src/manager/hyruleTownTileSetManager.c file

Swap tileSet data in hyrule town depending on the position.

Classes

struct Unknown

Functions

void sub_08059A58(HyruleTownTileSetManager*)
void sub_08059A2C(HyruleTownTileSetManager*)
void sub_08059CC0(u32, u32)
void sub_08059B18(void)
auto sub_08059C8C(HyruleTownTileSetManager*, u32, u8*, const u16*) -> bool32
void HyruleTownTileSetManager_Main(HyruleTownTileSetManager* this)
void TryLoadPrologueHyruleTown(void)

Variables

static const u16 gUnk_08108398
static const u16 gUnk_081083AE
static const u16 gUnk_081083C4
static const u16 gUnk_081083DA
static const u16 gUnk_081083F2
u32 gUnk_086E8460
static const Unknown gUnk_08108408
static const Unknown gUnk_08108468
const u8 gGlobalGfxAndPalettes

Defines

#define COMMON(tmp2, tmp1)