Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_HZ_c Member List
This is the complete list of members for
daE_HZ_c
, including all inherited members.
_delete
()
daE_HZ_c
action
()
daE_HZ_c
actor_condition
fopAc_ac_c
actor_status
fopAc_ac_c
actor_tag
fopAc_ac_c
actor_type
fopAc_ac_c
argument
fopAc_ac_c
attention_info
fopAc_ac_c
base
fopAc_ac_c
box
fopAc_ac_c
carryType
fopAc_ac_c
cc_set
()
daE_HZ_c
checkArrowCharge
()
daE_HZ_c
checkAttackStart
()
daE_HZ_c
checkBallModelDraw
()
fopEn_enemy_c
checkBck
(int)
daE_HZ_c
checkCutDownHitFlg
() const
fopEn_enemy_c
inline
checkDeadFlg
() const
fopEn_enemy_c
inline
checkDownFlg
()
fopEn_enemy_c
inline
checkFall
()
daE_HZ_c
checkHeadLockFlg
() const
fopEn_enemy_c
inline
checkHideStart
()
daE_HZ_c
checkThrowMode
(u8 param_1) const
fopEn_enemy_c
inline
checkWaterSurface
()
daE_HZ_c
checkWolfBiteDamage
() const
fopEn_enemy_c
inline
checkWolfDownPullFlg
() const
fopEn_enemy_c
inline
checkWolfDownStartFlg
() const
fopEn_enemy_c
inline
checkWolfNoLock
() const
fopEn_enemy_c
inline
create
()
daE_HZ_c
CreateHeap
()
daE_HZ_c
ctrlJoint
(J3DJoint *, J3DModel *)
daE_HZ_c
cull
fopAc_ac_c
cullMtx
fopAc_ac_c
cullSizeFar
fopAc_ac_c
cullType
fopAc_ac_c
current
fopAc_ac_c
damage_check
()
daE_HZ_c
demoActorID
fopAc_ac_c
doRollDamage
()
daE_HZ_c
draw
()
daE_HZ_c
draw_tag
fopAc_ac_c
drawBallModel
(dKy_tevstr_c *)
fopEn_enemy_c
eventInfo
fopAc_ac_c
execute
()
daE_HZ_c
executeAttack
()
daE_HZ_c
executeAway
()
daE_HZ_c
executeChance
()
daE_HZ_c
executeDamage
()
daE_HZ_c
executeDeath
()
daE_HZ_c
executeDeathWait
()
daE_HZ_c
executeHide
()
daE_HZ_c
executeWait
()
daE_HZ_c
executeWaterDeath
()
daE_HZ_c
executeWind
()
daE_HZ_c
executeWindChance
()
daE_HZ_c
executeWindWalk
()
daE_HZ_c
eyePos
fopAc_ac_c
field_0x560
fopAc_ac_c
field_0x564
fopAc_ac_c
field_0x565
fopAc_ac_c
field_0x566
fopAc_ac_c
field_0x567
fopAc_ac_c
field_0x58c
fopEn_enemy_c
field_0x678
daE_HZ_c
private
field_0x6a8
daE_HZ_c
private
field_0x6b2
daE_HZ_c
private
field_0x6b4
daE_HZ_c
private
field_0x6b6
daE_HZ_c
private
field_0x6B8
daE_HZ_c
private
field_0x6cc
daE_HZ_c
private
field_0x6e4
daE_HZ_c
private
field_0x6E6
daE_HZ_c
private
field_0x6e8
daE_HZ_c
private
field_0x6e9
daE_HZ_c
private
field_0x6ea
daE_HZ_c
private
field_0x6EC
daE_HZ_c
private
field_0xA80
daE_HZ_c
private
fopAc_ac_c
()
fopAc_ac_c
fopEn_flag
enum name
fopEn_enemy_c
fopEn_flag_CutDownHit
enum value
fopEn_enemy_c
fopEn_flag_Dead
enum value
fopEn_enemy_c
fopEn_flag_Down
enum value
fopEn_enemy_c
fopEn_flag_HeadLock
enum value
fopEn_enemy_c
fopEn_flag_WolfBiteDamage
enum value
fopEn_enemy_c
fopEn_flag_WolfDownPull
enum value
fopEn_enemy_c
fopEn_flag_WolfDownPullEnd
enum value
fopEn_enemy_c
fopEn_flag_WolfDownStart
enum value
fopEn_enemy_c
fopEn_flag_WolfNoLock
enum value
fopEn_enemy_c
fopEn_throwMode
enum name
fopEn_enemy_c
fopEn_throwMode_Catch
enum value
fopEn_enemy_c
fopEn_throwMode_Dash
enum value
fopEn_enemy_c
fopEn_throwMode_ThrowLeft
enum value
fopEn_enemy_c
fopEn_throwMode_ThrowRight
enum value
fopEn_enemy_c
getDownPos
()
fopEn_enemy_c
inline
getHeadLockPos
()
fopEn_enemy_c
inline
getHideSpeed
()
daE_HZ_c
getMidnaBindID
(int i_idx)
fopEn_enemy_c
inline
getMidnaBindMode
()
fopEn_enemy_c
inline
getStopStatus
()
fopAc_ac_c
inline
static
gravity
fopAc_ac_c
group
fopAc_ac_c
health
fopAc_ac_c
heap
fopAc_ac_c
home
fopAc_ac_c
initBackWalk
()
daE_HZ_c
initBallModel
()
fopEn_enemy_c
initRollDamage
()
daE_HZ_c
isWait
()
daE_HZ_c
jntCol
fopAc_ac_c
JointCallBack
(J3DJoint *, int)
daE_HZ_c
static
mAcchCir
daE_HZ_c
private
mAction
daE_HZ_c
private
mAnmFrame
fopEn_enemy_c
mAtInfo
daE_HZ_c
private
mAttackCooldownTimer
daE_HZ_c
private
mAttackStartTimer
daE_HZ_c
private
maxFallSpeed
fopAc_ac_c
mBackbone1YZRot
daE_HZ_c
private
mBackbone2YZRot
daE_HZ_c
private
mBackbone3YZRot
daE_HZ_c
private
mBallModel
fopEn_enemy_c
mBrk
fopEn_enemy_c
mBtk
fopEn_enemy_c
mCameraOffTimer
daE_HZ_c
private
mCameraOnTimer
daE_HZ_c
private
mColor
daE_HZ_c
private
mDamageDeathTimer
daE_HZ_c
private
mDisableShadow
daE_HZ_c
private
mDownPos
fopEn_enemy_c
mEffect
daE_HZ_c
private
mEffectID1
fopEn_enemy_c
mEffectID2
fopEn_enemy_c
mFlags
fopEn_enemy_c
mGroundCross
daE_HZ_c
private
mHeadLockPos
fopEn_enemy_c
mHIOInit
daE_HZ_c
private
mJumpEffects
daE_HZ_c
private
mMidnaBindID
fopEn_enemy_c
mMidnaBindMode
fopEn_enemy_c
mMode
daE_HZ_c
private
mMtx
daE_HZ_c
private
mObjAcch
daE_HZ_c
private
model
fopAc_ac_c
mParam
daE_HZ_c
private
mpBgW
daE_HZ_c
private
mpBombActor
daE_HZ_c
private
mpBoomerangActor
daE_HZ_c
private
mpCarryActor
daE_HZ_c
private
mPhaseReq
daE_HZ_c
private
mPhaseReq2
daE_HZ_c
private
mPiyoriTimer
daE_HZ_c
private
mPlayerAngleY
daE_HZ_c
private
mPlayerDist
daE_HZ_c
private
mpModel
daE_HZ_c
private
mpModel2
daE_HZ_c
private
mpMorfSO
daE_HZ_c
private
mpName
daE_HZ_c
private
mPrevAction
daE_HZ_c
private
mReadyChangeColor
daE_HZ_c
private
mReadyNewAction
daE_HZ_c
private
mRetentionBeforeStretchTimer
daE_HZ_c
private
mSetModelAnmMtx
daE_HZ_c
private
mShadowKey
daE_HZ_c
private
mSmokeEffectPosition
daE_HZ_c
private
mSmokeKey
daE_HZ_c
private
mSmokeKey2
daE_HZ_c
private
mSound
daE_HZ_c
private
mSpheres
daE_HZ_c
private
mStts
daE_HZ_c
private
mTevStr
daE_HZ_c
private
mThrowMode
fopEn_enemy_c
mtx_set
()
daE_HZ_c
mWaitTimer
daE_HZ_c
private
mWaterEffects
daE_HZ_c
private
offCutDownHitFlg
()
fopEn_enemy_c
inline
offCutDownHitFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offDownFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offHeadLockFlg
()
fopEn_enemy_c
inline
offThrowMode
(u8 throwMode)
fopEn_enemy_c
inline
offThrowMode
(u8 throwMode)
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfBiteDamage
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfDownPullFlg
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
offWolfNoLock
()
fopEn_enemy_c
inline
old
fopAc_ac_c
onCutDownHitFlg
()
fopEn_enemy_c
inline
onDownFlg
()
fopEn_enemy_c
inline
onHeadLockFlg
()
fopEn_enemy_c
inline
onWolfBiteDamage
()
fopEn_enemy_c
inline
onWolfDownPullEndFlg
()
fopEn_enemy_c
inline
onWolfDownStartFlg
()
fopEn_enemy_c
inline
onWolfNoLock
()
fopEn_enemy_c
inline
parentActorID
fopAc_ac_c
scale
fopAc_ac_c
setActionMode
(int)
daE_HZ_c
setBallModelEffect
(dKy_tevstr_c *)
fopEn_enemy_c
setBck
(int, u8, f32, f32)
daE_HZ_c
setCloseSmokeEffect
()
daE_HZ_c
setDownPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setHeadLockPos
(const cXyz *i_pos)
fopEn_enemy_c
inline
setID
fopAc_ac_c
setInitPos
()
daE_HZ_c
setMidnaBindID
(u8 i_idx, u32 i_bindID)
fopEn_enemy_c
inline
setMidnaBindMode
(u8 i_bindMode)
fopEn_enemy_c
inline
setStopStatus
(u32 status)
fopAc_ac_c
inline
static
setTgSetBit
(int)
daE_HZ_c
setThrowModeCatch
()
fopEn_enemy_c
inline
setThrowModeDash
()
fopEn_enemy_c
inline
setThrowModeThrowLeft
()
fopEn_enemy_c
inline
setThrowModeThrowRight
()
fopEn_enemy_c
inline
setWaterEffect
()
daE_HZ_c
setWindChanceEnd
()
daE_HZ_c
setWindEnd
()
daE_HZ_c
shape_angle
fopAc_ac_c
speed
fopAc_ac_c
speedF
fopAc_ac_c
sphere
fopAc_ac_c
stopStatus
fopAc_ac_c
static
sub_method
fopAc_ac_c
tevStr
fopAc_ac_c
~fopAc_ac_c
()
fopAc_ac_c
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