~daE_GI_HIO_c()
Definition d_a_e_gi.cpp:967
daE_GI_HIO_c()
Definition d_a_e_gi.cpp:382
Gibdo.
Definition d_a_e_gi.h:14
void create()
Definition d_a_e_gi.cpp:909
void setActionMode(int, int)
Definition d_a_e_gi.cpp:428
void CreateHeap()
Definition d_a_e_gi.cpp:878
void _delete()
Definition d_a_e_gi.cpp:868
void PushButtonCount()
Definition d_a_e_gi.cpp:777
void setDamageEffect()
Definition d_a_e_gi.cpp:549
void executeAttack()
Definition d_a_e_gi.cpp:740
u8 field_0x5ac[0x107c - 0x5ac]
Definition d_a_e_gi.h:42
void execute()
Definition d_a_e_gi.cpp:853
void executeDamage()
Definition d_a_e_gi.cpp:767
void setCryStop()
Definition d_a_e_gi.cpp:502
void setBck(int, u8, f32, f32)
Definition d_a_e_gi.cpp:418
void setAttackEffect()
Definition d_a_e_gi.cpp:507
void executeChase()
Definition d_a_e_gi.cpp:678
void executeWait()
Definition d_a_e_gi.cpp:637
void executeBiteDamage()
Definition d_a_e_gi.cpp:772
void action()
Definition d_a_e_gi.cpp:787
void draw()
Definition d_a_e_gi.cpp:397
void JointCallBack(J3DJoint *, int)
Definition d_a_e_gi.cpp:392
void setDragSwordEffect()
Definition d_a_e_gi.cpp:534
void executeSleep()
Definition d_a_e_gi.cpp:624
void setWeaponAtBit(u8)
Definition d_a_e_gi.cpp:469
void mtx_set()
Definition d_a_e_gi.cpp:792
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_gi.cpp:387
void damage_check()
Definition d_a_e_gi.cpp:464
void cc_set()
Definition d_a_e_gi.cpp:840
void setDeathSmokeEffect()
Definition d_a_e_gi.cpp:544
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(daE_GI_c)==0x107c)
Definition d_a_hozelda.cpp:239
Definition d_a_hozelda.cpp:146
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5