Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_ai_class Member List

This is the complete list of members for e_ai_class, including all inherited members.

action()e_ai_class
ACTION_ATTACK enum valuee_ai_class
ACTION_DAMAGE enum valuee_ai_class
action_e enum namee_ai_class
ACTION_MOVE enum valuee_ai_class
ACTION_RETURN enum valuee_ai_class
ACTION_WAIT enum valuee_ai_class
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
anm_init(int, f32, u8, f32)e_ai_class
argumentfopAc_ac_c
attention_infofopAc_ac_c
AttentionSet()e_ai_class
basefopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
checkBallModelDraw()fopEn_enemy_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg()fopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkThrowMode(u8 param_1) constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfDownPullFlg() constfopEn_enemy_cinline
checkWolfDownStartFlg() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
Create()e_ai_class
CreateHeap()e_ai_class
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
damage_check()e_ai_class
Delete()e_ai_class
demoActorIDfopAc_ac_c
Draw()e_ai_class
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
e_ai_attack()e_ai_class
e_ai_damage()e_ai_class
e_ai_move()e_ai_class
e_ai_return()e_ai_class
e_ai_wait()e_ai_class
eventInfofopAc_ac_c
Execute()e_ai_class
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x5b8e_ai_classprivate
field_0x5b9e_ai_classprivate
field_0x5bae_ai_classprivate
field_0x5cce_ai_classprivate
field_0x678e_ai_classprivate
field_0x67ce_ai_classprivate
field_0x688e_ai_classprivate
field_0x692e_ai_classprivate
field_0x694e_ai_classprivate
field_0x696e_ai_classprivate
field_0x6a8e_ai_classprivate
field_0x6bae_ai_classprivate
field_0x6bce_ai_classprivate
field_0x6c0e_ai_classprivate
field_0x6C4e_ai_classprivate
field_0xd28e_ai_classprivate
field_0xd2ce_ai_classprivate
field_0xd30e_ai_classprivate
field_0xd34e_ai_classprivate
field_0xd38e_ai_classprivate
field_0xD3Ce_ai_classprivate
fopAc_ac_c()fopAc_ac_c
fopEn_flag enum namefopEn_enemy_c
fopEn_flag_CutDownHit enum valuefopEn_enemy_c
fopEn_flag_Dead enum valuefopEn_enemy_c
fopEn_flag_Down enum valuefopEn_enemy_c
fopEn_flag_HeadLock enum valuefopEn_enemy_c
fopEn_flag_WolfBiteDamage enum valuefopEn_enemy_c
fopEn_flag_WolfDownPull enum valuefopEn_enemy_c
fopEn_flag_WolfDownPullEnd enum valuefopEn_enemy_c
fopEn_flag_WolfDownStart enum valuefopEn_enemy_c
fopEn_flag_WolfNoLock enum valuefopEn_enemy_c
fopEn_throwMode enum namefopEn_enemy_c
fopEn_throwMode_Catch enum valuefopEn_enemy_c
fopEn_throwMode_Dash enum valuefopEn_enemy_c
fopEn_throwMode_ThrowLeft enum valuefopEn_enemy_c
fopEn_throwMode_ThrowRight enum valuefopEn_enemy_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
initCcCylinder()e_ai_class
jntColfopAc_ac_c
m_acche_ai_classprivate
m_acchcire_ai_classprivate
m_actione_ai_classprivate
m_angleToPlayere_ai_classprivate
m_anme_ai_classprivate
m_atInfoe_ai_classprivate
m_brke_ai_classprivate
m_ccAtSphe_ai_classprivate
m_ccAtSttse_ai_classprivate
m_ccCyle_ai_classprivate
m_ccShieldSphe_ai_classprivate
m_ccShieldSttse_ai_classprivate
m_HIOInite_ai_classprivate
m_hitCounte_ai_classprivate
m_invulnerabilityTimere_ai_classprivate
m_lifetimee_ai_classprivate
m_modee_ai_classprivate
m_modelMorfe_ai_classprivate
m_phasee_ai_classprivate
m_playerDiste_ai_classprivate
m_shadowKeye_ai_classprivate
m_sounde_ai_classprivate
m_swbite_ai_classprivate
m_timerse_ai_classprivate
mAnmFramefopEn_enemy_c
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mDownPosfopEn_enemy_c
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
modelfopAc_ac_c
mpEmittere_ai_classprivate
mThrowModefopEn_enemy_c
offCutDownHitFlg()fopEn_enemy_cinline
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offThrowMode(u8 throwMode)fopEn_enemy_cinline
offThrowMode(u8 throwMode)fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
other_bg_check(fopAc_ac_c *)e_ai_class
parentActorIDfopAc_ac_c
pl_check(f32, s16)e_ai_class
player_way_check()e_ai_class
PlayerWaySet()e_ai_class
scalefopAc_ac_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBaseMtx()e_ai_class
setCcCylinder()e_ai_class
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
tevStrfopAc_ac_c
unk_0x5bce_ai_classprivate
unk_0x69ce_ai_classprivate
~fopAc_ac_c()fopAc_ac_c