Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Plank Target. More...
#include <d_a_obj_itamato.h>
Public Member Functions | |
void | checkCrs (fopAc_ac_c *, cXyz, cXyz, f32) |
~daObj_ItaMato_c () | |
void | create () |
void | CreateHeap () |
void | Delete () |
void | Execute () |
void | Draw () |
void | createHeapCallBack (fopAc_ac_c *) |
void | tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *) |
void | getResName () |
void | setSwayParam (fopAc_ac_c *) |
void | setPrtcls () |
void | setEnvTevColor () |
void | setRoomNo () |
void | setMtx () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0xa20 - 0x568] |
Plank Target.
daObj_ItaMato_c::~daObj_ItaMato_c | ( | ) |
void daObj_ItaMato_c::checkCrs | ( | fopAc_ac_c * | param_0, |
cXyz | param_1, | ||
cXyz | param_2, | ||
f32 | param_3 | ||
) |
void daObj_ItaMato_c::create | ( | ) |
void daObj_ItaMato_c::CreateHeap | ( | ) |
void daObj_ItaMato_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daObj_ItaMato_c::Delete | ( | ) |
void daObj_ItaMato_c::Draw | ( | ) |
void daObj_ItaMato_c::Execute | ( | ) |
void daObj_ItaMato_c::getResName | ( | ) |
void daObj_ItaMato_c::setEnvTevColor | ( | ) |
void daObj_ItaMato_c::setMtx | ( | ) |
void daObj_ItaMato_c::setPrtcls | ( | ) |
void daObj_ItaMato_c::setRoomNo | ( | ) |
void daObj_ItaMato_c::setSwayParam | ( | fopAc_ac_c * | param_0 | ) |
void daObj_ItaMato_c::tgHitCallBack | ( | fopAc_ac_c * | param_0, |
dCcD_GObjInf * | param_1, | ||
fopAc_ac_c * | param_2, | ||
dCcD_GObjInf * | param_3 | ||
) |
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private |