174 static u8 const m[192];
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_obj_gra2.h:170
static u8 const m[192]
Definition d_a_obj_gra2.h:1623
~daObj_GrA_Param_c()
Definition d_a_obj_gra2.cpp:3356
Definition d_a_obj_gra2.h:16
daObj_GrA_prtclMngr_c()
Definition d_a_obj_gra2.cpp:3416
~daObj_GrA_prtclMngr_c()
Definition d_a_obj_gra2.cpp:3410
Goron A.
Definition d_a_obj_gra2.h:14
void getAttentionPos(fopAc_ac_c *)
Definition d_a_obj_gra2.cpp:3780
u8 field_0xa4a[0xA7E - 0xA4A]
Definition d_a_obj_gra2.h:163
u8 field_0xa7f[0x20a4 - 0xA7F]
Definition d_a_obj_gra2.h:165
void setCollisions()
Definition d_a_obj_gra2.cpp:2453
void checkEvent()
Definition d_a_obj_gra2.cpp:1947
void standRoll(void *)
Definition d_a_obj_gra2.cpp:3590
void setCrazyThrowLeft()
Definition d_a_obj_gra2.h:154
void base020(int)
Definition d_a_obj_gra2.cpp:3207
void executeCrazyCatch()
Definition d_a_obj_gra2.cpp:3672
void face006(int)
Definition d_a_obj_gra2.cpp:3262
void face008(int)
Definition d_a_obj_gra2.cpp:3272
void setProcess(int(daObj_GrA_c::*)(void *))
Definition d_a_obj_gra2.cpp:1932
void setFaceAnm(int, bool, f32)
Definition d_a_obj_gra2.cpp:1898
void ctrlMsgAnm(int &, int &, fopAc_ac_c *)
Definition d_a_obj_gra2.cpp:2581
void toStone(void *)
Definition d_a_obj_gra2.cpp:3550
void turn(s16, f32, int)
Definition d_a_obj_gra2.cpp:3739
void restart()
Definition d_a_obj_gra2.cpp:1768
void base005(int)
Definition d_a_obj_gra2.cpp:3129
void executeCrazyBeforeCatch()
Definition d_a_obj_gra2.cpp:3661
void base010(int)
Definition d_a_obj_gra2.cpp:3169
void base009(int)
Definition d_a_obj_gra2.cpp:3149
void soldierDemoSkip()
Definition d_a_obj_gra2.cpp:3565
static u8 mBaseMotionList[264]
Definition d_a_obj_gra2.h:1304
void startDemo(void *)
Definition d_a_obj_gra2.cpp:3734
void setBaseAnm(int, f32)
Definition d_a_obj_gra2.cpp:1893
void calcCatchPos(f32, int)
Definition d_a_obj_gra2.cpp:3651
void ppMoveInit()
Definition d_a_obj_gra2.cpp:2500
void base023(int)
Definition d_a_obj_gra2.cpp:3222
void adjustShapeAngle()
Definition d_a_obj_gra2.cpp:2018
void face010(int)
Definition d_a_obj_gra2.cpp:3282
void fallAbyssCheck()
Definition d_a_obj_gra2.cpp:2597
void setCrazyThrowRight()
Definition d_a_obj_gra2.h:155
void lookat()
Definition d_a_obj_gra2.cpp:2560
void drawOtherMdls()
Definition d_a_obj_gra2.cpp:2490
void setMtx(int)
Definition d_a_obj_gra2.cpp:2414
void getJumpType()
Definition d_a_obj_gra2.cpp:1753
void executeCrazyThrow()
Definition d_a_obj_gra2.cpp:3683
u8 field_0x568[0xA48 - 0x568]
Definition d_a_obj_gra2.h:161
void face011(int)
Definition d_a_obj_gra2.cpp:3287
void evtcutTalk(int, int)
Definition d_a_obj_gra2.cpp:3312
void standWait(void *)
Definition d_a_obj_gra2.cpp:3528
void step(void *)
Definition d_a_obj_gra2.cpp:3555
void setAttnPos()
Definition d_a_obj_gra2.cpp:2485
void setBaseMotion(int, f32)
Definition d_a_obj_gra2.cpp:1909
void soldierDemo(void *)
Definition d_a_obj_gra2.cpp:3570
void base003(int)
Definition d_a_obj_gra2.cpp:2660
void checkProcess(int(daObj_GrA_c::*)(void *))
Definition d_a_obj_gra2.cpp:1926
void setCrazyCatch()
Definition d_a_obj_gra2.h:153
void rollAttacked(void *)
Definition d_a_obj_gra2.cpp:3605
void initCrazyThrow(int)
Definition d_a_obj_gra2.cpp:3677
void Execute(f32(**)[3][4])
Definition d_a_obj_gra2.cpp:1690
void setCrazyDash()
Definition d_a_obj_gra2.h:152
void getTagNo()
Definition d_a_obj_gra2.cpp:1748
void face016(int)
Definition d_a_obj_gra2.cpp:3297
void executeCrazyJumping()
Definition d_a_obj_gra2.cpp:3693
void standWaitJump(void *)
Definition d_a_obj_gra2.cpp:3785
void getMode()
Definition d_a_obj_gra2.cpp:1738
void CreateHeap()
Definition d_a_obj_gra2.cpp:1675
void setLookMode(int)
Definition d_a_obj_gra2.cpp:2505
u8 field_0xa7e
Definition d_a_obj_gra2.h:164
void defence(void *)
Definition d_a_obj_gra2.cpp:3538
void base013(int)
Definition d_a_obj_gra2.cpp:3182
void base018(int)
Definition d_a_obj_gra2.cpp:3197
void face007(int)
Definition d_a_obj_gra2.cpp:3267
bool dbgDraw()
Definition d_a_obj_gra2.cpp:2495
void wait(void *)
Definition d_a_obj_gra2.cpp:2570
void getSrchGraR()
Definition d_a_obj_gra2.cpp:3580
void base007(int)
Definition d_a_obj_gra2.cpp:3139
void face009(int)
Definition d_a_obj_gra2.cpp:3277
void setFaceBtp(int)
Definition d_a_obj_gra2.cpp:1903
void waitDemo(void *)
Definition d_a_obj_gra2.cpp:3719
void base022(int)
Definition d_a_obj_gra2.cpp:3217
void setParam()
Definition d_a_obj_gra2.cpp:1942
void face017(int)
Definition d_a_obj_gra2.cpp:3302
void base000(int)
Definition d_a_obj_gra2.cpp:2650
void base026(int)
Definition d_a_obj_gra2.cpp:3237
void base006(int)
Definition d_a_obj_gra2.cpp:3134
void base016(int)
Definition d_a_obj_gra2.cpp:3187
void base025(int)
Definition d_a_obj_gra2.cpp:3232
void base004(int)
Definition d_a_obj_gra2.cpp:2665
void base017(int)
Definition d_a_obj_gra2.cpp:3192
void calcMotion()
Definition d_a_obj_gra2.cpp:1920
void chkFindPlayer2(int, s16)
Definition d_a_obj_gra2.cpp:3749
void base024(int)
Definition d_a_obj_gra2.cpp:3227
void chkActorInSight2(fopAc_ac_c *, f32, s16)
Definition d_a_obj_gra2.cpp:3774
void setCarryStatus()
Definition d_a_obj_gra2.cpp:3641
void checkTagGraSub(fopAc_ac_c *)
Definition d_a_obj_gra2.cpp:2592
bool checkNpcObjGra()
Definition d_a_obj_gra2.h:151
void base019(int)
Definition d_a_obj_gra2.cpp:3202
void face012(int)
Definition d_a_obj_gra2.cpp:3292
void base001(int)
Definition d_a_obj_gra2.cpp:2655
daObj_GrA_c()
Definition d_a_obj_gra2.cpp:1600
void face999(int)
Definition d_a_obj_gra2.cpp:3307
void rollDemo(void *)
Definition d_a_obj_gra2.cpp:3595
void base021(int)
Definition d_a_obj_gra2.cpp:3212
void hitChk()
Definition d_a_obj_gra2.cpp:2565
void Draw()
Definition d_a_obj_gra2.cpp:1708
void initCrazyCatch(int)
Definition d_a_obj_gra2.cpp:3666
void initCrazyAttack()
Definition d_a_obj_gra2.cpp:3688
~daObj_GrA_c()
Definition d_a_obj_gra2.cpp:1605
void rollAttack(void *)
Definition d_a_obj_gra2.cpp:3600
void mainProc()
Definition d_a_obj_gra2.cpp:2012
static u8 mFaceMotionList[168]
Definition d_a_obj_gra2.h:1465
void thrown(void *)
Definition d_a_obj_gra2.cpp:3620
void checkGraSub(fopAc_ac_c *)
Definition d_a_obj_gra2.cpp:3714
void rideCallBack(dBgW *, fopAc_ac_c *, fopAc_ac_c *)
Definition d_a_obj_gra2.cpp:403
void isDelete()
Definition d_a_obj_gra2.cpp:1758
void talk(void *)
Definition d_a_obj_gra2.cpp:2575
void getPathNo()
Definition d_a_obj_gra2.cpp:1743
void rollLanding()
Definition d_a_obj_gra2.cpp:3615
void walk(void *)
Definition d_a_obj_gra2.cpp:3533
u16 field_0xa48
Definition d_a_obj_gra2.h:162
void Delete()
Definition d_a_obj_gra2.cpp:1680
void face000(int)
Definition d_a_obj_gra2.cpp:3242
void graThrowDemo()
Definition d_a_obj_gra2.cpp:3636
void create()
Definition d_a_obj_gra2.cpp:1617
void chkPointInArea(cXyz, cXyz, cXyz, s16)
Definition d_a_obj_gra2.cpp:3768
void rollReturn(void *)
Definition d_a_obj_gra2.cpp:3560
void getSpeed()
Definition d_a_obj_gra2.cpp:3585
void skipDemoGra()
Definition d_a_obj_gra2.cpp:3724
void face004(int)
Definition d_a_obj_gra2.cpp:3252
void getSrchLinkR()
Definition d_a_obj_gra2.cpp:3575
void rollEscape(void *)
Definition d_a_obj_gra2.cpp:3610
void rollAttackedDemo()
Definition d_a_obj_gra2.cpp:3631
void init()
Definition d_a_obj_gra2.cpp:1888
void setFaceMotion(int, f32)
Definition d_a_obj_gra2.cpp:1915
void jointCtrl(J3DJoint *, J3DModel *)
Definition d_a_obj_gra2.cpp:1721
void setFaceTalkAfter()
Definition d_a_obj_gra2.cpp:3318
void getResName()
Definition d_a_obj_gra2.cpp:1726
void getSrchCircleR()
Definition d_a_obj_gra2.cpp:3523
void base008(int)
Definition d_a_obj_gra2.cpp:3144
void demo_camera()
Definition d_a_obj_gra2.cpp:3625
void face003(int)
Definition d_a_obj_gra2.cpp:3247
void turn_step(s16, int, int, int)
Definition d_a_obj_gra2.cpp:3744
void checkThrow()
Definition d_a_obj_gra2.cpp:3646
void modeChangeCheck()
Definition d_a_obj_gra2.cpp:3698
void initCrazyBeforeCatch(int)
Definition d_a_obj_gra2.cpp:3656
void face005(int)
Definition d_a_obj_gra2.cpp:3257
void setPrtcl()
Definition d_a_obj_gra2.cpp:2645
STATIC_ASSERT(sizeof(daObj_GrA_c)==0x20a4)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8