1#ifndef D_A_OBJ_LV3WATER2_H
2#define D_A_OBJ_LV3WATER2_H
Definition d_a_obj_lv3Water2.h:34
~daLv3Water2_HIO_c()
Definition d_a_obj_lv3Water2.cpp:400
daLv3Water2_HIO_c()
Definition d_a_obj_lv3Water2.cpp:232
Lakebed Temple Water 2.
Definition d_a_obj_lv3Water2.h:14
void mode_init_levelCtrl()
Definition d_a_obj_lv3Water2.cpp:318
void eventStart()
Definition d_a_obj_lv3Water2.cpp:373
void CreateHeap()
Definition d_a_obj_lv3Water2.cpp:268
void create()
Definition d_a_obj_lv3Water2.cpp:288
void Delete()
Definition d_a_obj_lv3Water2.cpp:360
void mode_proc_wait()
Definition d_a_obj_lv3Water2.cpp:306
void Execute(f32(**)[3][4])
Definition d_a_obj_lv3Water2.cpp:300
u8 field_0x568[0x610 - 0x568]
Definition d_a_obj_lv3Water2.h:29
void setBaseMtx()
Definition d_a_obj_lv3Water2.cpp:243
void Draw()
Definition d_a_obj_lv3Water2.cpp:355
~daLv3Water2_c()
Definition d_a_obj_lv3Water2.cpp:451
void mode_proc_levelCtrl()
Definition d_a_obj_lv3Water2.cpp:330
STATIC_ASSERT(sizeof(daLv3Water2_c)==0x610)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8