file
tilePuzzleManager.cTile puzzles (step on all blue tiles exactly once).
The Manager's field 0xe is used for the remaining number of tiles to be changed. field 0xf is used for the total number of tiles to be changed.
Enums
- enum (anonymous) { INIT, IN_PROGRESS, FAILED, SUCCEEDED }
Functions
- void TilePuzzleManager_Main(TilePuzzleManager* this)