file
hyruleTownTileSetManager.cSwap tileSet data in hyrule town depending on the position.
Classes
- struct Unknown
Functions
- void sub_08059A58(HyruleTownTileSetManager*)
- void sub_08059A2C(HyruleTownTileSetManager*)
- void sub_08059CC0(u32, u32)
- void sub_08059B18(void)
- auto sub_08059C8C(HyruleTownTileSetManager*, u32, u8*, const u16*) -> bool32
- void HyruleTownTileSetManager_Main(HyruleTownTileSetManager* this)
- void TryLoadPrologueHyruleTown(void)
Variables
- static const u16 gUnk_08108398
- static const u16 gUnk_081083AE
- static const u16 gUnk_081083C4
- static const u16 gUnk_081083DA
- static const u16 gUnk_081083F2
- u32 gUnk_086E8460
- static const Unknown gUnk_08108408
- static const Unknown gUnk_08108468
- const u8 gGlobalGfxAndPalettes
Defines
- #define COMMON(tmp2, tmp1)