Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObj_GrA_c Member List

This is the complete list of members for daObj_GrA_c, including all inherited members.

actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
adjustShapeAngle()daObj_GrA_c
attention_infofopAc_ac_c
base000(int)daObj_GrA_c
base001(int)daObj_GrA_c
base003(int)daObj_GrA_c
base004(int)daObj_GrA_c
base005(int)daObj_GrA_c
base006(int)daObj_GrA_c
base007(int)daObj_GrA_c
base008(int)daObj_GrA_c
base009(int)daObj_GrA_c
base010(int)daObj_GrA_c
base013(int)daObj_GrA_c
base016(int)daObj_GrA_c
base017(int)daObj_GrA_c
base018(int)daObj_GrA_c
base019(int)daObj_GrA_c
base020(int)daObj_GrA_c
base021(int)daObj_GrA_c
base022(int)daObj_GrA_c
base023(int)daObj_GrA_c
base024(int)daObj_GrA_c
base025(int)daObj_GrA_c
base026(int)daObj_GrA_c
boxfopAc_ac_c
calcCatchPos(f32, int)daObj_GrA_c
calcMotion()daObj_GrA_c
carryTypefopAc_ac_c
checkEvent()daObj_GrA_c
checkGraSub(fopAc_ac_c *)daObj_GrA_c
checkNpcObjGra()daObj_GrA_cinline
checkProcess(int(daObj_GrA_c::*)(void *))daObj_GrA_c
checkTagGraSub(fopAc_ac_c *)daObj_GrA_c
checkThrow()daObj_GrA_c
chkActorInSight2(fopAc_ac_c *, f32, s16)daObj_GrA_c
chkFindPlayer2(int, s16)daObj_GrA_c
chkPointInArea(cXyz, cXyz, cXyz, s16)daObj_GrA_c
chkPointInArea(cXyz, cXyz, f32, f32, f32, s16)daObj_GrA_c
create()daObj_GrA_c
CreateHeap()daObj_GrA_c
ctrlMsgAnm(int &, int &, fopAc_ac_c *)daObj_GrA_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daObj_GrA_c()daObj_GrA_c
dbgDraw()daObj_GrA_c
defence(void *)daObj_GrA_c
Delete()daObj_GrA_c
demo_camera()daObj_GrA_c
demoActorIDfopAc_ac_c
Draw()daObj_GrA_c
draw_tagfopAc_ac_c
drawOtherMdls()daObj_GrA_c
eventInfofopAc_ac_c
evtcutTalk(int, int)daObj_GrA_c
Execute(f32(**)[3][4])daObj_GrA_c
executeCrazyBeforeCatch()daObj_GrA_c
executeCrazyCatch()daObj_GrA_c
executeCrazyJumping()daObj_GrA_c
executeCrazyThrow()daObj_GrA_c
eyePosfopAc_ac_c
face000(int)daObj_GrA_c
face003(int)daObj_GrA_c
face004(int)daObj_GrA_c
face005(int)daObj_GrA_c
face006(int)daObj_GrA_c
face007(int)daObj_GrA_c
face008(int)daObj_GrA_c
face009(int)daObj_GrA_c
face010(int)daObj_GrA_c
face011(int)daObj_GrA_c
face012(int)daObj_GrA_c
face016(int)daObj_GrA_c
face017(int)daObj_GrA_c
face999(int)daObj_GrA_c
fallAbyssCheck()daObj_GrA_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x568daObj_GrA_cprivate
field_0xa48daObj_GrA_cprivate
field_0xa4adaObj_GrA_cprivate
field_0xa7edaObj_GrA_cprivate
field_0xa7fdaObj_GrA_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getAttentionPos(fopAc_ac_c *)daObj_GrA_c
getJumpType()daObj_GrA_c
getMode()daObj_GrA_c
getPathNo()daObj_GrA_c
getResName()daObj_GrA_c
getSpeed()daObj_GrA_c
getSrchCircleR()daObj_GrA_c
getSrchGraR()daObj_GrA_c
getSrchLinkR()daObj_GrA_c
getTagNo()daObj_GrA_c
graThrowDemo()daObj_GrA_c
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
hitChk()daObj_GrA_c
homefopAc_ac_c
init()daObj_GrA_c
initCrazyAttack()daObj_GrA_c
initCrazyBeforeCatch(int)daObj_GrA_c
initCrazyCatch(int)daObj_GrA_c
initCrazyThrow(int)daObj_GrA_c
isDelete()daObj_GrA_c
jntColfopAc_ac_c
jointCtrl(J3DJoint *, J3DModel *)daObj_GrA_c
lookat()daObj_GrA_c
mainProc()daObj_GrA_c
maxFallSpeedfopAc_ac_c
mBaseleafdraw_class
mBaseMotionListdaObj_GrA_cstatic
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDwPileafdraw_class
mFaceMotionListdaObj_GrA_cstatic
modeChangeCheck()daObj_GrA_c
modelfopAc_ac_c
mpDrawMtdleafdraw_class
oldfopAc_ac_c
parentActorIDfopAc_ac_c
ppMoveInit()daObj_GrA_c
restart()daObj_GrA_c
rideCallBack(dBgW *, fopAc_ac_c *, fopAc_ac_c *)daObj_GrA_c
rollAttack(void *)daObj_GrA_c
rollAttacked(void *)daObj_GrA_c
rollAttackedDemo()daObj_GrA_c
rollDemo(void *)daObj_GrA_c
rollEscape(void *)daObj_GrA_c
rollLanding()daObj_GrA_c
rollReturn(void *)daObj_GrA_c
scalefopAc_ac_c
setAttnPos()daObj_GrA_c
setBaseAnm(int, f32)daObj_GrA_c
setBaseMotion(int, f32)daObj_GrA_c
setCarryStatus()daObj_GrA_c
setCollisions()daObj_GrA_c
setCrazyCatch()daObj_GrA_cinline
setCrazyDash()daObj_GrA_cinline
setCrazyThrowLeft()daObj_GrA_cinline
setCrazyThrowRight()daObj_GrA_cinline
setFaceAnm(int, bool, f32)daObj_GrA_c
setFaceBtp(int)daObj_GrA_c
setFaceMotion(int, f32)daObj_GrA_c
setFaceTalkAfter()daObj_GrA_c
setIDfopAc_ac_c
setLookMode(int)daObj_GrA_c
setMtx(int)daObj_GrA_c
setParam()daObj_GrA_c
setProcess(int(daObj_GrA_c::*)(void *))daObj_GrA_c
setPrtcl()daObj_GrA_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
shape_anglefopAc_ac_c
skipDemoGra()daObj_GrA_c
soldierDemo(void *)daObj_GrA_c
soldierDemoSkip()daObj_GrA_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
standRoll(void *)daObj_GrA_c
standWait(void *)daObj_GrA_c
standWaitJump(void *)daObj_GrA_c
startDemo(void *)daObj_GrA_c
step(void *)daObj_GrA_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
talk(void *)daObj_GrA_c
tevStrfopAc_ac_c
thrown(void *)daObj_GrA_c
toStone(void *)daObj_GrA_c
turn(s16, f32, int)daObj_GrA_c
turn_step(s16, int, int, int)daObj_GrA_c
wait(void *)daObj_GrA_c
waitDemo(void *)daObj_GrA_c
walk(void *)daObj_GrA_c
~daObj_GrA_c()daObj_GrA_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c