~daE_GI_HIO_c()
Definition d_a_e_gi.cpp:1073
daE_GI_HIO_c()
Definition d_a_e_gi.cpp:488
Gibdo.
Definition d_a_e_gi.h:14
void create()
Definition d_a_e_gi.cpp:1015
void setActionMode(int, int)
Definition d_a_e_gi.cpp:534
void CreateHeap()
Definition d_a_e_gi.cpp:984
void _delete()
Definition d_a_e_gi.cpp:974
void PushButtonCount()
Definition d_a_e_gi.cpp:883
void setDamageEffect()
Definition d_a_e_gi.cpp:655
void executeAttack()
Definition d_a_e_gi.cpp:846
u8 field_0x5ac[0x107c - 0x5ac]
Definition d_a_e_gi.h:42
void execute()
Definition d_a_e_gi.cpp:959
void executeDamage()
Definition d_a_e_gi.cpp:873
void setCryStop()
Definition d_a_e_gi.cpp:608
void setBck(int, u8, f32, f32)
Definition d_a_e_gi.cpp:524
void setAttackEffect()
Definition d_a_e_gi.cpp:613
void executeChase()
Definition d_a_e_gi.cpp:784
void executeWait()
Definition d_a_e_gi.cpp:743
void executeBiteDamage()
Definition d_a_e_gi.cpp:878
void action()
Definition d_a_e_gi.cpp:893
void draw()
Definition d_a_e_gi.cpp:503
void JointCallBack(J3DJoint *, int)
Definition d_a_e_gi.cpp:498
void setDragSwordEffect()
Definition d_a_e_gi.cpp:640
void executeSleep()
Definition d_a_e_gi.cpp:730
void setWeaponAtBit(u8)
Definition d_a_e_gi.cpp:575
void mtx_set()
Definition d_a_e_gi.cpp:898
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_gi.cpp:493
void damage_check()
Definition d_a_e_gi.cpp:570
void cc_set()
Definition d_a_e_gi.cpp:946
void setDeathSmokeEffect()
Definition d_a_e_gi.cpp:650
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_GI_c)==0x107c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8