file
minishVillageTileSetManager.cSwap tileSet data in minish village depending on the position.
Functions
- void sub_08057E30(void*)
- auto sub_08057E40(MinishVillageTileSetManager*) -> bool32
- void sub_08057E7C(u32)
- void MinishVillageTileSetManager_Main(MinishVillageTileSetManager* this)
- void sub_08057E64(void)
Variables
- const u8 gGlobalGfxAndPalettes
- const u16 gUnk_08108050
- const u32 gUnk_081080A4
- const u8 gUnk_081081E4