Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_GI_c Member List

This is the complete list of members for daE_GI_c, including all inherited members.

_delete()daE_GI_c
action()daE_GI_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
argumentfopAc_ac_c
attention_infofopAc_ac_c
basefopAc_ac_c
boxfopAc_ac_c
carryTypefopAc_ac_c
cc_set()daE_GI_c
checkBallModelDraw()fopEn_enemy_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg()fopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkThrowMode(u8 param_1) constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfDownPullFlg() constfopEn_enemy_cinline
checkWolfDownStartFlg() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
create()daE_GI_c
CreateHeap()daE_GI_c
ctrlJoint(J3DJoint *, J3DModel *)daE_GI_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
damage_check()daE_GI_c
demoActorIDfopAc_ac_c
draw()daE_GI_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daE_GI_c
executeAttack()daE_GI_c
executeBiteDamage()daE_GI_c
executeChase()daE_GI_c
executeDamage()daE_GI_c
executeSleep()daE_GI_c
executeWait()daE_GI_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x668daE_GI_cprivate
field_0x66cdaE_GI_cprivate
field_0x67CdaE_GI_cprivate
field_0x67edaE_GI_cprivate
field_0x684daE_GI_cprivate
field_0x688daE_GI_cprivate
field_0x698daE_GI_cprivate
field_0x69fdaE_GI_cprivate
field_0x6a0daE_GI_cprivate
field_0x6a2daE_GI_cprivate
fopAc_ac_c()fopAc_ac_c
fopEn_flag enum namefopEn_enemy_c
fopEn_flag_CutDownHit enum valuefopEn_enemy_c
fopEn_flag_Dead enum valuefopEn_enemy_c
fopEn_flag_Down enum valuefopEn_enemy_c
fopEn_flag_HeadLock enum valuefopEn_enemy_c
fopEn_flag_WolfBiteDamage enum valuefopEn_enemy_c
fopEn_flag_WolfDownPull enum valuefopEn_enemy_c
fopEn_flag_WolfDownPullEnd enum valuefopEn_enemy_c
fopEn_flag_WolfDownStart enum valuefopEn_enemy_c
fopEn_flag_WolfNoLock enum valuefopEn_enemy_c
fopEn_throwMode enum namefopEn_enemy_c
fopEn_throwMode_Catch enum valuefopEn_enemy_c
fopEn_throwMode_Dash enum valuefopEn_enemy_c
fopEn_throwMode_ThrowLeft enum valuefopEn_enemy_c
fopEn_throwMode_ThrowRight enum valuefopEn_enemy_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
isAttackStart()daE_GI_cinline
isBattleOn()daE_GI_cinline
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daE_GI_cstatic
mAcchdaE_GI_cprivate
mAcchCirdaE_GI_cprivate
mActionModedaE_GI_cprivate
mAnmFramefopEn_enemy_c
mAtInfodaE_GI_cprivate
mAtSphdaE_GI_cprivate
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBodyDamageColordaE_GI_cprivate
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mCcSphdaE_GI_cprivate
mCcSttsdaE_GI_cprivate
mContinuousHitTimerdaE_GI_cprivate
mCryTimerdaE_GI_cprivate
mDamageDirectiondaE_GI_cprivate
mDownPosfopEn_enemy_c
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mHIOInitdaE_GI_cprivate
mInvulnerabilityTimerdaE_GI_cprivate
mIsAttackStartdaE_GI_cprivate
mIsBattleOndaE_GI_cprivate
mIsCreateAwakedaE_GI_cprivate
mIsOnHeadLockdaE_GI_cprivate
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
mMoveModedaE_GI_cprivate
modelfopAc_ac_c
mPhasedaE_GI_cprivate
mPlayerStunTimerdaE_GI_cprivate
mpModelMorfdaE_GI_cprivate
mPolyColorKeydaE_GI_cprivate
mPrevStickAngledaE_GI_cprivate
mpSwordModeldaE_GI_cprivate
mPushButtonCountdaE_GI_cprivate
mShadowKeydaE_GI_cprivate
mSounddaE_GI_cprivate
mSwbitdaE_GI_cprivate
mSwbit2daE_GI_cprivate
mThrowModefopEn_enemy_c
mtx_set()daE_GI_c
mWallCheckRadiusdaE_GI_cprivate
mWolfBiteCountdaE_GI_cprivate
offCutDownHitFlg()fopEn_enemy_cinline
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offThrowMode(u8 throwMode)fopEn_enemy_cinline
offThrowMode(u8 throwMode)fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
PushButtonCount()daE_GI_c
scalefopAc_ac_c
setActionMode(int, int)daE_GI_c
setAttackEffect()daE_GI_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daE_GI_c
setCryStop()daE_GI_c
setDamageEffect()daE_GI_c
setDeathSmokeEffect()daE_GI_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setDragSwordEffect()daE_GI_c
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
setWeaponAtBit(u8)daE_GI_c
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c