hyruleTownTileSetManager.c file
Swap tileSet data in hyrule town depending on the position.
Classes
Functions
- void HyruleTownTileSetManager_UpdateLoadGfxGroups(HyruleTownTileSetManager*)
- void HyruleTownTileSetManager_OnEnterRoom(HyruleTownTileSetManager*)
- void HyruleTownTileSetManager_LoadGfxGroup(u32, u32)
- void HyruleTownTileSetManager_BuildSecondOracleHouse(void)
- auto HyruleTownTileSetManager_UpdateRoomGfxGroup(HyruleTownTileSetManager*, u32, u8*, const u16*) -> bool32
- void HyruleTownTileSetManager_Main(HyruleTownTileSetManager* this)
- void TryLoadPrologueHyruleTown(void)
Variables
- static const u16 gHyruleTownTileSetManager_regions0
- static const u16 gHyruleTownTileSetManager_regions1
- static const u16 gHyruleTownTileSetManager_regions2
- static const u16 gHyruleTownTileSetManager_festivalRegions0
- static const u16 gHyruleTownTileSetManager_festivalRegions1
- static const u16 gHyruleTownTileSetManager_festivalRegions2
- u32 gUnk_086E8460
- static const HyruleTownTileSetManagerGfxInfo gHyruleTownTileSetManagerGfxInfos
- static const HyruleTownTileSetManagerGfxInfo gHyruleTownTileSetManagerGfxInfosFestival
- const u8 gGlobalGfxAndPalettes