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src/manager/hyruleTownTileSetManager.c file

Swap tileSet data in hyrule town depending on the position.

Contents

  • Reference
    • Classes
    • Functions
    • Variables

Classes

struct HyruleTownTileSetManagerGfxInfo

Functions

void HyruleTownTileSetManager_UpdateLoadGfxGroups(HyruleTownTileSetManager*)
void HyruleTownTileSetManager_OnEnterRoom(HyruleTownTileSetManager*)
void HyruleTownTileSetManager_LoadGfxGroup(u32, u32)
void HyruleTownTileSetManager_BuildSecondOracleHouse(void)
auto HyruleTownTileSetManager_UpdateRoomGfxGroup(HyruleTownTileSetManager*, u32, u8*, const u16*) -> bool32
void HyruleTownTileSetManager_Main(HyruleTownTileSetManager* this)
void TryLoadPrologueHyruleTown(void)

Variables

static const u16 gHyruleTownTileSetManager_regions0
static const u16 gHyruleTownTileSetManager_regions1
static const u16 gHyruleTownTileSetManager_regions2
static const u16 gHyruleTownTileSetManager_festivalRegions0
static const u16 gHyruleTownTileSetManager_festivalRegions1
static const u16 gHyruleTownTileSetManager_festivalRegions2
u32 gUnk_086E8460
static const HyruleTownTileSetManagerGfxInfo gHyruleTownTileSetManagerGfxInfos
static const HyruleTownTileSetManagerGfxInfo gHyruleTownTileSetManagerGfxInfosFestival
const u8 gGlobalGfxAndPalettes
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