1#ifndef D_A_NPC_SOLDIERB_H
2#define D_A_NPC_SOLDIERB_H
63 static u8 const m[108];
Definition d_a_npc_soldierB.h:59
static u8 const m[108]
Definition d_a_npc_soldierB.h:505
~daNpc_SoldierB_Param_c()
Definition d_a_npc_soldierB.cpp:1180
Soldier B (Castle Town?)
Definition d_a_npc_soldierB.h:14
void playMotion()
Definition d_a_npc_soldierB.cpp:911
void talk(void *)
Definition d_a_npc_soldierB.cpp:1001
void drawOtherMdls()
Definition d_a_npc_soldierB.cpp:812
static void * mEvtCutNameList[2]
Definition d_a_npc_soldierB.h:303
void getTypeFromParam()
Definition d_a_npc_soldierB.cpp:817
~daNpc_SoldierB_c()
Definition d_a_npc_soldierB.cpp:499
void setLookMode(int)
Definition d_a_npc_soldierB.cpp:950
void test(void *)
Definition d_a_npc_soldierB.cpp:1018
void isDelete()
Definition d_a_npc_soldierB.cpp:822
bool drawDbgInfo()
Definition d_a_npc_soldierB.cpp:806
void chkAction(int(daNpc_SoldierB_c::*)(void *))
Definition d_a_npc_soldierB.cpp:917
void Delete()
Definition d_a_npc_soldierB.cpp:569
void selectAction()
Definition d_a_npc_soldierB.cpp:929
void main()
Definition d_a_npc_soldierB.cpp:614
void setMotion(int, f32, int)
Definition d_a_npc_soldierB.cpp:800
void setAttnPos()
Definition d_a_npc_soldierB.cpp:788
static u8 mEvtCutList[24]
Definition d_a_npc_soldierB.h:317
void setParam()
Definition d_a_npc_soldierB.cpp:609
void doEvent()
Definition d_a_npc_soldierB.cpp:944
void create()
Definition d_a_npc_soldierB.cpp:545
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_soldierB.cpp:604
void doNormalAction(int)
Definition d_a_npc_soldierB.cpp:934
void setAction(int(daNpc_SoldierB_c::*)(void *))
Definition d_a_npc_soldierB.cpp:923
void lookat()
Definition d_a_npc_soldierB.cpp:986
daNpc_SoldierB_c()
Definition d_a_npc_soldierB.cpp:482
u8 field_0x568[0xe20 - 0x568]
Definition d_a_npc_soldierB.h:54
void Execute()
Definition d_a_npc_soldierB.cpp:574
void CreateHeap()
Definition d_a_npc_soldierB.cpp:564
bool setMotionAnm(int, f32)
Definition d_a_npc_soldierB.cpp:794
void ECut_listenLake(int)
Definition d_a_npc_soldierB.cpp:1013
bool ctrlBtk()
Definition d_a_npc_soldierB.cpp:619
void reset()
Definition d_a_npc_soldierB.cpp:827
void wait(void *)
Definition d_a_npc_soldierB.cpp:996
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_soldierB.cpp:592
void Draw()
Definition d_a_npc_soldierB.cpp:579
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_soldierB.cpp:598
STATIC_ASSERT(sizeof(daNpc_SoldierB_c)==0xe20)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8