Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_pz.h
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1#ifndef D_A_E_PZ_H
2#define D_A_E_PZ_H
3
5
14class daE_PZ_c : public fopEn_enemy_c {
15public:
17
18 /* 807585BC */ void draw();
19 /* 80758800 */ void setBck(int, u8, f32, f32);
20 /* 807588AC */ void setActionMode(int, int);
21 /* 807588B8 */ void mEntrySUB(bool);
22 /* 80758A94 */ void mPzScaleSet(bool);
23 /* 80758BA0 */ void mEnemyScaleSet();
24 /* 80758D44 */ void getCutType();
25 /* 80758DA4 */ void mSetFirePos();
26 /* 80758E04 */ void damage_check();
27 /* 807592F4 */ void executeSearchPoint();
28 /* 807593CC */ void executeOpeningDemo();
29 /* 8075B7E0 */ void mPointerSet();
30 /* 8075B970 */ void executeWait();
31 /* 8075C6AC */ void executeAttack();
32 /* 8075CB80 */ void executeDamage();
33 /* 8075CE68 */ void executeDead();
34 /* 8075D94C */ void executeSummonsBullet();
35 /* 8075F0BC */ void executeBullet();
36 /* 8075F3A8 */ void action();
37 /* 8075F510 */ void action_fire();
38 /* 8075F578 */ void fire_mtx_set();
39 /* 8075F734 */ void mtx_set();
40 /* 8075F7E8 */ void cc_set();
41 /* 8075F964 */ void execute();
42 /* 8075FA88 */ void _delete();
43 /* 8075FB4C */ void CreateHeap();
44 /* 8076010C */ void create();
45 /* 807607EC */ daE_PZ_c();
46
47private:
48 /* 0x5AC */ u8 field_0x5ac[0x845 - 0x5ac];
49 /* 0x845 */ u8 field_0x845;
50 /* 0x846 */ u8 field_0x846[0xef8 - 0x846];
51};
52
53STATIC_ASSERT(sizeof(daE_PZ_c) == 0xEF8);
54
56 /* 8075856C */ daE_PZ_HIO_c();
57 /* 80760C60 */ ~daE_PZ_HIO_c();
58};
59
60
61#endif /* D_A_E_PZ_H */
Definition d_a_e_pz.h:55
daE_PZ_HIO_c()
Definition d_a_e_pz.cpp:845
~daE_PZ_HIO_c()
Definition d_a_e_pz.cpp:2357
Phantom Zant.
Definition d_a_e_pz.h:14
void mSetFirePos()
Definition d_a_e_pz.cpp:1050
void mPointerSet()
Definition d_a_e_pz.cpp:1850
void executeSummonsBullet()
Definition d_a_e_pz.cpp:2091
void executeDamage()
Definition d_a_e_pz.cpp:2010
void fire_mtx_set()
Definition d_a_e_pz.cpp:2111
void executeDead()
Definition d_a_e_pz.cpp:2085
void _delete()
Definition d_a_e_pz.cpp:2218
void executeAttack()
Definition d_a_e_pz.cpp:1997
u8 field_0x846[0xef8 - 0x846]
Definition d_a_e_pz.h:50
void onBombArrowHit()
Definition d_a_e_pz.h:16
void damage_check()
Definition d_a_e_pz.cpp:1055
void mtx_set()
Definition d_a_e_pz.cpp:2116
void CreateHeap()
Definition d_a_e_pz.cpp:2228
void create()
Definition d_a_e_pz.cpp:2294
void action()
Definition d_a_e_pz.cpp:2101
void draw()
Definition d_a_e_pz.cpp:858
void executeSearchPoint()
Definition d_a_e_pz.cpp:1072
void mPzScaleSet(bool)
Definition d_a_e_pz.cpp:1020
void action_fire()
Definition d_a_e_pz.cpp:2106
void executeOpeningDemo()
Definition d_a_e_pz.cpp:1838
void execute()
Definition d_a_e_pz.cpp:2203
u8 field_0x5ac[0x845 - 0x5ac]
Definition d_a_e_pz.h:48
daE_PZ_c()
Definition d_a_e_pz.cpp:2299
void setBck(int, u8, f32, f32)
Definition d_a_e_pz.cpp:879
void setActionMode(int, int)
Definition d_a_e_pz.cpp:884
u8 field_0x845
Definition d_a_e_pz.h:49
void mEntrySUB(bool)
Definition d_a_e_pz.cpp:889
void cc_set()
Definition d_a_e_pz.cpp:2198
void mEnemyScaleSet()
Definition d_a_e_pz.cpp:1040
void executeWait()
Definition d_a_e_pz.cpp:1855
void executeBullet()
Definition d_a_e_pz.cpp:2096
void getCutType()
Definition d_a_e_pz.cpp:1045
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_PZ_c)==0xEF8)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8