitionParallaxBackgrounds
const HoleTransitionParallaxEntity gHoleTransitionParallaxEntities
const HoleTransition gHoleTransitions
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