file
lightRayManager.cCreates and updates light rays.
Light rays at the left of minish woods Light rays in the barrel minish house
Classes
- struct PACKED
Functions
- void DisableVBlankDMA(void)
- void LightRayManager_Main(LightRayManager* this)
- static void LightRayManager_EnterRoom(LightRayManager* this)
- static void LightRayManager_ExitRoom(void)
- void LightRayManager_Init(LightRayManager* this)
- void LightRayManager_Action1(LightRayManager* this)
- void LightRayManager_Action2(LightRayManager* this)
- void LightRayManager_Action3(LightRayManager* this)
- void sub_0805732C(u32 param_1, u32 param_2)
- void nullsub_494()
- void sub_080573AC(LightRayManager* this)
- void sub_08057450(LightRayManager* this)
Variables
- void(*const LightRayManager_Actions
- void(*const gUnk_08107C48
- const u16 gUnk_08107C1C
- const u16 gUnk_08107C30
- const u8 gLightRayManagerGfxGroups
- u16 gUnk_02017AA0
- u16 gUnk_085B4180
Defines
- #define ZS(this)