Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_e_ot.h
Go to the documentation of this file.
1#ifndef D_A_E_OT_H
2#define D_A_E_OT_H
3
5
14class daE_OT_c : public fopEn_enemy_c {
15 /* 8073A314 */ void draw();
16 /* 8073A454 */ void setBck(int, u8, f32, f32);
17 /* 8073A4F8 */ void setActionMode(int, int);
18 /* 8073A510 */ void damage_check();
19 /* 8073A7B0 */ void checkWaterSurface();
20 /* 8073A838 */ void setWaterEffect();
21 /* 8073A99C */ void setEggBreakEffect();
22 /* 8073AA40 */ void setDeathLightEffect();
23 /* 8073AB38 */ void setEggStay();
24 /* 8073AC14 */ void executeEgg();
25 /* 8073AF70 */ void executeBorn();
26 /* 8073B0D0 */ void executeAttack();
27 /* 8073B428 */ void executePanic();
28 /* 8073B854 */ void executeDamage();
29 /* 8073BB9C */ void action();
30 /* 8073BD78 */ void mtx_set();
31 /* 8073BE10 */ void cc_set();
32 /* 8073BF84 */ void execute();
33 /* 8073C058 */ void _delete();
34 /* 8073C0EC */ void CreateHeap();
35 /* 8073C31C */ void create();
36private:
37 /* 0x5ac */ u8 field_0x5ac[0xb98 - 0x5ac];
38};
39
40STATIC_ASSERT(sizeof(daE_OT_c) == 0xb98);
41
43 /* 8073A2CC */ daE_OT_HIO_c();
44 /* 8073C9B0 */ ~daE_OT_HIO_c();
45};
46
47
48#endif /* D_A_E_OT_H */
Definition d_a_e_ot.h:42
daE_OT_HIO_c()
Definition d_a_e_ot.cpp:502
~daE_OT_HIO_c()
Definition d_a_e_ot.cpp:1047
???
Definition d_a_e_ot.h:14
void CreateHeap()
Definition d_a_e_ot.cpp:963
void setEggBreakEffect()
Definition d_a_e_ot.cpp:689
void executeEgg()
Definition d_a_e_ot.cpp:734
void _delete()
Definition d_a_e_ot.cpp:953
u8 field_0x5ac[0xb98 - 0x5ac]
Definition d_a_e_ot.h:37
void action()
Definition d_a_e_ot.cpp:923
void create()
Definition d_a_e_ot.cpp:1001
void executeBorn()
Definition d_a_e_ot.cpp:830
void checkWaterSurface()
Definition d_a_e_ot.cpp:559
void draw()
Definition d_a_e_ot.cpp:515
void executeAttack()
Definition d_a_e_ot.cpp:850
void mtx_set()
Definition d_a_e_ot.cpp:928
void setBck(int, u8, f32, f32)
Definition d_a_e_ot.cpp:536
void setActionMode(int, int)
Definition d_a_e_ot.cpp:541
void setWaterEffect()
Definition d_a_e_ot.cpp:684
void executeDamage()
Definition d_a_e_ot.cpp:918
void cc_set()
Definition d_a_e_ot.cpp:933
void setDeathLightEffect()
Definition d_a_e_ot.cpp:694
void executePanic()
Definition d_a_e_ot.cpp:870
void execute()
Definition d_a_e_ot.cpp:938
void damage_check()
Definition d_a_e_ot.cpp:554
void setEggStay()
Definition d_a_e_ot.cpp:707
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_OT_c)==0xb98)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8