1#ifndef D_A_OBJ_ITAMATO_H
2#define D_A_OBJ_ITAMATO_H
39 JUT_ASSERT(170, 0 != arrow_p);
60 if (var_r31 == 0xFF) {
103 static u8 const m[20];
bool cM3d_Cross_LinSph(cM3dGLin const *line, cM3dGSph const *sph, Vec *param_2)
Definition c_m3d.cpp:1114
Definition c_bg_s_gnd_chk.h:8
const cM3dGSph * GetShapeP() const
Definition c_cc_d.h:212
Definition c_m3d_g_lin.h:8
void SetStartEnd(const cXyz &, const cXyz &)
Definition c_m3d_g_lin.cpp:15
Definition c_m3d_g_sph.h:15
const f32 GetR(void) const
Definition c_m3d_g_sph.h:36
void Set(const cXyz &, f32)
Definition c_m3d_g_sph.cpp:15
const cXyz & GetC(void) const
Definition c_m3d_g_sph.h:34
Definition d_bg_s_lin_chk.h:9
Arrow.
Definition d_a_arrow.h:17
f32 getArrowAtR()
Definition d_a_arrow.h:67
Definition d_a_obj_itamato.h:99
static u8 const m[20]
Definition d_a_obj_itamato.h:268
~daObj_ItaMato_Param_c()
Definition d_a_obj_itamato.cpp:634
Plank Target.
Definition d_a_obj_itamato.h:16
void setPrtcls()
Definition d_a_obj_itamato.cpp:558
csXyz field_0x9d0[3]
Definition d_a_obj_itamato.h:88
u8 field_0x9e2[0xA15 - 0x9E2]
Definition d_a_obj_itamato.h:89
u8 field_0xa15
Definition d_a_obj_itamato.h:90
~daObj_ItaMato_c()
Definition d_a_obj_itamato.cpp:256
void Execute()
Definition d_a_obj_itamato.cpp:461
u8 field_0xa1a[0xA20 - 0xA1A]
Definition d_a_obj_itamato.h:94
void getResName()
Definition d_a_obj_itamato.cpp:499
cBgS_GndChk field_0x7d0
Definition d_a_obj_itamato.h:84
void CreateHeap()
Definition d_a_obj_itamato.cpp:364
dBgS_LinChk field_0x960
Definition d_a_obj_itamato.h:87
void onFake()
Definition d_a_obj_itamato.h:77
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_itamato.cpp:487
void setEnvTevColor()
Definition d_a_obj_itamato.cpp:564
void Draw()
Definition d_a_obj_itamato.cpp:481
u8 field_0x568[0x57C - 0x568]
Definition d_a_obj_itamato.h:80
void tgHitCallBack(fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
Definition d_a_obj_itamato.cpp:493
u8 field_0xa16
Definition d_a_obj_itamato.h:91
cM3dGLin field_0x944
Definition d_a_obj_itamato.h:86
u8 field_0xa17[0xA19 - 0xA17]
Definition d_a_obj_itamato.h:92
dCcD_Stts field_0x754
Definition d_a_obj_itamato.h:82
void setSwayParam(fopAc_ac_c *)
Definition d_a_obj_itamato.cpp:538
void create()
Definition d_a_obj_itamato.cpp:317
int checkCrs(fopAc_ac_c *param_0, cXyz param_1, cXyz param_2, f32 param_3)
Definition d_a_obj_itamato.h:33
dBgS_AcchCir field_0x790
Definition d_a_obj_itamato.h:83
BOOL checkBrk()
Definition d_a_obj_itamato.h:69
void setRoomNo()
Definition d_a_obj_itamato.cpp:569
dCcD_Sph field_0x80c
Definition d_a_obj_itamato.h:85
void Delete()
Definition d_a_obj_itamato.cpp:369
u8 mFake
Definition d_a_obj_itamato.h:93
int getNo()
Definition d_a_obj_itamato.h:56
dBgS_ObjAcch field_0x57c
Definition d_a_obj_itamato.h:81
void setMtx()
Definition d_a_obj_itamato.cpp:574
STATIC_ASSERT(sizeof(daObj_ItaMato_c)==0xa20)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:182
cXyz pos
Definition f_op_actor.h:171
Definition d_a_hozelda.cpp:20
Definition d_a_hozelda.cpp:161
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:81
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:74
actor_place current
Definition f_op_actor.h:221
s16 health
Definition f_op_actor.h:239
int BOOL
Definition types.h:30
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5