Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_gwolf.h
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1#ifndef D_A_NPC_GWOLF_H
2#define D_A_NPC_GWOLF_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_GWolf_c : public fopAc_ac_c {
15public:
16 /* 809F30AC */ daNpc_GWolf_c();
17 /* 809F34C0 */ void create();
18 /* 809F37C0 */ void CreateHeap();
19 /* 809F3BD8 */ void Delete();
20 /* 809F3C0C */ void Execute();
21 /* 809F3C2C */ void Draw();
22 /* 809F3CBC */ void draw(int, int, f32, GXColorS10*, int);
23 /* 809F3FB8 */ void ctrlJoint(J3DJoint*, J3DModel*);
24 /* 809F41EC */ void createHeapCallBack(fopAc_ac_c*);
25 /* 809F420C */ void ctrlJointCallBack(J3DJoint*, int);
26 /* 809F4E38 */ void getTypeFromParam();
27 /* 809F4E84 */ void getModeFromParam();
28 /* 809F4F00 */ void isDelete();
29 /* 809F4FF4 */ void reset();
30 /* 809F520C */ void playMotion();
31 /* 809F55D0 */ void chkAction(int (daNpc_GWolf_c::*)(void*));
32 /* 809F55FC */ void setAction(int (daNpc_GWolf_c::*)(void*));
33 /* 809F56A4 */ void selectAction();
34 /* 809F5770 */ void doNormalAction(int);
35 /* 809F5884 */ void doEvent();
36 /* 809F5B60 */ void setLookMode(int);
37 /* 809F5B84 */ void lookat();
38 /* 809F5E0C */ void ECut_attackWarp(int);
39 /* 809F6548 */ void ECut_attackWarpHorse(int);
40 /* 809F6BFC */ void ECut_howlingSessionA(int);
41 /* 809F70A8 */ void meetGWolfSkip();
42 /* 809F70EC */ void ECut_meetGWolf(int);
43 /* 809F71E0 */ void wait(void*);
44 /* 809F75C0 */ void waitHowling(void*);
45 /* 809F775C */ void waitBrave(void*);
46 /* 809F77E4 */ void talk(void*);
47 /* 809F797C */ void test(void*);
48 /* 809F7A30 */ void getGroundSlope(dBgS_ObjAcch&, s16);
49
50 /* 809F32C0 */ ~daNpc_GWolf_c();
51 /* 809F4258 */ void setParam();
52 /* 809F4390 */ BOOL main();
53 /* 809F4558 */ BOOL ctrlBtk();
54 /* 809F4638 */ void adjustShapeAngle();
55 /* 809F4698 */ void setAttnPos();
56 /* 809F4BB0 */ bool setExpressionAnm(int, bool);
57 /* 809F4BB8 */ void setExpression(int, f32);
58 /* 809F4BBC */ bool setMotionAnm(int, f32);
59 /* 809F4DE8 */ void setMotion(int, f32, int);
60 /* 809F4E2C */ BOOL drawDbgInfo();
61 /* 809F4E34 */ void drawOtherMdls();
62
65
66 static void* mEvtCutNameList[5];
67 static u8 mEvtCutList[60];
68
69private:
70 /* 0x568 */ u8 field_0xb48[0xE1C - 0x568];
71 /* 0xE1C */ u8 field_0xe1c;
72};
73
74STATIC_ASSERT(sizeof(daNpc_GWolf_c) == 0xe20);
75
77public:
78 /* 809F8488 */ ~daNpc_GWolf_Param_c();
79
80 static u8 const m[140];
81};
82
83
84#endif /* D_A_NPC_GWOLF_H */
Definition d_a_npc_gwolf.h:76
static u8 const m[140]
Definition d_a_npc_gwolf.h:1005
~daNpc_GWolf_Param_c()
Definition d_a_npc_gwolf.cpp:2081
Golden Wolf.
Definition d_a_npc_gwolf.h:14
void draw(int, int, f32, GXColorS10 *, int)
Definition d_a_npc_gwolf.cpp:1163
void ECut_howlingSessionA(int)
Definition d_a_npc_gwolf.cpp:1839
void getGroundSlope(dBgS_ObjAcch &, s16)
Definition d_a_npc_gwolf.cpp:1920
void isDelete()
Definition d_a_npc_gwolf.cpp:1432
void getTypeFromParam()
Definition d_a_npc_gwolf.cpp:1421
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_gwolf.cpp:1183
void reset()
Definition d_a_npc_gwolf.cpp:1437
void waitBrave(void *)
Definition d_a_npc_gwolf.cpp:1904
void selectAction()
Definition d_a_npc_gwolf.cpp:1679
void meetGWolfSkip()
Definition d_a_npc_gwolf.cpp:1849
void Delete()
Definition d_a_npc_gwolf.cpp:1131
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_gwolf.cpp:1189
BOOL ctrlBtk()
Definition d_a_npc_gwolf.cpp:1213
bool setMotionAnm(int, f32)
Definition d_a_npc_gwolf.cpp:1400
void create()
Definition d_a_npc_gwolf.cpp:1047
void setExpression(int, f32)
Definition d_a_npc_gwolf.cpp:1395
void CreateHeap()
Definition d_a_npc_gwolf.cpp:1066
void ECut_attackWarp(int)
Definition d_a_npc_gwolf.cpp:1751
BOOL main()
Definition d_a_npc_gwolf.cpp:1199
void Execute()
Definition d_a_npc_gwolf.cpp:1136
void playMotion()
Definition d_a_npc_gwolf.cpp:1662
void talk(void *)
Definition d_a_npc_gwolf.cpp:1909
void chkAction(int(daNpc_GWolf_c::*)(void *))
Definition d_a_npc_gwolf.cpp:1668
void setParam()
Definition d_a_npc_gwolf.cpp:1194
void setLookMode(int)
Definition d_a_npc_gwolf.cpp:1695
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_gwolf.cpp:1177
void ECut_attackWarpHorse(int)
Definition d_a_npc_gwolf.cpp:1756
void getModeFromParam()
Definition d_a_npc_gwolf.cpp:1427
void setAction(int(daNpc_GWolf_c::*)(void *))
Definition d_a_npc_gwolf.cpp:1674
BOOL drawDbgInfo()
Definition d_a_npc_gwolf.cpp:1410
void waitHowling(void *)
Definition d_a_npc_gwolf.cpp:1899
static u8 mEvtCutList[60]
Definition d_a_npc_gwolf.h:518
void setHowlingFlag()
Definition d_a_npc_gwolf.h:64
static void * mEvtCutNameList[5]
Definition d_a_npc_gwolf.h:466
daNpc_GWolf_c()
Definition d_a_npc_gwolf.cpp:982
void setMotion(int, f32, int)
Definition d_a_npc_gwolf.cpp:1405
~daNpc_GWolf_c()
Definition d_a_npc_gwolf.cpp:999
void setAttnPos()
Definition d_a_npc_gwolf.cpp:1384
void doNormalAction(int)
Definition d_a_npc_gwolf.cpp:1685
bool setExpressionAnm(int, bool)
Definition d_a_npc_gwolf.cpp:1389
void test(void *)
Definition d_a_npc_gwolf.cpp:1914
u8 field_0xe1c
Definition d_a_npc_gwolf.h:71
void setHowlingEndFlag()
Definition d_a_npc_gwolf.h:63
u8 field_0xb48[0xE1C - 0x568]
Definition d_a_npc_gwolf.h:70
void doEvent()
Definition d_a_npc_gwolf.cpp:1690
void Draw()
Definition d_a_npc_gwolf.cpp:1141
void wait(void *)
Definition d_a_npc_gwolf.cpp:1875
void ECut_meetGWolf(int)
Definition d_a_npc_gwolf.cpp:1855
void lookat()
Definition d_a_npc_gwolf.cpp:1731
void adjustShapeAngle()
Definition d_a_npc_gwolf.cpp:1219
void drawOtherMdls()
Definition d_a_npc_gwolf.cpp:1415
STATIC_ASSERT(sizeof(daNpc_GWolf_c)==0xe20)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_obj_sekizoa.cpp:191
Definition d_a_npc_fguard.cpp:94
Definition d_a_ep.cpp:19
int BOOL
Definition types.h:27
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8