Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Gibdo.
Definition d_a_e_gi.h:18
void setActionMode(int, int)
Definition d_a_e_gi.cpp:151
u32 mPolyColorKey
Definition d_a_e_gi.h:90
u8 field_0x67C[0x067E - 0x067C]
Definition d_a_e_gi.h:62
u8 field_0x69f
Definition d_a_e_gi.h:77
s16 field_0x67e
Definition d_a_e_gi.h:63
J3DModel * mpSwordModel
Definition d_a_e_gi.h:53
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_gi.cpp:95
u32 mShadowKey
Definition d_a_e_gi.h:61
dCcD_Stts mCcStts
Definition d_a_e_gi.h:86
void PushButtonCount()
Definition d_a_e_gi.cpp:744
int draw()
Definition d_a_e_gi.cpp:108
void setDamageEffect()
Definition d_a_e_gi.cpp:343
request_of_phase_process_class mPhase
Definition d_a_e_gi.h:51
void executeAttack()
Definition d_a_e_gi.cpp:533
s16 field_0x6a2
Definition d_a_e_gi.h:79
s16 field_0x66c
Definition d_a_e_gi.h:58
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_gi.cpp:80
dCcD_Sph mCcSph[2]
Definition d_a_e_gi.h:87
Z2CreatureEnemy mSound
Definition d_a_e_gi.h:54
int execute()
Definition d_a_e_gi.cpp:909
u8 mIsOnHeadLock
Definition d_a_e_gi.h:81
u8 mIsAttackStart
Definition d_a_e_gi.h:74
void executeDamage()
Definition d_a_e_gi.cpp:619
u8 mIsBattleOn
Definition d_a_e_gi.h:71
u8 field_0x698
Definition d_a_e_gi.h:70
u8 mSwbit
Definition d_a_e_gi.h:75
void setBck(int, u8, f32, f32)
Definition d_a_e_gi.cpp:147
int mMoveMode
Definition d_a_e_gi.h:60
u8 field_0x6a0
Definition d_a_e_gi.h:78
void setAttackEffect()
Definition d_a_e_gi.cpp:309
void executeChase()
Definition d_a_e_gi.cpp:460
void executeWait()
Definition d_a_e_gi.cpp:433
bool isBattleOn()
Definition d_a_e_gi.h:47
void executeBiteDamage()
Definition d_a_e_gi.cpp:690
dCcU_AtInfo mAtInfo
Definition d_a_e_gi.h:89
u8 mHIOInit
Definition d_a_e_gi.h:91
int mPushButtonCount
Definition d_a_e_gi.h:83
bool setCryStop()
Definition d_a_e_gi.cpp:286
void action()
Definition d_a_e_gi.cpp:778
int mInvulnerabilityTimer
Definition d_a_e_gi.h:64
u8 mWolfBiteCount
Definition d_a_e_gi.h:80
dBgS_AcchCir mAcchCir
Definition d_a_e_gi.h:84
int CreateHeap()
Definition d_a_e_gi.cpp:988
int field_0x684
Definition d_a_e_gi.h:65
int field_0x688
Definition d_a_e_gi.h:66
int create()
Definition d_a_e_gi.cpp:1020
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_e_gi.h:52
bool isAttackStart()
Definition d_a_e_gi.h:48
f32 mBodyDamageColor
Definition d_a_e_gi.h:55
dBgS_ObjAcch mAcch
Definition d_a_e_gi.h:85
void setDragSwordEffect()
Definition d_a_e_gi.cpp:315
void executeSleep()
Definition d_a_e_gi.cpp:375
int mPlayerStunTimer
Definition d_a_e_gi.h:67
int _delete()
Definition d_a_e_gi.cpp:969
int mActionMode
Definition d_a_e_gi.h:59
void setWeaponAtBit(u8)
Definition d_a_e_gi.cpp:270
void mtx_set()
Definition d_a_e_gi.cpp:861
int mCryTimer
Definition d_a_e_gi.h:68
void damage_check()
Definition d_a_e_gi.cpp:163
u8 mDamageDirection
Definition d_a_e_gi.h:73
f32 mWallCheckRadius
Definition d_a_e_gi.h:56
f32 field_0x668
Definition d_a_e_gi.h:57
dCcD_Sph mAtSph[4]
Definition d_a_e_gi.h:88
s16 mPrevStickAngle
Definition d_a_e_gi.h:82
u8 mSwbit2
Definition d_a_e_gi.h:76
void cc_set()
Definition d_a_e_gi.cpp:872
int mContinuousHitTimer
Definition d_a_e_gi.h:69
void setDeathSmokeEffect()
Definition d_a_e_gi.cpp:334
u8 mIsCreateAwake
Definition d_a_e_gi.h:72
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(daE_GI_c)==0x107c)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8