Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_itamato.h
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1#ifndef D_A_OBJ_ITAMATO_H
2#define D_A_OBJ_ITAMATO_H
3
5#include "d/d_cc_d.h"
6
15class daObj_ItaMato_c : public fopAc_ac_c {
16public:
17 /* 80C294EC */ ~daObj_ItaMato_c();
18 /* 80C2971C */ void create();
19 /* 80C29CD8 */ void CreateHeap();
20 /* 80C29DAC */ void Delete();
21 /* 80C29DE0 */ void Execute();
22 /* 80C2A44C */ void Draw();
23 /* 80C2A5D0 */ void createHeapCallBack(fopAc_ac_c*);
25 /* 80C2A620 */ void getResName();
26 /* 80C2A630 */ void setSwayParam(fopAc_ac_c*);
27 /* 80C2A7C4 */ void setPrtcls();
28 /* 80C2A890 */ void setEnvTevColor();
29 /* 80C2A8EC */ void setRoomNo();
30 /* 80C2A930 */ void setMtx();
31
32private:
33 /* 0x568 */ u8 field_0x568[0xa20 - 0x568];
34};
35
37
39public:
40 /* 80C2AB04 */ ~daObj_ItaMato_Param_c();
41
42 static u8 const m[20];
43};
44
45
46#endif /* D_A_OBJ_ITAMATO_H */
Definition d_a_obj_itamato.h:38
static u8 const m[20]
Definition d_a_obj_itamato.h:270
~daObj_ItaMato_Param_c()
Definition d_a_obj_itamato.cpp:636
STATIC_ASSERT(sizeof(daObj_ItaMato_c)==0xa20)
Definition d_a_npc_fguard.cpp:81
Plank Target.
Definition d_a_tag_allmato.cpp:49
void setPrtcls()
Definition d_a_obj_itamato.cpp:560
~daObj_ItaMato_c()
Definition d_a_obj_itamato.cpp:258
void Execute()
Definition d_a_obj_itamato.cpp:463
void getResName()
Definition d_a_obj_itamato.cpp:501
void CreateHeap()
Definition d_a_obj_itamato.cpp:366
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_itamato.cpp:489
void setEnvTevColor()
Definition d_a_obj_itamato.cpp:566
void Draw()
Definition d_a_obj_itamato.cpp:483
void tgHitCallBack(fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
Definition d_a_obj_itamato.cpp:495
void setSwayParam(fopAc_ac_c *)
Definition d_a_obj_itamato.cpp:540
void create()
Definition d_a_obj_itamato.cpp:319
void setRoomNo()
Definition d_a_obj_itamato.cpp:571
void Delete()
Definition d_a_obj_itamato.cpp:371
u8 field_0x568[0xa20 - 0x568]
Definition d_a_obj_itamato.h:33
void setMtx()
Definition d_a_obj_itamato.cpp:576
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8